Player Matchup

Medusa
Medusa
Nemisis1134
Medusa
Level 95
God Stats
290W - 274L
1,497 SR
Queue Stats
290W - 277L
1,446 Elo+
Solo
Bake Kujira
Bake Kujira
PhSidewayzMd
Bake Kujira
Level 175
God Stats
12W - 8L
1,479 SR
Queue Stats
315W - 374L
1,468 Elo+
Party 2
Scylla
Scylla
shortdogg707
Scylla
Level 236
God Stats
1W - 2L
1,443 SR
Queue Stats
172W - 239L
1,425 Elo+
Party 2
Team Averages
Level 169
1,473 SR
1,447 Elo+

VS

Team Averages
Level 74
1,616 SR
1,483 Elo+
Hercules
Hercules
AKMurnane
Hercules
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 25L
1,396 Elo+
Party 1
Vulcan
Vulcan
Boolin Barollo
Vulcan
Level 105
God Stats
4W - 4L
1,630 SR
Queue Stats
121W - 108L
1,384 Elo+
Party 1
Nemesis
Nemesis
Izloh
Nemesis
Level 100
God Stats
7W - 3L
1,718 SR
Queue Stats
603W - 113L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
1 / 5 / 4
8,308
831
4,826
8,672
2,244
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bake Kujira
PhSidewayzMd
Bake Kujira
14
2 / 0 / 3
8,737
874
6,492
13,203
13,011
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Scylla
12
1 / 8 / 2
7,355
736
3,504
7,801
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AKMurnane
Hercules
13
1 / 2 / 6
7,931
793
1,997
8,042
4,911
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

15
3 / 2 / 8
9,091
909
12,122
4,393
1,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Izloh
Nemesis
16
9 / 1 / 4
9,904
990
12,468
7,194
2,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
4
Kills
13
13
Deaths
5
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hercules
AKMurnane
Hercules
1
2
6
2
W
3
2
8
3.5
W
Nemesis
Izloh
Nemesis
9
1
4
11
L
Medusa
1
5
4
0.6
L
Bake Kujira
PhSidewayzMd
Bake Kujira
2
0
3
3.5
L
Scylla
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,822
Damage
26,587
29,676
Taken
19,629
16,902
Mitigated
9,535
2,701
Healing
1,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AKMurnane
Hercules
1,997
690
0
506
8,042
4,911
0
2,991
4,797
0
9,656
W
12,122
386
0
0
4,393
1,627
265
2,173
2,183
35,761
1,151
W
Nemesis
Izloh
Nemesis
12,468
4,259
0
1,167
7,194
2,997
0
4,015
3,022
0
34,728
L
Medusa
4,826
1,459
319
416
8,672
2,244
0
3,564
4,857
0
33,221
L
Bake Kujira
PhSidewayzMd
Bake Kujira
6,492
2,679
0
1,566
13,203
13,011
0
5,863
6,754
23,472
980
L
Scylla
3,504
170
0
400
7,801
1,647
0
1,600
5,991
12,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,400
Gold Earned
26,926
129
Minions Killed
126
0
Camps Cleared
0
486,532
Distance Traveled
589,498
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,931
793
20
2
0
194,726
0
W
Vulcan
9,091
909
57
6
0
216,499
0
W
Nemesis
9,904
990
49
5
0
178,273
0
L
Medusa
8,308
831
70
7
0
143,664
0
L
Bake Kujira
8,737
874
26
3
0
202,029
0
L
Scylla
7,355
736
33
3
0
140,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role