Player Matchup

Anhur
Anhur
OldSoul929841
Anhur
Level 12
God Stats
1W - 0L
1,310 SR
Queue Stats
2W - 7L
1,114 Elo+
Party 2
Izanami
Izanami
Shmoodlest
Izanami
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 64L
1,421 Elo+
Party 1
Cerberus
Cerberus
SliqIndividual
Cerberus
Level 159
God Stats
1W - 2L
1,203 SR
Queue Stats
4W - 10L
1,257 Elo+
Party 2
He Bo
He Bo
kucklemetimbers
He Bo
Level 125
God Stats
3W - 0L
1,370 SR
Queue Stats
63W - 83L
1,434 Elo+
Party 1
Nike
Nike
nikobellic007
Nike
Level 105
God Stats
3W - 3L
1,366 SR
Queue Stats
162W - 149L
1,425 Elo+
Solo
Team Averages
Level 102
1,350 SR
1,330 Elo+

VS

Team Averages
Level 74
1,573 SR
1,470 Elo+
Athena
Athena
Hecxn
Athena
Level 87
God Stats
0W - 1L
1,858 SR
Queue Stats
237W - 233L
1,474 Elo+
Solo
Odin
Odin
I Arkiloth I
Odin
Level 68
God Stats
2W - 4L
1,484 SR
Queue Stats
165W - 180L
1,448 Elo+
Party 3
Charybdis
Charybdis
iSvul
Charybdis
Level 125
God Stats
0W - 2L
1,517 SR
Queue Stats
51W - 52L
1,468 Elo+
Solo
Kukulkan
Kukulkan
keithyboy1735
Kukulkan
Level 27
God Stats
1W - 6L
1,500 SR
Queue Stats
57W - 67L
1,498 Elo+
Party 3
Susano
Susano
sleezo38
Susano
Level 64
God Stats
1W - 2L
1,505 SR
Queue Stats
65W - 73L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 5
7,613
1,088
4,366
7,259
2,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Shmoodlest
Izanami
14
3 / 0 / 2
8,874
1,268
4,718
4,584
1,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
13
3 / 0 / 4
9,001
1,286
5,657
7,783
8,884
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

13
1 / 3 / 2
7,727
1,104
7,632
4,657
1,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
1 / 0 / 3
7,603
1,086
6,485
7,623
5,058
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

335

VS

Team 2 Tickets

299

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Hecxn
Athena
12
0 / 1 / 0
6,752
965
678
1,290
623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
0 / 1 / 3
7,533
1,076
6,077
10,235
8,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
iSvul
Charybdis
13
3 / 1 / 1
8,164
1,166
7,586
5,810
1,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
keithyboy1735
Kukulkan
13
0 / 3 / 4
7,655
1,094
8,184
6,592
2,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Susano
sleezo38
Susano
12
1 / 2 / 1
7,363
1,052
4,369
7,164
2,281
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
8
Kills
4
4
Deaths
8
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Athena
Hecxn
Athena
0
1
0
0
L
0
1
3
1.5
W
0
1
5
2.5
W
Izanami
Shmoodlest
Izanami
3
0
2
4
W
Cerberus
3
0
4
5
L
Charybdis
iSvul
Charybdis
3
1
1
3.5
L
Kukulkan
keithyboy1735
Kukulkan
0
3
4
0.67
W
1
3
2
0.67
W
1
0
3
2.5
L
Susano
sleezo38
Susano
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,858
Damage
26,894
31,906
Taken
31,091
19,965
Mitigated
15,297
3,577
Healing
1,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Hecxn
Athena
678
92
0
67
1,290
623
0
478
812
1,190
0
L
6,077
581
0
400
10,235
8,200
0
3,562
6,642
717
17,301
W
4,366
2,823
0
1,373
7,259
2,659
0
2,650
4,452
0
14,104
W
Izanami
Shmoodlest
Izanami
4,718
3,333
0
1,015
4,584
1,783
0
1,952
2,601
0
33,411
W
Cerberus
5,657
327
0
989
7,783
8,884
0
2,718
4,860
9,756
1,200
L
Charybdis
iSvul
Charybdis
7,586
3,596
0
874
5,810
1,572
0
3,106
2,690
0
23,871
L
Kukulkan
keithyboy1735
Kukulkan
8,184
393
0
0
6,592
2,621
0
3,152
3,432
25,912
0
W
7,632
209
0
200
4,657
1,581
0
356
4,258
20,820
644
W
6,485
172
0
0
7,623
5,058
0
1,903
5,449
0
11,116
L
Susano
sleezo38
Susano
4,369
745
0
0
7,164
2,281
0
2,539
4,615
0
7,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,818
Gold Earned
37,467
164
Minions Killed
129
9
Camps Cleared
3
734,585
Distance Traveled
591,719
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,752
965
0
0
0
17,878
0
L
Odin
7,533
1,076
27
4
2
164,463
0
W
Anhur
7,613
1,088
28
4
5
127,328
0
W
Izanami
8,874
1,268
67
10
2
141,977
0
W
Cerberus
9,001
1,286
28
4
0
150,846
0
L
Charybdis
8,164
1,166
52
7
1
142,311
0
L
Kukulkan
7,655
1,094
42
6
0
149,558
0
W
He Bo
7,727
1,104
32
5
2
143,508
3
W
Nike
7,603
1,086
9
1
0
170,926
0
L
Susano
7,363
1,052
8
1
0
117,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role