Player Matchup

Cerberus
Cerberus
Gold III
 
Cerberus
Gold III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold V
AfronippeIs_
Nu Wa
Gold V
Level 123
God Stats
89W - 71L
1,586 SR
Queue Stats
231W - 238L
1,377 MMR
Solo
Bakasura
Bakasura
Bronze III
Isaac10292
Bakasura
Bronze III
Level 120
God Stats
1W - 2L
1,991 SR
Queue Stats
10W - 12L
1,360 MMR
Solo
King Arthur
King Arthur
Silver I
Stuummmyy
King Arthur
Silver I
Level 124
God Stats
3W - 8L
1,445 SR
Queue Stats
94W - 92L
1,359 MMR
Solo
Rama
Rama
Gold IV
stankyshankey
Rama
Gold IV
Level 141
God Stats
0W - 3L
1,379 SR
Queue Stats
90W - 101L
1,390 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,580 SR
1,397 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 135
1,525 SR
1,386 MMR
Ratatoskr
Ratatoskr
Gold V
 
Ratatoskr
Gold V
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold IV
MiDWeSTMatt72
Sol
Gold IV
Level 141
God Stats
10W - 14L
1,478 SR
Queue Stats
383W - 397L
1,364 MMR
Solo
Athena
Athena
Gold IV
SemiHardNips
Athena
Gold IV
Level 144
God Stats
6W - 8L
1,484 SR
Queue Stats
139W - 142L
1,321 MMR
Solo
Surtr
Surtr
Silver I
XD Xarkzy
Surtr
Silver I
Level 101
God Stats
1W - 1L
1,589 SR
Queue Stats
13W - 17L
1,352 MMR
Solo
Discordia
Discordia
Silver II
se11_dat_bag
Discordia
Silver II
Level 151
God Stats
8W - 7L
1,576 SR
Queue Stats
14W - 19L
1,395 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
1 / 3 / 1
6,001
462
3,742
12,990
7,901
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
2 / 0 / 2
6,799
523
10,527
6,294
1,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
Isaac10292
Bakasura
10
0 / 4 / 2
5,991
461
2,376
11,934
4,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Stuummmyy
King Arthur
10
0 / 5 / 1
6,221
479
5,248
14,926
9,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
1 / 2 / 0
6,850
527
3,462
4,572
1,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Chang'eCharybdisAresPoseidon

VS

Bans
Ao KuangThorBake KujiraCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
12
6 / 2 / 2
7,548
581
5,199
10,549
3,311
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 0 / 4
8,003
616
7,238
6,761
1,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Athena
11
1 / 1 / 6
7,169
551
4,201
12,827
10,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Surtr
XD Xarkzy
Surtr
13
4 / 1 / 1
8,380
645
10,498
10,737
7,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
se11_dat_bag
Discordia
13
1 / 0 / 2
7,064
543
6,400
5,681
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
14
14
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
3
1
0.5
W
Ratatoskr
 
Ratatoskr
6
2
2
3.5
L
2
0
2
3
L
Bakasura
Isaac10292
Bakasura
0
4
2
0.25
W
2
0
4
4
W
Athena
1
1
6
4
L
King Arthur
Stuummmyy
King Arthur
0
5
1
0.1
W
Surtr
XD Xarkzy
Surtr
4
1
1
4.5
W
Discordia
se11_dat_bag
Discordia
1
0
2
2
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,355
Damage
33,536
50,716
Taken
46,555
24,655
Mitigated
24,268
17,243
Healing
12,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,742
407
0
2,947
12,990
7,901
0
7,781
4,939
13,707
0
W
Ratatoskr
 
Ratatoskr
5,199
1,051
0
2,336
10,549
3,311
0
4,741
5,758
0
42,732
L
10,527
2,252
0
3,187
6,294
1,877
0
2,034
3,986
48,176
2,057
L
Bakasura
Isaac10292
Bakasura
2,376
1,608
0
5,729
11,934
4,225
0
2,802
8,920
0
21,210
W
7,238
2,998
0
3,574
6,761
1,814
2,090
2,289
4,472
66,123
5,783
W
Athena
4,201
1,479
0
2,292
12,827
10,192
20
3,927
8,668
21,017
1,650
L
King Arthur
Stuummmyy
King Arthur
5,248
592
0
3,144
14,926
9,263
0
1,715
12,325
0
47,481
W
Surtr
XD Xarkzy
Surtr
10,498
3,880
0
3,820
10,737
7,334
0
918
9,679
2,450
57,003
W
Discordia
se11_dat_bag
Discordia
6,400
384
0
528
5,681
1,617
156
2,869
2,812
60,898
0
L
3,462
3,178
0
2,236
4,572
1,389
0
2,946
1,586
0
44,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,862
Gold Earned
38,164
365
Minions Killed
431
0
Camps Cleared
0
1,248,586
Distance Traveled
1,409,667
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,001
462
25
2
0
270,829
4
W
Ratatoskr
7,548
581
69
5
0
323,381
3
L
Nu Wa
6,799
523
79
6
0
236,294
0
L
Bakasura
5,991
461
59
5
0
246,013
2
W
Sol
8,003
616
112
9
0
257,024
2
W
Athena
7,169
551
36
3
0
275,766
2
L
King Arthur
6,221
479
87
7
0
235,369
2
W
Surtr
8,380
645
106
8
0
266,380
4
W
Discordia
7,064
543
108
8
0
287,116
0
L
Rama
6,850
527
115
9
0
260,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role