Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
DommeMommy
Zeus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 140L
1,495 Elo+
Party 2
Athena
Athena
Orinion
Athena
Level 131
God Stats
82W - 101L
1,545 SR
Queue Stats
202W - 236L
1,492 Elo+
Party 1
Pele
Pele
VioletRobin
Pele
Level 128
God Stats
6W - 4L
1,948 SR
Queue Stats
208W - 211L
1,473 Elo+
Party 2
Sun Wukong
Sun Wukong
lmacowboy
Sun Wukong
Level 195
God Stats
7W - 10L
1,447 SR
Queue Stats
184W - 180L
1,464 Elo+
Solo
Team Averages
Level 143
1,588 SR
1,485 Elo+

VS

Team Averages
Level 126
1,533 SR
1,513 Elo+
Shiva
Shiva
CodeGeo
Shiva
Level 161
God Stats
1W - 2L
1,212 SR
Queue Stats
48W - 40L
1,519 Elo+
Solo
Medusa
Medusa
J0SHUA O29
Medusa
Level 148
God Stats
18W - 4L
1,721 SR
Queue Stats
258W - 251L
1,570 Elo+
Solo
Hun Batz
Hun Batz
cristian1030
Hun Batz
Level 154
God Stats
3W - 1L
1,613 SR
Queue Stats
67W - 61L
1,550 Elo+
Solo
Lancelot
Lancelot
mummahubba22a
Lancelot
Level 85
God Stats
19W - 14L
1,513 SR
Queue Stats
313W - 331L
1,460 Elo+
Party 3
Freya
Freya
wafflesgalaxy777
Freya
Level 84
God Stats
4W - 2L
1,605 SR
Queue Stats
313W - 295L
1,466 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
1 / 1 / 2
5,449
495
5,041
8,038
1,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 7 / 0
5,112
465
1,862
7,583
1,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Athena
Orinion
Athena
8
2 / 1 / 0
5,404
491
2,485
7,567
4,555
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

9
0 / 2 / 0
4,851
441
3,922
8,030
2,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Sun Wukong
lmacowboy
Sun Wukong
8
0 / 2 / 0
4,629
421
2,362
5,864
2,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
CodeGeo
Shiva
12
0 / 0 / 2
7,270
661
4,092
5,820
1,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Medusa
J0SHUA O29
Medusa
12
0 / 0 / 3
7,124
648
4,102
5,176
1,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hun Batz
cristian1030
Hun Batz
14
12 / 0 / 0
8,490
772
7,962
7,173
2,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Lancelot
mummahubba22a
Lancelot
10
1 / 2 / 0
5,318
483
4,295
6,503
2,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 1 / 0
6,099
554
1,782
5,714
1,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
3
Kills
13
13
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
1
2
2
W
Shiva
CodeGeo
Shiva
0
0
2
1
L
0
7
0
0
W
Medusa
J0SHUA O29
Medusa
0
0
3
1.5
L
Athena
Orinion
Athena
2
1
0
2
L
0
2
0
0
W
Hun Batz
cristian1030
Hun Batz
12
0
0
12
L
Sun Wukong
lmacowboy
Sun Wukong
0
2
0
0
W
Lancelot
mummahubba22a
Lancelot
1
2
0
0.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,672
Damage
22,233
37,082
Taken
30,386
13,680
Mitigated
10,351
9,603
Healing
7,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,041
2,354
0
3,337
8,038
1,938
1
1,184
6,699
0
32,663
W
Shiva
CodeGeo
Shiva
4,092
577
0
1,281
5,820
1,866
1,038
169
5,384
0
47,812
L
1,862
303
0
847
7,583
1,661
0
0
7,583
30,760
0
W
Medusa
J0SHUA O29
Medusa
4,102
759
0
1,500
5,176
1,573
669
1,119
3,869
0
53,153
L
Athena
Orinion
Athena
2,485
559
0
1,115
7,567
4,555
0
410
7,100
17,896
1,173
L
3,922
1,440
0
1,795
8,030
2,679
0
0
7,957
0
34,393
W
Hun Batz
cristian1030
Hun Batz
7,962
3,758
0
754
7,173
2,486
0
1,461
5,627
0
68,655
L
Sun Wukong
lmacowboy
Sun Wukong
2,362
361
0
2,509
5,864
2,847
0
0
5,827
0
19,681
W
Lancelot
mummahubba22a
Lancelot
4,295
1,047
0
1,399
6,503
2,778
0
1,239
5,230
0
24,242
W
1,782
716
0
2,534
5,714
1,648
0
423
5,291
30,256
7,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,445
Gold Earned
34,301
250
Minions Killed
400
0
Camps Cleared
0
1,065,904
Distance Traveled
1,146,704
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,449
495
56
5
0
206,810
0
W
Shiva
7,270
661
99
9
0
219,522
0
L
Zeus
5,112
465
75
7
0
188,096
2
W
Medusa
7,124
648
81
7
0
198,663
0
L
Athena
5,404
491
34
3
0
241,863
0
L
Pele
4,851
441
51
5
0
245,256
1
W
Hun Batz
8,490
772
112
10
0
276,071
0
L
Sun Wukong
4,629
421
34
3
0
183,879
0
W
Lancelot
5,318
483
35
3
0
241,299
0
W
Freya
6,099
554
73
7
0
211,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role