Player Matchup

Nu Wa
Nu Wa
Gold V
 
Nu Wa
Gold V
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
DimitriiJke
Zhong Kui
Silver I
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
199W - 220L
1,129 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Kombobär
Sylvanus
Bronze III
Level 137
God Stats
2W - 2L
1,488 SR
Queue Stats
5W - 9L
1,221 MMR
Party 1
Loki
Loki
Bronze III
Rubblecore
Loki
Bronze III
Level 60
God Stats
3W - 5L
1,501 SR
Queue Stats
5W - 10L
1,176 MMR
Party 1
Jing Wei
Jing Wei
Silver I
josbrov
Jing Wei
Silver I
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 44L
1,122 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,498 SR
1,230 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 108
1,587 SR
1,182 MMR
Merlin
Merlin
Bronze III
Honiuhsama
Merlin
Bronze III
Level 43
God Stats
0W - 4L
1,839 SR
Queue Stats
1W - 7L
1,307 MMR
Solo
Odin
Odin
Silver II
Mardeway
Odin
Silver II
Level 75
God Stats
2W - 3L
1,544 SR
Queue Stats
80W - 99L
1,063 MMR
Solo
Da Ji
Da Ji
Silver I
Ragga_lonecup
Da Ji
Silver I
Level 164
God Stats
6W - 7L
1,476 SR
Queue Stats
221W - 228L
1,163 MMR
Solo
Charybdis
Charybdis
Silver II
Tillifou
Charybdis
Silver II
Level 129
God Stats
4W - 3L
1,562 SR
Queue Stats
156W - 161L
1,096 MMR
Solo
Anubis
Anubis
Silver I
xuanhuaren
Anubis
Silver I
Level 127
God Stats
32W - 25L
1,516 SR
Queue Stats
395W - 415L
1,279 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 3 / 4
6,861
528
7,289
6,971
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
DimitriiJke
Zhong Kui
12
3 / 4 / 1
7,227
556
5,208
9,233
4,480
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
Kombobär
Sylvanus
11
1 / 2 / 4
6,655
512
5,646
10,407
7,666
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
4 / 0 / 2
7,173
552
5,295
8,997
3,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
josbrov
Jing Wei
11
3 / 3 / 3
6,500
500
7,210
10,323
3,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
KaliVulcanBastetAgniCthulhu

VS

Bans
MedusaHeimdallrIzanamiYmirBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Honiuhsama
Merlin
12
2 / 2 / 0
7,225
556
4,109
5,895
1,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
9
0 / 5 / 3
5,880
452
5,240
13,241
9,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
3 / 5 / 2
7,050
542
7,476
13,839
5,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charybdis
Tillifou
Charybdis
12
3 / 0 / 1
7,136
549
10,711
10,474
3,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
xuanhuaren
Anubis
9
4 / 0 / 0
6,558
504
3,300
3,875
1,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
12
Kills
12
12
Deaths
12
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
3
4
1
W
Zhong Kui
DimitriiJke
Zhong Kui
3
4
1
0.88
L
Merlin
Honiuhsama
Merlin
2
2
0
1
W
Sylvanus
Kombobär
Sylvanus
1
2
4
1.5
L
Odin
0
5
3
0.3
L
3
5
2
0.8
W
4
0
2
5
L
Charybdis
Tillifou
Charybdis
3
0
1
3.5
W
Jing Wei
josbrov
Jing Wei
3
3
3
1.5
L
Anubis
xuanhuaren
Anubis
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,648
Damage
30,836
45,931
Taken
47,324
20,546
Mitigated
20,971
17,022
Healing
14,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,289
1,596
0
1,887
6,971
1,837
0
2,693
4,278
43,098
0
W
Zhong Kui
DimitriiJke
Zhong Kui
5,208
370
0
4,128
9,233
4,480
330
3,224
6,009
43,367
591
L
Merlin
Honiuhsama
Merlin
4,109
121
0
750
5,895
1,744
135
3,215
2,680
44,069
986
W
Sylvanus
Kombobär
Sylvanus
5,646
1,985
1,234
3,279
10,407
7,666
0
546
9,861
20,760
0
L
Odin
5,240
741
0
1,513
13,241
9,262
0
4,009
9,232
150
17,582
L
7,476
1,601
0
3,888
13,839
5,196
0
3,046
10,793
0
69,245
W
5,295
1,844
0
2,739
8,997
3,184
0
404
8,593
0
58,588
L
Charybdis
Tillifou
Charybdis
10,711
5,352
0
5,378
10,474
3,210
0
5,170
5,304
0
54,471
W
Jing Wei
josbrov
Jing Wei
7,210
5,275
0
3,755
10,323
3,379
0
519
9,804
0
47,362
L
Anubis
xuanhuaren
Anubis
3,300
117
0
2,946
3,875
1,559
0
2,546
1,329
26,607
1,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,416
Gold Earned
33,849
343
Minions Killed
366
0
Camps Cleared
0
1,334,590
Distance Traveled
1,260,705
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,861
528
76
6
0
255,292
6
W
Zhong Kui
7,227
556
73
6
0
256,456
0
L
Merlin
7,225
556
99
8
0
258,227
0
W
Sylvanus
6,655
512
27
2
0
250,258
4
L
Odin
5,880
452
23
2
0
283,434
0
L
Da Ji
7,050
542
101
8
0
306,454
4
W
Loki
7,173
552
84
6
0
315,165
0
L
Charybdis
7,136
549
96
7
0
259,343
3
W
Jing Wei
6,500
500
83
6
0
257,419
0
L
Anubis
6,558
504
47
4
0
153,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role