Player Matchup

Tiamat
Tiamat
OxiCleans
Tiamat
Level 67
God Stats
6W - 4L
1,637 SR
Queue Stats
210W - 207L
1,575 Elo+
Solo
Cthulhu
Cthulhu
Teqnex
Cthulhu
Level 76
God Stats
22W - 12L
1,687 SR
Queue Stats
216W - 182L
1,551 Elo+
Party 1
Jing Wei
Jing Wei
buddythegreat
Jing Wei
Level 28
God Stats
2W - 5L
1,425 SR
Queue Stats
41W - 39L
1,517 Elo+
Party 1
Team Averages
Level 57
1,583 SR
1,547 Elo+

VS

Team Averages
Level 81
1,544 SR
1,564 Elo+
Chiron
Chiron
LpGaming786
Chiron
Level 38
God Stats
10W - 9L
1,472 SR
Queue Stats
35W - 52L
1,516 Elo+
Solo
Hercules
Hercules
Shadowwolf1613
Hercules
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 46L
1,586 Elo+
Solo
Anubis
Anubis
Spiderman3566
Anubis
Level 118
God Stats
2W - 0L
1,661 SR
Queue Stats
39W - 27L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
OxiCleans
Tiamat
13
0 / 3 / 2
7,434
743
6,658
7,216
3,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Teqnex
Cthulhu
11
0 / 5 / 1
6,809
681
8,366
12,159
6,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
buddythegreat
Jing Wei
12
3 / 9 / 0
7,708
771
3,671
12,099
3,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
5 / 2 / 11
9,029
903
6,137
8,728
2,724
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hercules
15
7 / 0 / 9
9,507
951
10,983
9,751
7,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
5 / 1 / 9
9,762
976
10,038
6,945
3,246
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
3
Kills
17
17
Deaths
3
3
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chiron
5
2
11
5.25
L
Tiamat
OxiCleans
Tiamat
0
3
2
0.33
W
Hercules
7
0
9
11.5
W
5
1
9
9.5
L
Cthulhu
Teqnex
Cthulhu
0
5
1
0.1
L
Jing Wei
buddythegreat
Jing Wei
3
9
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,695
Damage
27,158
31,474
Taken
25,424
13,412
Mitigated
13,706
4,116
Healing
10,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
6,137
1,960
370
3,033
8,728
2,724
569
4,480
3,825
0
29,269
L
Tiamat
OxiCleans
Tiamat
6,658
532
0
1,068
7,216
3,913
0
1,861
5,355
21,949
0
W
Hercules
10,983
2,406
0
2,988
9,751
7,736
475
4,871
4,121
84
20,781
W
10,038
260
381
4,170
6,945
3,246
464
4,246
2,244
41,538
648
L
Cthulhu
Teqnex
Cthulhu
8,366
565
344
2,644
12,159
6,239
0
4,365
7,794
22,102
151
L
Jing Wei
buddythegreat
Jing Wei
3,671
3,019
0
60
12,099
3,260
0
3,900
8,199
0
14,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,951
Gold Earned
28,298
92
Minions Killed
126
0
Camps Cleared
0
575,524
Distance Traveled
572,378
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,029
903
30
3
0
175,704
0
L
Tiamat
7,434
743
43
4
0
205,734
4
W
Hercules
9,507
951
20
2
0
206,150
0
W
Anubis
9,762
976
76
8
0
190,524
0
L
Cthulhu
6,809
681
32
3
0
204,741
6
L
Jing Wei
7,708
771
17
2
0
165,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role