Player Matchup

Kukulkan
Kukulkan
Arza2095
Kukulkan
Level 156
God Stats
1W - 1L
1,530 SR
Queue Stats
22W - 28L
1,522 Elo+
Party 1
Hun Batz
Hun Batz
KaeptnKrawall1
Hun Batz
Level 177
God Stats
1W - 0L
1,597 SR
Queue Stats
29W - 38L
1,521 Elo+
Party 1
Chang'e
Chang'e
KeLLoGGs88
Chang'e
Level 218
God Stats
1W - 2L
1,236 SR
Queue Stats
57W - 83L
1,469 Elo+
Party 1
Jormungandr
Jormungandr
KoD BlackDawn
Jormungandr
Level 164
God Stats
2W - 0L
1,687 SR
Queue Stats
18W - 34L
1,430 Elo+
Party 1
Maui
Maui
iceQubez
Maui
Level 197
God Stats
1W - 0L
1,751 SR
Queue Stats
58W - 74L
1,503 Elo+
Party 1
Team Averages
Level 182
1,560 SR
1,489 Elo+

VS

Team Averages
Level 124
1,438 SR
1,559 Elo+
Chiron
Chiron
 
Chiron
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Cagalhoa
Morgan Le Fay
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
298W - 286L
1,571 Elo+
Solo
Ishtar
Ishtar
PørkChøp
Ishtar
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
146W - 145L
1,622 Elo+
Solo
Lancelot
Lancelot
Skizzou
Lancelot
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 66L
1,576 Elo+
Solo
Chang'e
Chang'e
amjad7
Chang'e
Level 169
God Stats
1W - 6L
1,192 SR
Queue Stats
508W - 483L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Arza2095
Kukulkan
16
2 / 0 / 17
9,079
908
8,560
5,242
2,346
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hun Batz
16
15 / 3 / 8
10,504
1,050
20,567
11,563
6,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
KeLLoGGs88
Chang'e
14
3 / 2 / 17
8,557
856
10,201
10,668
4,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
KoD BlackDawn
Jormungandr
15
4 / 3 / 16
9,149
915
8,774
13,298
13,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Maui
15
1 / 1 / 21
9,397
940
5,686
10,601
8,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
2 / 5 / 4
7,700
770
7,885
10,370
3,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
Cagalhoa
Morgan Le Fay
12
2 / 5 / 3
7,696
770
7,452
8,917
3,106
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
PørkChøp
Ishtar
13
0 / 5 / 5
7,247
725
8,947
11,741
4,674
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
Skizzou
Lancelot
14
1 / 4 / 3
8,290
829
5,150
14,154
15,503
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
amjad7
Chang'e
14
2 / 6 / 5
8,248
825
7,964
15,444
11,475
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
27
25
Kills
7
9
Deaths
25
79
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
5
4
0.8
W
Kukulkan
Arza2095
Kukulkan
2
0
17
10.5
L
Morgan Le Fay
Cagalhoa
Morgan Le Fay
2
5
3
0.7
W
Hun Batz
15
3
8
6.33
W
Chang'e
KeLLoGGs88
Chang'e
3
2
17
5.75
W
Jormungandr
KoD BlackDawn
Jormungandr
4
3
16
4
L
Ishtar
PørkChøp
Ishtar
0
5
5
0.5
L
Lancelot
Skizzou
Lancelot
1
4
3
0.63
L
Chang'e
amjad7
Chang'e
2
6
5
0.75
W
Maui
1
1
21
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,788
Damage
37,398
51,372
Taken
60,626
35,703
Mitigated
38,604
26,438
Healing
19,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
7,885
1,967
892
1,838
10,370
3,846
0
4,339
5,829
0
15,596
W
Kukulkan
Arza2095
Kukulkan
8,560
1,231
426
940
5,242
2,346
847
2,282
2,960
30,571
0
L
Morgan Le Fay
Cagalhoa
Morgan Le Fay
7,452
276
492
1,235
8,917
3,106
0
3,841
4,759
15,492
570
W
Hun Batz
20,567
5,116
1,843
2,028
11,563
6,998
480
4,510
7,053
0
28,658
W
Chang'e
KeLLoGGs88
Chang'e
10,201
814
6,396
5,334
10,668
4,647
1,457
3,478
7,190
18,388
771
W
Jormungandr
KoD BlackDawn
Jormungandr
8,774
1,342
403
2,412
13,298
13,300
371
2,384
10,794
16,317
1,226
L
Ishtar
PørkChøp
Ishtar
8,947
5,483
499
1,025
11,741
4,674
168
7,695
3,736
0
25,558
L
Lancelot
Skizzou
Lancelot
5,150
493
448
3,309
14,154
15,503
0
7,733
6,173
0
11,483
L
Chang'e
amjad7
Chang'e
7,964
350
5,829
4,396
15,444
11,475
0
7,334
7,660
14,418
0
W
Maui
5,686
533
3,077
3,579
10,601
8,412
604
2,429
8,172
7,721
908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,686
Gold Earned
39,181
123
Minions Killed
98
0
Camps Cleared
0
1,121,632
Distance Traveled
949,251
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,700
770
19
2
0
196,798
0
W
Kukulkan
9,079
908
47
5
0
230,863
0
L
Morgan Le Fay
7,696
770
21
2
0
172,587
0
W
Hun Batz
10,504
1,050
20
2
0
224,202
0
W
Chang'e
8,557
856
19
2
0
238,475
0
W
Jormungandr
9,149
915
23
2
0
196,234
0
L
Ishtar
7,247
725
42
4
0
168,427
0
L
Lancelot
8,290
829
7
1
0
231,185
0
L
Chang'e
8,248
825
9
1
0
180,254
0
W
Maui
9,397
940
14
1
0
231,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role