Player Matchup

King Arthur
King Arthur
Cheese-Hotpot
King Arthur
Level 205
God Stats
2W - 2L
1,477 SR
Queue Stats
280W - 265L
1,520 Elo+
Solo
Ra
Ra
DmB_BEAST
Ra
Level 125
God Stats
4W - 5L
1,456 SR
Queue Stats
194W - 200L
1,508 Elo+
Party 1
Anubis
Anubis
XxPaTrOn_BeAsTxX
Anubis
Level 156
God Stats
3W - 1L
1,491 SR
Queue Stats
131W - 122L
1,465 Elo+
Party 1
Chronos
Chronos
Zom6itza6bie
Chronos
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 69L
1,483 Elo+
Solo
Cthulhu
Cthulhu
wakebake24_7_365
Cthulhu
Level 151
God Stats
2W - 3L
1,466 SR
Queue Stats
604W - 570L
1,490 Elo+
Party 1
Team Averages
Level 148
1,478 SR
1,493 Elo+

VS

Team Averages
Level 139
1,551 SR
1,506 Elo+
Bacchus
Bacchus
 
Bacchus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Connorblade
Sylvanus
Level 169
God Stats
9W - 5L
1,679 SR
Queue Stats
279W - 253L
1,568 Elo+
Solo
Arachne
Arachne
DarkDavid99
Arachne
Level 108
God Stats
22W - 10L
1,739 SR
Queue Stats
146W - 96L
1,557 Elo+
Solo
Chaac
Chaac
McSplats
Chaac
Level 153
God Stats
3W - 2L
1,466 SR
Queue Stats
78W - 78L
1,474 Elo+
Solo
Merlin
Merlin
Mrkodek21
Merlin
Level 112
God Stats
0W - 3L
1,369 SR
Queue Stats
94W - 102L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cheese-Hotpot
King Arthur
14
4 / 1 / 2
8,549
611
4,328
7,642
6,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 4 / 3
7,129
509
5,392
7,115
2,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 5 / 7
8,327
595
7,878
11,062
4,558
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chronos
Zom6itza6bie
Chronos
14
4 / 4 / 1
7,609
544
6,449
11,703
3,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
1 / 2 / 5
7,187
513
8,301
12,280
8,699
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
3 / 2 / 5
7,657
547
6,313
13,724
11,577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sylvanus
Connorblade
Sylvanus
13
5 / 5 / 5
7,412
529
12,409
14,662
6,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Arachne
DarkDavid99
Arachne
12
4 / 4 / 2
6,851
489
6,926
12,401
3,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
McSplats
Chaac
1
0 / 0 / 0
2,680
191
0
0
0
Merlin
Mrkodek21
Merlin
13
4 / 2 / 4
7,255
518
6,512
5,507
1,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
32
13
Kills
16
16
Deaths
13
18
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
2
5
2.75
W
King Arthur
Cheese-Hotpot
King Arthur
4
1
2
5
L
Sylvanus
Connorblade
Sylvanus
5
5
5
1.5
L
Arachne
DarkDavid99
Arachne
4
4
2
1.25
W
2
4
3
0.88
L
Chaac
McSplats
Chaac
0
0
0
0
L
Merlin
Mrkodek21
Merlin
4
2
4
3
W
2
5
7
1.1
W
Chronos
Zom6itza6bie
Chronos
4
4
1
1.13
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,348
Damage
32,160
49,802
Taken
46,294
25,551
Mitigated
23,296
17,860
Healing
14,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,313
1,301
2,052
2,963
13,724
11,577
0
8,571
5,153
32,348
2,008
W
King Arthur
Cheese-Hotpot
King Arthur
4,328
301
0
2,327
7,642
6,375
0
1,905
5,702
0
49,001
L
Sylvanus
Connorblade
Sylvanus
12,409
3,936
829
4,914
14,662
6,510
0
10,492
4,020
44,449
3,359
L
Arachne
DarkDavid99
Arachne
6,926
5,405
0
3,061
12,401
3,828
0
5,416
6,662
0
34,902
W
5,392
501
1,876
1,985
7,115
2,277
37
4,635
2,480
43,258
0
L
Chaac
McSplats
Chaac
0
0
0
0
0
0
0
0
0
0
0
L
Merlin
Mrkodek21
Merlin
6,512
217
0
660
5,507
1,381
0
2,970
2,482
33,072
511
W
7,878
505
0
4,392
11,062
4,558
0
5,453
5,209
72,512
1,580
W
Chronos
Zom6itza6bie
Chronos
6,449
2,651
0
3,165
11,703
3,642
784
5,303
6,114
52,048
0
W
8,301
2,445
173
3,942
12,280
8,699
0
6,729
5,511
47,001
1,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,801
Gold Earned
31,855
479
Minions Killed
247
0
Camps Cleared
0
1,323,690
Distance Traveled
1,052,671
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,657
547
58
4
0
266,243
3
W
King Arthur
8,549
611
96
7
0
279,600
0
L
Sylvanus
7,412
529
63
5
0
222,611
0
L
Arachne
6,851
489
59
4
0
304,933
0
W
Ra
7,129
509
73
5
0
272,258
0
L
Chaac
2,680
191
0
0
0
0
0
L
Merlin
7,255
518
67
5
0
258,884
0
W
Anubis
8,327
595
130
9
0
228,863
0
W
Chronos
7,609
544
101
7
0
286,255
0
W
Cthulhu
7,187
513
79
6
0
256,714
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role