Player Matchup

Sol
Sol
Clara8857
Sol
Level 49
God Stats
43W - 36L
1,515 SR
Queue Stats
95W - 96L
1,410 Elo+
Solo
Pele
Pele
GoldPatii
Pele
Level 144
God Stats
36W - 43L
1,306 SR
Queue Stats
339W - 340L
1,503 Elo+
Solo
Agni
Agni
Szatanuu
Agni
Level 109
God Stats
6W - 5L
1,501 SR
Queue Stats
214W - 219L
1,445 Elo+
Solo
Bellona
Bellona
ibaielterribl
Bellona
Level 69
God Stats
2W - 0L
1,599 SR
Queue Stats
152W - 155L
1,431 Elo+
Party 1
Cerberus
Cerberus
iker1212409
Cerberus
Level 86
God Stats
4W - 0L
1,500 SR
Queue Stats
168W - 155L
1,468 Elo+
Party 1
Team Averages
Level 91
1,484 SR
1,451 Elo+

VS

Team Averages
Level 74
1,484 SR
1,362 Elo+
Thoth
Thoth
Kestrel319
Thoth
Level 59
God Stats
0W - 2L
1,291 SR
Queue Stats
44W - 60L
1,397 Elo+
Solo
Izanami
Izanami
Mourio_Ghost
Izanami
Level 16
God Stats
69W - 60L
1,430 SR
Queue Stats
73W - 69L
1,354 Elo+
Party 2
Lancelot
Lancelot
ZAMANTEZAR
Lancelot
Level 122
God Stats
7W - 4L
1,787 SR
Queue Stats
118W - 114L
1,465 Elo+
Solo
Hun Batz
Hun Batz
adrianSpro
Hun Batz
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,197 Elo+
Solo
Horus
Horus
diablax03
Horus
Level 87
God Stats
61W - 52L
1,410 SR
Queue Stats
83W - 83L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
6,786
485
5,999
7,491
1,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Pele
12
3 / 3 / 4
7,365
526
7,890
9,346
3,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Agni
17
10 / 3 / 2
10,278
734
7,944
6,857
2,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
14
1 / 1 / 1
8,485
606
3,135
8,995
8,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
iker1212409
Cerberus
11
0 / 5 / 5
7,232
517
5,196
12,411
8,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
12
1 / 9 / 3
7,262
519
2,469
8,846
1,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Izanami
Mourio_Ghost
Izanami
12
5 / 2 / 4
7,338
524
11,578
9,015
2,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
ZAMANTEZAR
Lancelot
16
7 / 1 / 3
8,896
635
7,202
9,182
4,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hun Batz
adrianSpro
Hun Batz
1
0 / 0 / 0
4,325
309
0
0
0
Horus
diablax03
Horus
12
2 / 2 / 7
7,968
569
4,229
12,978
10,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
32
14
Kills
15
15
Deaths
14
15
Assists
17
Player
Kills
Deaths
Assists
KDA
W
0
3
3
0.5
W
Pele
3
3
4
1.67
L
Thoth
1
9
3
0.28
L
Izanami
Mourio_Ghost
Izanami
5
2
4
3.5
W
Agni
10
3
2
3.67
L
Lancelot
ZAMANTEZAR
Lancelot
7
1
3
8.5
L
Hun Batz
adrianSpro
Hun Batz
0
0
0
0
L
Horus
diablax03
Horus
2
2
7
2.75
W
Bellona
1
1
1
1.5
W
Cerberus
iker1212409
Cerberus
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,164
Damage
25,478
45,100
Taken
40,021
23,252
Mitigated
18,848
8,879
Healing
10,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,999
2,236
0
2,121
7,491
1,524
705
0
7,491
38,206
6,121
W
Pele
7,890
1,388
0
1,262
9,346
3,248
0
611
8,655
0
40,600
L
Thoth
2,469
111
0
469
8,846
1,381
0
5,250
3,136
38,044
0
L
Izanami
Mourio_Ghost
Izanami
11,578
8,463
0
2,509
9,015
2,978
0
4,191
4,784
0
69,175
W
Agni
7,944
261
0
492
6,857
2,120
1,597
1,190
5,381
69,291
2,089
L
Lancelot
ZAMANTEZAR
Lancelot
7,202
2,647
0
1,114
9,182
4,034
255
2,236
6,786
0
65,618
L
Hun Batz
adrianSpro
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
L
Horus
diablax03
Horus
4,229
1,688
584
5,694
12,978
10,455
0
5,919
7,059
0
13,097
W
Bellona
3,135
293
276
2,461
8,995
8,183
37
146
8,837
0
60,646
W
Cerberus
iker1212409
Cerberus
5,196
82
0
2,267
12,411
8,177
212
104
12,267
21,784
1,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,146
Gold Earned
35,789
436
Minions Killed
320
0
Camps Cleared
0
1,388,512
Distance Traveled
1,095,656
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,786
485
89
6
0
260,919
0
W
Pele
7,365
526
57
4
0
313,823
0
L
Thoth
7,262
519
78
6
0
222,092
0
L
Izanami
7,338
524
119
9
0
252,788
0
W
Agni
10,278
734
145
10
0
260,801
0
L
Lancelot
8,896
635
112
8
0
291,240
5
L
Hun Batz
4,325
309
0
0
0
79
0
L
Horus
7,968
569
11
1
0
329,457
4
W
Bellona
8,485
606
107
8
0
258,715
0
W
Cerberus
7,232
517
38
3
0
294,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role