Player Matchup

Hel
Hel
Silver I
Ragga_lonecup
Hel
Silver I
Level 164
God Stats
30W - 19L
1,629 SR
Queue Stats
233W - 242L
1,163 MMR
Solo
Nu Wa
Nu Wa
Gold I
RinaRay
Nu Wa
Gold I
Level 159
God Stats
129W - 89L
1,663 SR
Queue Stats
309W - 306L
1,478 MMR
Solo
Nike
Nike
Silver II
paul120
Nike
Silver II
Level 156
God Stats
9W - 6L
1,784 SR
Queue Stats
188W - 184L
1,099 MMR
Solo
Apollo
Apollo
Silver I
xuanhuaren
Apollo
Silver I
Level 127
God Stats
14W - 20L
1,494 SR
Queue Stats
558W - 583L
1,186 MMR
Solo
Susano
Susano
Gold V
贼有意思
Susano
Gold V
Level 140
God Stats
33W - 25L
1,496 SR
Queue Stats
213W - 211L
1,375 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 149
1,613 SR
1,260 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 105
1,469 SR
1,261 MMR
Neith
Neith
Silver V
AlkoStas
Neith
Silver V
Level 138
God Stats
0W - 3L
1,493 SR
Queue Stats
12W - 36L
1,388 MMR
Solo
Chaac
Chaac
Silver III
Chubbsni
Chaac
Silver III
Level 85
God Stats
5W - 9L
1,726 SR
Queue Stats
102W - 123L
936 MMR
Solo
Raijin
Raijin
Gold III
EvoRevis
Raijin
Gold III
Level 88
God Stats
0W - 1L
1,258 SR
Queue Stats
53W - 56L
1,525 MMR
Party 1
Thanatos
Thanatos
Gold III
S1ru
Thanatos
Gold III
Level 56
God Stats
1W - 1L
1,590 SR
Queue Stats
34W - 34L
1,541 MMR
Party 1
Cthulhu
Cthulhu
Silver III
timyrgen
Cthulhu
Silver III
Level 159
God Stats
0W - 5L
1,279 SR
Queue Stats
264W - 305L
914 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 10
7,701
513
5,597
11,441
7,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nu Wa
RinaRay
Nu Wa
14
3 / 1 / 7
8,470
565
8,855
8,258
2,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nike
paul120
Nike
14
3 / 1 / 6
8,732
582
8,993
15,707
12,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
xuanhuaren
Apollo
16
11 / 0 / 3
10,156
677
11,238
9,283
3,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Susano
15
4 / 1 / 4
8,560
571
7,220
8,847
3,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bans
Ao KuangKing ArthurBastetMedusa

VS

Bans
ThorScyllaPeleBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AlkoStas
Neith
12
0 / 8 / 1
7,408
494
3,511
11,728
3,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Chubbsni
Chaac
13
3 / 5 / 1
8,059
537
7,917
14,994
10,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
EvoRevis
Raijin
13
0 / 3 / 1
7,264
484
4,861
10,164
3,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
S1ru
Thanatos
12
1 / 2 / 2
7,026
468
4,151
11,046
4,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
timyrgen
Cthulhu
10
1 / 6 / 2
6,930
462
6,299
14,272
10,562
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
12
24
Kills
5
5
Deaths
24
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
AlkoStas
Neith
0
8
1
0.06
L
Chaac
Chubbsni
Chaac
3
5
1
0.7
L
Raijin
EvoRevis
Raijin
0
3
1
0.17
W
3
2
10
4
W
Nu Wa
RinaRay
Nu Wa
3
1
7
6.5
L
Thanatos
S1ru
Thanatos
1
2
2
1
W
Nike
paul120
Nike
3
1
6
6
L
Cthulhu
timyrgen
Cthulhu
1
6
2
0.33
W
Apollo
xuanhuaren
Apollo
11
0
3
12.5
W
Susano
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,903
Damage
26,739
53,536
Taken
62,204
29,361
Mitigated
31,386
23,583
Healing
16,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AlkoStas
Neith
3,511
1,478
0
1,573
11,728
3,364
2,846
2,102
9,194
0
48,574
L
Chaac
Chubbsni
Chaac
7,917
1,137
0
3,556
14,994
10,429
0
1,936
12,968
0
40,208
L
Raijin
EvoRevis
Raijin
4,861
252
75
1,466
10,164
3,007
0
4,015
6,051
53,940
0
W
5,597
328
5,311
6,064
11,441
7,202
450
2,190
9,125
24,643
0
W
Nu Wa
RinaRay
Nu Wa
8,855
2,266
0
1,942
8,258
2,529
746
3,036
4,828
67,718
1,243
L
Thanatos
S1ru
Thanatos
4,151
1,440
0
8,121
11,046
4,024
0
1,751
9,187
0
45,615
W
Nike
paul120
Nike
8,993
1,132
0
2,800
15,707
12,582
0
2,799
12,864
2,066
52,433
L
Cthulhu
timyrgen
Cthulhu
6,299
542
0
1,784
14,272
10,562
0
4,540
9,409
27,482
101
W
Apollo
xuanhuaren
Apollo
11,238
7,140
0
3,257
9,283
3,836
1,087
1,995
7,204
0
87,017
W
Susano
7,220
2,387
0
4,209
8,847
3,212
0
873
7,894
0
61,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,619
Gold Earned
36,687
480
Minions Killed
405
0
Camps Cleared
0
1,582,769
Distance Traveled
1,392,483
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,408
494
86
6
0
235,077
0
L
Chaac
8,059
537
81
5
0
280,795
1
L
Raijin
7,264
484
110
7
0
265,800
1
W
Hel
7,701
513
24
2
0
311,370
3
W
Nu Wa
8,470
565
118
8
0
275,060
4
L
Thanatos
7,026
468
82
5
0
332,561
1
W
Nike
8,732
582
99
7
0
303,133
6
L
Cthulhu
6,930
462
46
3
0
278,250
0
W
Apollo
10,156
677
134
9
0
324,802
0
W
Susano
8,560
571
105
7
0
368,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role