Player Matchup

Sylvanus
Sylvanus
Dishonored2169
Sylvanus
Level 105
God Stats
3W - 1L
1,493 SR
Queue Stats
42W - 50L
1,348 Elo+
Party 1
Danzaburou
Danzaburou
KH3 Cloud
Danzaburou
Level 107
God Stats
3W - 3L
1,248 SR
Queue Stats
67W - 75L
1,348 Elo+
Party 1
Anubis
Anubis
KaizoShinigami
Anubis
Level 104
God Stats
8W - 7L
1,540 SR
Queue Stats
68W - 80L
1,361 Elo+
Party 1
Team Averages
Level 105
1,427 SR
1,353 Elo+

VS

Team Averages
Level 87
1,446 SR
1,290 Elo+
Bacchus
Bacchus
DaddyDummy
Bacchus
Level 66
God Stats
364W - 433L
1,423 SR
Queue Stats
554W - 722L
1,261 Elo+
Solo
Charybdis
Charybdis
KipWalker
Charybdis
Level 129
God Stats
1W - 2L
1,476 SR
Queue Stats
316W - 320L
1,351 Elo+
Solo
Zeus
Zeus
kxng_oftheunderw
Zeus
Level 66
God Stats
0W - 3L
1,439 SR
Queue Stats
25W - 36L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
17
2 / 4 / 16
11,203
862
6,277
19,138
21,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
KH3 Cloud
Danzaburou
19
9 / 0 / 7
13,116
1,009
21,556
14,165
6,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
9 / 7 / 7
12,814
986
17,464
16,978
8,567
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DaddyDummy
Bacchus
16
1 / 5 / 5
10,074
775
7,226
19,691
23,139
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
KipWalker
Charybdis
16
4 / 9 / 3
10,742
826
7,796
18,943
6,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
4 / 6 / 2
10,833
833
13,086
12,987
4,242
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
19
20
Kills
9
11
Deaths
20
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DaddyDummy
Bacchus
1
5
5
0.7
W
Sylvanus
2
4
16
2.5
W
Danzaburou
KH3 Cloud
Danzaburou
9
0
7
12.5
W
9
7
7
1.79
L
Charybdis
KipWalker
Charybdis
4
9
3
0.61
L
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,297
Damage
28,108
50,281
Taken
51,621
35,890
Mitigated
33,487
15,545
Healing
4,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DaddyDummy
Bacchus
7,226
593
0
722
19,691
23,139
0
10,875
8,816
23,124
69
W
Sylvanus
6,277
1,819
640
2,531
19,138
21,094
392
8,661
10,477
18,132
2,936
W
Danzaburou
KH3 Cloud
Danzaburou
21,556
9,143
831
4,436
14,165
6,229
2,550
4,822
9,336
0
59,682
W
17,464
78
351
6,756
16,978
8,567
736
6,948
10,030
39,328
0
L
Charybdis
KipWalker
Charybdis
7,796
2,855
70
2,025
18,943
6,106
0
7,338
11,605
0
27,187
L
13,086
1,328
226
1,020
12,987
4,242
0
5,316
7,671
34,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,133
Gold Earned
31,649
148
Minions Killed
128
0
Camps Cleared
0
635,639
Distance Traveled
567,299
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,074
775
42
3
0
203,140
0
W
Sylvanus
11,203
862
28
2
0
185,532
0
W
Danzaburou
13,116
1,009
63
5
0
253,752
0
W
Anubis
12,814
986
57
4
0
196,355
0
L
Charybdis
10,742
826
41
3
0
174,468
0
L
Zeus
10,833
833
45
3
0
189,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role