Player Matchup

Athena
Athena
Platinum IV
 
Athena
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Bronze III
BigJimmy1506
Agni
Bronze III
Level 156
God Stats
1W - 0L
1,300 SR
Queue Stats
2W - 4L
1,446 MMR
Solo
Cthulhu
Cthulhu
Platinum V
Skochubra
Cthulhu
Platinum V
Level 100
God Stats
10W - 15L
1,548 SR
Queue Stats
95W - 89L
1,473 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold IV
Vahlr
Tsukuyomi
Gold IV
Level 141
God Stats
8W - 8L
1,373 SR
Queue Stats
67W - 65L
1,447 MMR
Solo
Hou Yi
Hou Yi
Gold III
xXOrginalnyXx
Hou Yi
Gold III
Level 161
God Stats
21W - 17L
1,562 SR
Queue Stats
237W - 228L
1,509 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,456 SR
1,475 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 116
1,526 SR
1,500 MMR
Nu Wa
Nu Wa
Silver I
 
Nu Wa
Silver I
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver II
Baroroig23
Hercules
Silver II
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,508 MMR
Solo
Anhur
Anhur
Gold III
Diabetes2611
Anhur
Gold III
Level 66
God Stats
1W - 3L
1,493 SR
Queue Stats
43W - 47L
1,507 MMR
Solo
Sobek
Sobek
Silver II
Saikuram
Sobek
Silver II
Level 157
God Stats
5W - 3L
1,502 SR
Queue Stats
8W - 9L
1,502 MMR
Solo
Bastet
Bastet
Gold IV
dionolthof
Bastet
Gold IV
Level 159
God Stats
100W - 73L
1,632 SR
Queue Stats
483W - 517L
1,483 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
0 / 1 / 2
6,503
500
3,633
11,605
7,349
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
5 / 1 / 1
7,613
586
10,438
5,885
1,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Skochubra
Cthulhu
16
7 / 0 / 1
9,855
758
9,765
7,562
6,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
Vahlr
Tsukuyomi
13
2 / 0 / 2
7,105
547
4,614
8,397
2,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 0 / 0
7,411
570
3,886
5,426
1,841
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ao KuangBellonaGebSusano

VS

Bans
RamaChang'eHachimanThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 5 / 0
6,168
474
7,151
11,272
3,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Baroroig23
Hercules
11
0 / 6 / 0
5,835
449
2,413
10,877
8,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

13
0 / 0 / 0
7,213
555
2,499
5,171
2,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Saikuram
Sobek
10
1 / 1 / 1
6,512
501
4,810
11,480
9,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bastet
dionolthof
Bastet
12
0 / 2 / 2
6,305
485
5,220
13,200
4,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
14
Kills
2
2
Deaths
14
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
1
2
1
L
Nu Wa
 
Nu Wa
1
5
0
0.2
L
Hercules
Baroroig23
Hercules
0
6
0
0
W
5
1
1
5.5
L
0
0
0
0
L
Sobek
Saikuram
Sobek
1
1
1
1.5
W
Cthulhu
Skochubra
Cthulhu
7
0
1
7.5
W
Tsukuyomi
Vahlr
Tsukuyomi
2
0
2
3
L
Bastet
dionolthof
Bastet
0
2
2
0.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,336
Damage
22,093
38,875
Taken
52,000
20,176
Mitigated
27,386
14,895
Healing
19,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,633
1,046
2,570
3,091
11,605
7,349
6
4,262
7,045
13,005
0
L
Nu Wa
 
Nu Wa
7,151
1,773
0
3,934
11,272
3,125
0
7,134
3,502
36,733
1,297
L
Hercules
Baroroig23
Hercules
2,413
427
0
2,892
10,877
8,516
0
5,723
4,332
0
33,701
W
10,438
511
0
1,160
5,885
1,616
0
2,735
2,869
58,094
0
L
2,499
1,046
0
1,507
5,171
2,670
0
501
4,670
4,059
42,766
L
Sobek
Saikuram
Sobek
4,810
398
0
3,863
11,480
9,073
0
3,785
7,297
19,866
475
W
Cthulhu
Skochubra
Cthulhu
9,765
623
0
1,690
7,562
6,832
0
864
6,261
72,356
1,976
W
Tsukuyomi
Vahlr
Tsukuyomi
4,614
875
0
4,619
8,397
2,538
0
2,244
6,025
0
54,485
L
Bastet
dionolthof
Bastet
5,220
1,151
0
7,795
13,200
4,002
0
3,856
8,914
0
53,792
W
3,886
2,325
0
1,765
5,426
1,841
901
666
4,732
0
68,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,487
Gold Earned
32,033
509
Minions Killed
401
0
Camps Cleared
0
1,395,046
Distance Traveled
1,351,430
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,503
500
21
2
0
301,019
5
L
Nu Wa
6,168
474
76
6
0
237,526
1
L
Hercules
5,835
449
62
5
0
236,180
0
W
Agni
7,613
586
131
10
0
285,804
0
L
Anhur
7,213
555
135
10
0
254,275
1
L
Sobek
6,512
501
31
2
0
296,718
2
W
Cthulhu
9,855
758
135
10
0
269,423
2
W
Tsukuyomi
7,105
547
95
7
0
296,044
0
L
Bastet
6,305
485
97
7
0
326,731
0
W
Hou Yi
7,411
570
127
10
0
242,756
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role