Player Matchup

Odin
Odin
Gold IV
 
Odin
Gold IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Platinum IV
 
Charon
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Gold III
GeraltF4
Cthulhu
Gold III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 31L
1,599 MMR
Solo
Ra
Ra
Platinum V
Skochubra
Ra
Platinum V
Level 100
God Stats
1W - 1L
1,577 SR
Queue Stats
95W - 89L
1,473 MMR
Party 1
Anhur
Anhur
Gold III
xXOrginalnyXx
Anhur
Gold III
Level 161
God Stats
1W - 4L
1,384 SR
Queue Stats
201W - 197L
1,509 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 137
1,492 SR
1,516 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 165
1,508 SR
1,513 MMR
Hercules
Hercules
Gold II
 
Hercules
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold IV
 
Hou Yi
Gold IV
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold III
Leccenero
Mulan
Gold III
Level 159
God Stats
29W - 26L
1,512 SR
Queue Stats
175W - 179L
1,521 MMR
Solo
Janus
Janus
Gold III
Nanoubg
Janus
Gold III
Level 159
God Stats
8W - 8L
1,529 SR
Queue Stats
50W - 52L
1,585 MMR
Solo
Fenrir
Fenrir
Gold IV
dionolthof
Fenrir
Gold IV
Level 159
God Stats
12W - 12L
1,499 SR
Queue Stats
450W - 479L
1,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
7
0 / 0 / 1
3,308
662
760
2,321
616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
 
Charon
4
0 / 2 / 0
3,046
609
744
3,129
1,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
GeraltF4
Cthulhu
1
0 / 0 / 0
962
192
0
0
0
8
1 / 0 / 0
4,024
805
944
1,760
375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

5
0 / 2 / 0
3,096
619
1,207
3,236
728
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
KumbhakarnaAthenaAo Kuang

VS

Bans
ThanatosSetKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
6
3 / 0 / 1
3,733
747
2,167
3,470
1,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hou Yi
 
Hou Yi
6
1 / 0 / 2
3,507
701
1,852
2,346
349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
Leccenero
Mulan
7
0 / 0 / 0
3,952
790
466
2,030
614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Janus
Nanoubg
Janus
6
0 / 1 / 0
3,245
649
413
2,008
467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
dionolthof
Fenrir
6
0 / 0 / 0
3,334
667
251
3,350
1,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
1
Kills
4
4
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
0
1
0.5
L
Charon
 
Charon
0
2
0
0
W
Hercules
 
Hercules
3
0
1
3.5
W
Hou Yi
 
Hou Yi
1
0
2
2
L
Cthulhu
GeraltF4
Cthulhu
0
0
0
0
W
Mulan
Leccenero
Mulan
0
0
0
0
W
Janus
Nanoubg
Janus
0
1
0
0
L
1
0
0
1
W
Fenrir
dionolthof
Fenrir
0
0
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,655
Damage
5,149
10,446
Taken
13,204
3,176
Mitigated
3,930
4,147
Healing
4,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
760
134
0
1,141
2,321
616
0
0
2,321
0
14,940
L
Charon
 
Charon
744
32
0
1,109
3,129
1,457
0
0
3,129
3,994
0
W
Hercules
 
Hercules
2,167
849
0
1,692
3,470
1,381
0
369
3,101
0
10,219
W
Hou Yi
 
Hou Yi
1,852
958
0
1,337
2,346
349
26
239
2,107
0
17,635
L
Cthulhu
GeraltF4
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Mulan
Leccenero
Mulan
466
112
0
384
2,030
614
0
0
2,030
0
24,032
W
Janus
Nanoubg
Janus
413
0
0
451
2,008
467
0
630
1,202
14,398
0
L
944
46
22
1,031
1,760
375
0
333
1,347
21,333
0
W
Fenrir
dionolthof
Fenrir
251
0
0
941
3,350
1,119
0
236
3,076
0
19,268
L
1,207
759
0
844
3,236
728
0
0
3,236
0
14,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,436
Gold Earned
17,771
130
Minions Killed
157
0
Camps Cleared
0
439,288
Distance Traveled
527,565
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
3,308
662
33
7
0
124,070
0
L
Charon
3,046
609
3
1
0
107,483
2
W
Hercules
3,733
747
20
4
0
119,251
0
W
Hou Yi
3,507
701
23
5
0
95,864
0
L
Cthulhu
962
192
0
0
0
0
0
W
Mulan
3,952
790
42
8
0
93,350
0
W
Janus
3,245
649
29
6
0
97,325
0
L
Ra
4,024
805
62
12
0
111,908
1
W
Fenrir
3,334
667
43
9
0
121,775
0
L
Anhur
3,096
619
32
6
0
95,827
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role