Player Matchup

Ymir
Ymir
Silver III
KingKNF
Ymir
Silver III
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 12L
1,240 MMR
Solo
Shiva
Shiva
Bronze III
LisaxHeart
Shiva
Bronze III
Level 88
God Stats
1W - 0L
1,369 SR
Queue Stats
4W - 1L
1,454 MMR
Solo
Lancelot
Lancelot
Gold IV
Mitsey
Lancelot
Gold IV
Level 141
God Stats
2W - 2L
1,565 SR
Queue Stats
87W - 87L
1,396 MMR
Party 2
Anhur
Anhur
Gold V
NvrHadItNvrWill
Anhur
Gold V
Level 162
God Stats
34W - 30L
1,515 SR
Queue Stats
326W - 340L
1,367 MMR
Solo
Agni
Agni
Gold V
x Strangr x
Agni
Gold V
Level 157
God Stats
2W - 2L
1,839 SR
Queue Stats
34W - 36L
1,342 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,558 SR
1,360 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,570 SR
1,413 MMR
Artio
Artio
Silver I
 
Artio
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Silver III
Bombosaurio
Zeus
Silver III
Level 109
God Stats
0W - 1L
1,533 SR
Queue Stats
4W - 5L
1,467 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
ReZ Viper
Sun Wukong
Gold V
Level 159
God Stats
43W - 29L
1,635 SR
Queue Stats
108W - 112L
1,243 MMR
Solo
Mercury
Mercury
Silver II
SilentSoap209
Mercury
Silver II
Level 121
God Stats
1W - 1L
1,720 SR
Queue Stats
6W - 10L
1,448 MMR
Solo
Danzaburou
Danzaburou
Silver IV
iSvul
Danzaburou
Silver IV
Level 125
God Stats
1W - 2L
1,464 SR
Queue Stats
7W - 14L
1,405 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
KingKNF
Ymir
12
1 / 0 / 5
7,666
548
2,429
7,175
5,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shiva
16
2 / 0 / 1
9,442
674
8,139
8,092
8,904
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lancelot
Mitsey
Lancelot
14
11 / 2 / 2
8,916
637
10,079
10,583
3,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 0 / 5
8,793
628
5,746
6,352
2,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 0 / 5
8,796
628
5,604
4,350
1,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bans
Cu ChulainnThorLokiThanatos

VS

Bans
MulanNu WaAnubisAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
0 / 2 / 0
6,213
444
1,504
10,516
7,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 7 / 0
6,657
476
5,108
8,917
2,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sun Wukong
ReZ Viper
Sun Wukong
13
0 / 1 / 0
7,030
502
3,932
12,096
8,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mercury
9
0 / 8 / 2
5,551
397
2,243
10,839
2,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
iSvul
Danzaburou
11
1 / 3 / 0
6,854
490
4,484
7,282
1,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
21
Kills
2
2
Deaths
21
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
2
0
0
L
1
7
0
0.14
W
Ymir
KingKNF
Ymir
1
0
5
3.5
W
Shiva
2
0
1
2.5
W
Lancelot
Mitsey
Lancelot
11
2
2
6
W
4
0
5
6.5
L
Sun Wukong
ReZ Viper
Sun Wukong
0
1
0
0
L
Mercury
0
8
2
0.13
L
Danzaburou
iSvul
Danzaburou
1
3
0
0.33
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,997
Damage
17,271
36,552
Taken
49,650
21,729
Mitigated
22,726
12,093
Healing
10,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
1,504
105
84
2,778
10,516
7,103
0
2,060
8,422
20,619
2,031
L
5,108
679
0
844
8,917
2,386
0
3,437
5,474
36,864
0
W
Ymir
KingKNF
Ymir
2,429
227
0
2,994
7,175
5,581
28
1,116
6,005
32,075
822
W
Shiva
8,139
1,274
0
2,920
8,092
8,904
151
565
7,471
2,199
79,986
W
Lancelot
Mitsey
Lancelot
10,079
1,653
0
3,863
10,583
3,916
192
2,832
7,599
0
53,649
W
5,746
3,216
0
1,506
6,352
2,273
1,411
715
5,587
0
65,699
L
Sun Wukong
ReZ Viper
Sun Wukong
3,932
820
0
3,400
12,096
8,782
0
770
11,326
0
54,111
L
Mercury
2,243
436
0
1,090
10,839
2,493
0
789
10,046
0
26,454
L
Danzaburou
iSvul
Danzaburou
4,484
1,061
0
1,891
7,282
1,962
0
944
6,333
0
45,380
W
5,604
467
0
810
4,350
1,055
455
1,254
2,930
50,895
960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,613
Gold Earned
32,305
489
Minions Killed
338
0
Camps Cleared
0
1,466,877
Distance Traveled
1,363,064
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,213
444
34
2
0
260,719
2
L
Zeus
6,657
476
79
6
0
238,008
5
W
Ymir
7,666
548
52
4
0
271,004
2
W
Shiva
9,442
674
140
10
0
283,755
0
W
Lancelot
8,916
637
86
6
0
358,284
2
W
Anhur
8,793
628
119
9
0
270,704
0
L
Sun Wukong
7,030
502
106
8
0
272,479
0
L
Mercury
5,551
397
40
3
0
300,778
6
L
Danzaburou
6,854
490
79
6
0
291,080
0
W
Agni
8,796
628
92
7
0
283,130
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role