Player Matchup

Hel
Hel
 
Hel
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
BigBoiBozze
Hercules
Level 97
God Stats
1W - 3L
1,358 SR
Queue Stats
74W - 92L
1,394 Elo+
Party 1
Danzaburou
Danzaburou
cxxris_
Danzaburou
Level 81
God Stats
15W - 13L
1,533 SR
Queue Stats
68W - 88L
1,393 Elo+
Party 1
Team Averages
Level 93
1,464 SR
1,429 Elo+

VS

Team Averages
Level 109
1,501 SR
1,438 Elo+
Baron Samedi
Baron Samedi
Dr_Murchik
Baron Samedi
Level 125
God Stats
418W - 407L
1,526 SR
Queue Stats
829W - 831L
1,464 Elo+
Solo
Scylla
Scylla
Mar-Szu_N1
Scylla
Level 119
God Stats
269W - 289L
1,457 SR
Queue Stats
270W - 290L
1,381 Elo+
Solo
Hun Batz
Hun Batz
WeLchY BoY xX
Hun Batz
Level 83
God Stats
15W - 15L
1,521 SR
Queue Stats
410W - 380L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
1 / 4 / 1
7,743
774
5,311
7,315
3,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hercules
BigBoiBozze
Hercules
14
1 / 1 / 1
7,630
763
4,826
9,791
7,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Danzaburou
cxxris_
Danzaburou
13
1 / 5 / 2
7,675
768
8,122
8,918
2,825
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dr_Murchik
Baron Samedi
15
4 / 1 / 4
8,762
876
8,479
8,417
3,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
Mar-Szu_N1
Scylla
14
1 / 2 / 6
8,223
822
3,982
5,028
1,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
WeLchY BoY xX
Hun Batz
14
5 / 0 / 5
9,003
900
10,437
8,603
3,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
3
Kills
10
10
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
4
1
0.38
L
Hercules
BigBoiBozze
Hercules
1
1
1
1.5
W
Baron Samedi
Dr_Murchik
Baron Samedi
4
1
4
6
W
Scylla
Mar-Szu_N1
Scylla
1
2
6
2
W
Hun Batz
WeLchY BoY xX
Hun Batz
5
0
5
7.5
L
Danzaburou
cxxris_
Danzaburou
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,259
Damage
22,898
26,024
Taken
22,048
13,122
Mitigated
8,219
7,372
Healing
7,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,311
177
1,975
2,645
7,315
3,238
0
3,016
4,229
13,402
569
L
Hercules
BigBoiBozze
Hercules
4,826
1,152
135
1,772
9,791
7,059
0
4,411
5,364
0
20,032
W
Baron Samedi
Dr_Murchik
Baron Samedi
8,479
0
438
4,073
8,417
3,201
0
1,693
6,468
30,837
0
W
Scylla
Mar-Szu_N1
Scylla
3,982
399
0
380
5,028
1,295
129
599
4,303
26,855
0
W
Hun Batz
WeLchY BoY xX
Hun Batz
10,437
2,417
0
2,200
8,603
3,723
0
2,046
6,213
0
25,165
L
Danzaburou
cxxris_
Danzaburou
8,122
1,836
0
845
8,918
2,825
0
5,055
3,830
0
29,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,048
Gold Earned
25,988
105
Minions Killed
135
0
Camps Cleared
0
501,551
Distance Traveled
594,914
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,743
774
26
3
0
167,534
0
L
Hercules
7,630
763
36
4
0
191,391
0
W
Baron Samedi
8,762
876
51
5
0
201,359
0
W
Scylla
8,223
822
55
6
0
186,303
0
W
Hun Batz
9,003
900
29
3
0
207,252
4
L
Danzaburou
7,675
768
43
4
0
142,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role