Player Matchup

Chaac
Chaac
GrandpaNova
Chaac
Level 53
God Stats
1W - 1L
1,871 SR
Queue Stats
4W - 3L
1,556 Elo+
Party 1
Ra
Ra
Miasmaッ
Ra
Level 29
God Stats
3W - 5L
1,527 SR
Queue Stats
40W - 36L
1,495 Elo+
Solo
Set
Set
Preswe
Set
Level 83
God Stats
0W - 2L
1,298 SR
Queue Stats
64W - 67L
1,497 Elo+
Party 1
Ymir
Ymir
na1vaX
Ymir
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,524 Elo+
Party 1
Horus
Horus
p0rtalma5ter
Horus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,416 Elo+
Party 1
Team Averages
Level 63
1,539 SR
1,498 Elo+

VS

Team Averages
Level 87
1,721 SR
1,651 Elo+
Agni
Agni
DeIIion
Agni
Level 119
God Stats
1W - 0L
1,799 SR
Queue Stats
17W - 11L
1,663 Elo+
Party 2
Fafnir
Fafnir
Hilavoc
Fafnir
Level 127
God Stats
3W - 0L
1,759 SR
Queue Stats
19W - 14L
1,624 Elo+
Party 2
Skadi
Skadi
Memesdamundi
Skadi
Level 104
God Stats
2W - 0L
1,811 SR
Queue Stats
17W - 10L
1,648 Elo+
Party 2
Baron Samedi
Baron Samedi
TotalGoblin
Baron Samedi
Level 48
God Stats
2W - 0L
1,741 SR
Queue Stats
14W - 2L
1,838 Elo+
Party 2
Surtr
Surtr
lusahfur
Surtr
Level 36
God Stats
4W - 4L
1,497 SR
Queue Stats
42W - 49L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 1
7,613
761
8,094
15,611
14,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 2 / 0
8,537
854
8,407
7,959
2,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Set
Preswe
Set
12
1 / 8 / 0
7,426
743
4,879
12,459
5,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ymir
na1vaX
Ymir
12
0 / 5 / 0
7,270
727
3,830
14,240
5,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 6 / 1
7,271
727
4,804
13,581
13,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
DeIIion
Agni
16
10 / 0 / 14
10,223
1,022
13,287
9,183
2,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
Hilavoc
Fafnir
16
5 / 0 / 13
10,011
1,001
10,903
8,648
6,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 1 / 10
9,976
998
11,878
5,769
1,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Baron Samedi
TotalGoblin
Baron Samedi
16
6 / 0 / 17
9,987
999
13,967
5,502
3,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Surtr
lusahfur
Surtr
15
3 / 1 / 12
9,383
938
9,645
11,029
10,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
94
2
Kills
28
28
Deaths
2
2
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Agni
DeIIion
Agni
10
0
14
17
L
0
7
1
0.07
W
Fafnir
Hilavoc
Fafnir
5
0
13
11.5
W
4
1
10
9
L
1
2
0
0.5
L
Set
Preswe
Set
1
8
0
0.13
W
Baron Samedi
TotalGoblin
Baron Samedi
6
0
17
14.5
W
Surtr
lusahfur
Surtr
3
1
12
9
L
Ymir
na1vaX
Ymir
0
5
0
0
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,014
Damage
59,680
63,850
Taken
40,131
41,759
Mitigated
24,430
10,593
Healing
21,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
DeIIion
Agni
13,287
1,444
0
4,427
9,183
2,860
269
3,673
5,148
24,581
688
L
8,094
1,143
0
1,962
15,611
14,143
0
8,013
7,106
4,031
14,854
W
Fafnir
Hilavoc
Fafnir
10,903
2,265
0
4,577
8,648
6,671
1
2,536
5,479
22,406
778
W
11,878
6,958
0
1,924
5,769
1,860
5,851
1,264
4,249
0
37,606
L
8,407
31
2,035
2,343
7,959
2,780
0
4,247
3,552
36,316
0
L
Set
Preswe
Set
4,879
2,556
0
860
12,459
5,606
0
6,007
6,011
0
10,040
W
Baron Samedi
TotalGoblin
Baron Samedi
13,967
1,108
3,139
3,893
5,502
3,010
68
1,852
3,373
33,540
411
W
Surtr
lusahfur
Surtr
9,645
3,316
0
3,735
11,029
10,029
53
3,470
6,799
1,562
23,272
L
Ymir
na1vaX
Ymir
3,830
951
0
590
14,240
5,555
0
9,933
4,087
7,000
0
L
4,804
1,734
805
1,998
13,581
13,675
0
9,269
3,996
0
9,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,117
Gold Earned
49,580
139
Minions Killed
209
0
Camps Cleared
0
908,477
Distance Traveled
1,008,686
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,223
1,022
30
3
0
197,573
0
L
Chaac
7,613
761
33
3
0
167,664
0
W
Fafnir
10,011
1,001
30
3
0
204,433
0
W
Skadi
9,976
998
70
7
0
199,035
2
L
Ra
8,537
854
81
8
0
214,680
0
L
Set
7,426
743
8
1
0
183,501
0
W
Baron Samedi
9,987
999
44
4
0
214,806
0
W
Surtr
9,383
938
35
4
0
192,839
0
L
Ymir
7,270
727
8
1
0
177,229
0
L
Horus
7,271
727
9
1
0
165,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role