Player Matchup

Atlas
Atlas
Dbo__55
Atlas
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 91L
1,484 Elo+
Party 3
Osiris
Osiris
Greenside_Bunky
Osiris
Level 29
God Stats
2W - 7L
1,358 SR
Queue Stats
43W - 60L
1,432 Elo+
Party 3
Apollo
Apollo
Urafemboy
Apollo
Level 67
God Stats
3W - 2L
1,715 SR
Queue Stats
79W - 88L
1,455 Elo+
Party 3
Zeus
Zeus
depressed_banano
Zeus
Level 17
God Stats
1W - 3L
1,257 SR
Queue Stats
23W - 24L
1,442 Elo+
Party 3
Pele
Pele
uNLegionary
Pele
Level 181
God Stats
1W - 2L
1,274 SR
Queue Stats
235W - 231L
1,474 Elo+
Solo
Team Averages
Level 89
1,421 SR
1,457 Elo+

VS

Team Averages
Level 105
1,372 SR
1,497 Elo+
Sobek
Sobek
Baseplate
Sobek
Level 159
God Stats
2W - 2L
1,168 SR
Queue Stats
123W - 128L
1,498 Elo+
Solo
Sun Wukong
Sun Wukong
CheddarChomper
Sun Wukong
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 58L
1,486 Elo+
Party 1
Izanami
Izanami
CoffinFlu
Izanami
Level 148
God Stats
1W - 1L
1,237 SR
Queue Stats
83W - 77L
1,489 Elo+
Party 1
Nox
Nox
Flainked33
Nox
Level 67
God Stats
16W - 15L
1,503 SR
Queue Stats
145W - 139L
1,517 Elo+
Party 2
Thanatos
Thanatos
bob32156
Thanatos
Level 24
God Stats
3W - 2L
1,453 SR
Queue Stats
41W - 35L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Dbo__55
Atlas
7
0 / 2 / 0
4,533
412
960
4,467
2,060
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 5 / 0
5,090
463
2,001
8,831
5,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
Urafemboy
Apollo
9
0 / 1 / 0
5,007
455
2,146
4,524
1,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 2
6,343
577
5,021
3,886
859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 3 / 1
6,474
589
5,590
9,767
2,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Baseplate
Sobek
10
2 / 0 / 1
6,325
575
1,903
3,978
3,198
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
CheddarChomper
Sun Wukong
12
5 / 0 / 0
7,488
681
6,621
7,919
5,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
CoffinFlu
Izanami
11
1 / 0 / 2
6,034
549
3,039
4,395
1,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 1 / 2
6,626
602
3,565
5,874
2,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
bob32156
Thanatos
10
1 / 2 / 0
5,305
482
1,611
7,960
2,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
3
Kills
11
12
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sobek
Baseplate
Sobek
2
0
1
2.5
W
Sun Wukong
CheddarChomper
Sun Wukong
5
0
0
5
W
Izanami
CoffinFlu
Izanami
1
0
2
2
L
Atlas
Dbo__55
Atlas
0
2
0
0
W
2
1
2
3
L
0
5
0
0
L
Apollo
Urafemboy
Apollo
0
1
0
0
W
Thanatos
bob32156
Thanatos
1
2
0
0.5
L
1
1
2
2
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,718
Damage
16,739
31,475
Taken
30,126
12,190
Mitigated
15,118
11,040
Healing
11,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Baseplate
Sobek
1,903
35
0
2,314
3,978
3,198
0
771
3,207
14,356
0
W
Sun Wukong
CheddarChomper
Sun Wukong
6,621
923
0
1,916
7,919
5,628
0
0
7,651
0
50,066
W
Izanami
CoffinFlu
Izanami
3,039
1,583
0
1,696
4,395
1,450
777
1,411
2,984
0
54,308
L
Atlas
Dbo__55
Atlas
960
463
999
790
4,467
2,060
0
923
3,544
6,813
962
W
3,565
271
0
1,582
5,874
2,024
0
1,690
4,184
40,395
0
L
2,001
791
0
2,604
8,831
5,086
0
61
8,770
0
23,656
L
Apollo
Urafemboy
Apollo
2,146
951
0
780
4,524
1,257
0
980
3,544
0
28,544
W
Thanatos
bob32156
Thanatos
1,611
383
0
4,193
7,960
2,818
0
2,018
5,942
0
28,390
L
5,021
309
0
1,309
3,886
859
459
1,394
2,382
42,963
470
L
5,590
1,862
0
4,558
9,767
2,928
55
1,816
7,767
0
49,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,447
Gold Earned
31,778
300
Minions Killed
353
0
Camps Cleared
0
961,576
Distance Traveled
1,102,393
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,325
575
34
3
0
247,487
2
W
Sun Wukong
7,488
681
76
7
0
195,627
0
W
Izanami
6,034
549
104
9
0
197,973
1
L
Atlas
4,533
412
8
1
0
114,277
2
W
Nox
6,626
602
96
9
0
234,828
0
L
Osiris
5,090
463
49
4
0
202,821
0
L
Apollo
5,007
455
59
5
0
206,302
0
W
Thanatos
5,305
482
43
4
0
226,478
0
L
Zeus
6,343
577
89
8
0
199,290
0
L
Pele
6,474
589
95
9
0
238,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role