Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
BosaGod
Medusa
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 17L
1,606 Elo+
Solo
Ymir
Ymir
Crinja
Ymir
Level 139
God Stats
1W - 1L
1,515 SR
Queue Stats
22W - 26L
1,529 Elo+
Party 2
Susano
Susano
Danojim
Susano
Level 177
God Stats
2W - 2L
1,535 SR
Queue Stats
42W - 52L
1,553 Elo+
Party 2
Ao Kuang
Ao Kuang
SharaadrickTV
Ao Kuang
Level 178
God Stats
1W - 0L
1,761 SR
Queue Stats
36W - 20L
1,705 Elo+
Solo
Team Averages
Level 138
1,562 SR
1,579 Elo+

VS

Team Averages
Level 137
1,594 SR
1,560 Elo+
Set
Set
AlphaeusZR
Set
Level 158
God Stats
4W - 5L
1,579 SR
Queue Stats
226W - 206L
1,551 Elo+
Party 1
Bacchus
Bacchus
Anthony767
Bacchus
Level 164
God Stats
5W - 4L
1,716 SR
Queue Stats
93W - 89L
1,589 Elo+
Solo
Jing Wei
Jing Wei
BigMannyD
Jing Wei
Level 34
God Stats
1W - 3L
1,446 SR
Queue Stats
53W - 59L
1,543 Elo+
Party 1
Janus
Janus
SwordOfZero
Janus
Level 186
God Stats
1W - 4L
1,577 SR
Queue Stats
291W - 253L
1,584 Elo+
Solo
Khepri
Khepri
iChadddddddddd
Khepri
Level 143
God Stats
3W - 3L
1,655 SR
Queue Stats
126W - 119L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
3 / 0 / 5
7,866
715
3,127
5,981
2,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Medusa
BosaGod
Medusa
11
0 / 0 / 2
6,466
588
4,900
5,280
1,548
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
Crinja
Ymir
9
0 / 1 / 2
5,636
512
1,840
8,570
4,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Susano
Danojim
Susano
14
8 / 0 / 1
8,015
729
5,868
7,040
2,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ao Kuang
SharaadrickTV
Ao Kuang
12
4 / 0 / 1
7,423
675
7,414
8,552
2,728
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
5,609
510
1,832
8,010
2,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
Anthony767
Bacchus
9
0 / 6 / 0
5,491
499
4,325
11,310
6,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
BigMannyD
Jing Wei
10
0 / 1 / 1
5,825
530
3,571
3,214
943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 4 / 0
5,964
542
1,918
5,602
1,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 1
5,345
486
1,150
5,567
2,993
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
15
Kills
1
1
Deaths
15
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
0
5
5.5
L
1
3
0
0.33
L
Bacchus
Anthony767
Bacchus
0
6
0
0
L
Jing Wei
BigMannyD
Jing Wei
0
1
1
0.5
W
Medusa
BosaGod
Medusa
0
0
2
1
W
Ymir
Crinja
Ymir
0
1
2
1
W
Susano
Danojim
Susano
8
0
1
8.5
W
Ao Kuang
SharaadrickTV
Ao Kuang
4
0
1
4.5
L
0
4
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,149
Damage
12,796
35,423
Taken
33,703
13,357
Mitigated
14,852
16,953
Healing
9,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,127
332
0
1,721
5,981
2,405
0
1,685
4,112
0
56,314
L
1,832
554
0
3,467
8,010
2,948
0
40
7,970
0
38,514
L
Bacchus
Anthony767
Bacchus
4,325
575
0
1,294
11,310
6,527
0
7,270
4,040
24,975
0
L
Jing Wei
BigMannyD
Jing Wei
3,571
2,910
0
846
3,214
943
0
480
2,734
0
44,825
W
Medusa
BosaGod
Medusa
4,900
2,347
0
1,789
5,280
1,548
0
521
4,759
0
44,630
W
Ymir
Crinja
Ymir
1,840
436
0
2,663
8,570
4,234
0
1,231
7,339
14,499
0
W
Susano
Danojim
Susano
5,868
1,783
0
5,172
7,040
2,442
0
661
6,319
0
63,051
W
Ao Kuang
SharaadrickTV
Ao Kuang
7,414
2,055
0
5,608
8,552
2,728
836
3,449
4,461
41,472
3,019
L
1,918
217
0
742
5,602
1,441
0
0
5,602
41,454
0
L
1,150
118
988
1,784
5,567
2,993
0
1,320
4,247
12,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,406
Gold Earned
28,234
397
Minions Killed
362
0
Camps Cleared
0
1,227,436
Distance Traveled
1,155,752
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,866
715
100
9
0
266,197
2
L
Set
5,609
510
74
7
0
245,358
0
L
Bacchus
5,491
499
60
5
0
221,268
0
L
Jing Wei
5,825
530
107
10
0
221,457
3
W
Medusa
6,466
588
90
8
0
218,412
2
W
Ymir
5,636
512
17
2
0
238,679
5
W
Susano
8,015
729
109
10
0
281,385
3
W
Ao Kuang
7,423
675
81
7
0
222,763
4
L
Janus
5,964
542
112
10
0
226,367
3
L
Khepri
5,345
486
9
1
0
241,302
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role