Player Matchup

Erlang Shen
Erlang Shen
Silver I
 
Erlang Shen
Silver I
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Bronze III
II Darny II
Cupid
Bronze III
Level 68
God Stats
0W - 1L
1,587 SR
Queue Stats
2W - 2L
1,400 MMR
Solo
Ares
Ares
Silver I
PatMahomes22
Ares
Silver I
Level 108
God Stats
16W - 18L
1,555 SR
Queue Stats
245W - 255L
1,276 MMR
Solo
Scylla
Scylla
Gold V
juansebasl835
Scylla
Gold V
Level 129
God Stats
6W - 6L
1,468 SR
Queue Stats
128W - 144L
1,258 MMR
Solo
Hun Batz
Hun Batz
Gold V
sonfreak
Hun Batz
Gold V
Level 199
God Stats
3W - 3L
1,558 SR
Queue Stats
143W - 163L
1,339 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 140
1,534 SR
1,355 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 165
1,544 SR
1,369 MMR
Awilix
Awilix
Silver I
 
Awilix
Silver I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Gold V
BlueThunder2050
Hera
Gold V
Level 159
God Stats
57W - 41L
1,627 SR
Queue Stats
376W - 385L
1,274 MMR
Solo
Danzaburou
Danzaburou
Gold III
ImWars
Danzaburou
Gold III
Level 150
God Stats
11W - 9L
1,628 SR
Queue Stats
116W - 117L
1,415 MMR
Solo
Fafnir
Fafnir
Gold V
LoboDaKang
Fafnir
Gold V
Level 155
God Stats
28W - 45L
1,413 SR
Queue Stats
605W - 622L
1,244 MMR
Solo
Sylvanus
Sylvanus
Gold III
VIVAVIAZUS
Sylvanus
Gold III
Level 209
God Stats
266W - 247L
1,551 SR
Queue Stats
337W - 333L
1,412 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
7
0 / 2 / 2
4,355
484
2,420
8,772
4,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
0 / 3 / 0
4,739
527
1,486
7,257
1,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
1 / 1 / 0
4,620
513
1,476
4,990
2,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 2 / 1
5,458
606
2,075
3,634
1,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
sonfreak
Hun Batz
9
1 / 4 / 0
4,870
541
4,021
8,591
2,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
SusanoAchillesThanatosCharybdis

VS

Bans
AnhurBacchusKaliAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
3 / 0 / 4
5,800
644
5,154
6,076
1,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 1 / 3
5,904
656
3,264
3,576
1,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
ImWars
Danzaburou
13
5 / 0 / 0
7,651
850
6,208
2,393
763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
LoboDaKang
Fafnir
9
1 / 0 / 5
5,925
658
1,366
5,341
3,291
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
VIVAVIAZUS
Sylvanus
11
1 / 2 / 1
6,295
699
4,074
7,236
5,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
12
12
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
2
2
0.5
W
Awilix
 
Awilix
3
0
4
5
W
2
1
3
3.5
L
0
3
0
0
W
Danzaburou
ImWars
Danzaburou
5
0
0
5
W
Fafnir
LoboDaKang
Fafnir
1
0
5
3.5
L
1
1
0
1
W
Sylvanus
VIVAVIAZUS
Sylvanus
1
2
1
0.75
L
1
2
1
0.75
L
Hun Batz
sonfreak
Hun Batz
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,478
Damage
20,066
33,244
Taken
24,622
12,032
Mitigated
12,302
11,698
Healing
9,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
2,420
1,687
0
3,292
8,772
4,318
0
3,241
5,531
0
22,718
W
Awilix
 
Awilix
5,154
2,123
0
2,774
6,076
1,763
0
416
5,660
0
33,677
W
3,264
935
0
1,100
3,576
1,024
0
1,385
2,191
35,284
0
L
1,486
552
138
3,061
7,257
1,626
0
356
6,901
0
28,682
W
Danzaburou
ImWars
Danzaburou
6,208
1,566
0
864
2,393
763
211
49
2,344
0
63,549
W
Fafnir
LoboDaKang
Fafnir
1,366
584
148
1,983
5,341
3,291
0
929
4,412
10,965
2,256
L
1,476
287
0
1,648
4,990
2,457
0
531
4,459
8,328
0
W
Sylvanus
VIVAVIAZUS
Sylvanus
4,074
1,306
0
2,840
7,236
5,461
68
547
6,689
30,129
13,514
L
2,075
102
0
883
3,634
1,007
0
1,589
2,045
33,820
1,360
L
Hun Batz
sonfreak
Hun Batz
4,021
1,530
0
2,676
8,591
2,624
0
2,271
6,320
0
28,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,042
Gold Earned
31,575
236
Minions Killed
345
0
Camps Cleared
0
936,646
Distance Traveled
984,841
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
4,355
484
37
4
0
201,221
0
W
Awilix
5,800
644
58
6
0
234,601
0
W
Hera
5,904
656
68
8
0
192,326
4
L
Cupid
4,739
527
60
7
0
168,032
1
W
Danzaburou
7,651
850
119
13
0
190,850
2
W
Fafnir
5,925
658
26
3
0
217,155
7
L
Ares
4,620
513
9
1
0
152,801
3
W
Sylvanus
6,295
699
74
8
0
149,909
0
L
Scylla
5,458
606
67
7
0
191,473
3
L
Hun Batz
4,870
541
63
7
0
223,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role