Player Matchup

Hercules
Hercules
Platinum V
 
Hercules
Platinum V
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum III
TimoteoPeruano
Chang'e
Platinum III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 36L
1,792 MMR
Solo
Apollo
Apollo
Gold II
UWUsForDaddy
Apollo
Gold II
Level 154
God Stats
1W - 2L
1,770 SR
Queue Stats
147W - 151L
1,710 MMR
Solo
He Bo
He Bo
Platinum IV
lALFl
He Bo
Platinum IV
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
328W - 325L
1,681 MMR
Solo
Jormungandr
Jormungandr
Platinum V
therlosntmin
Jormungandr
Platinum V
Level 155
God Stats
265W - 214L
1,687 SR
Queue Stats
558W - 564L
1,714 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,591 SR
1,679 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 95
1,586 SR
1,732 MMR
Cliodhna
Cliodhna
Platinum V
 
Cliodhna
Platinum V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum V
TwoCanT
Danzaburou
Platinum V
Level 116
God Stats
10W - 11L
1,506 SR
Queue Stats
362W - 355L
1,819 MMR
Solo
Nox
Nox
Platinum I
gingerpeensauce
Nox
Platinum I
Level 113
God Stats
25W - 22L
1,615 SR
Queue Stats
175W - 145L
1,834 MMR
Solo
Pele
Pele
Platinum IV
jsuisBienG514
Pele
Platinum IV
Level 85
God Stats
4W - 3L
1,503 SR
Queue Stats
121W - 138L
1,757 MMR
Solo
Ullr
Ullr
Gold IV
meEatcrayons
Ullr
Gold IV
Level 54
God Stats
17W - 9L
1,806 SR
Queue Stats
20W - 11L
1,749 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
0 / 7 / 0
4,613
461
1,377
9,374
5,358
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 3 / 1
5,132
513
2,678
7,292
1,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
8
0 / 7 / 0
4,718
472
1,591
8,890
2,550
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
lALFl
He Bo
10
1 / 5 / 1
5,454
545
1,788
7,218
1,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
therlosntmin
Jormungandr
9
0 / 4 / 1
4,759
476
2,352
7,697
4,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
GebSkadiBacchus

VS

Bans
AwilixShivaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
11
2 / 0 / 9
5,693
569
5,993
6,000
2,630
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Danzaburou
TwoCanT
Danzaburou
12
8 / 0 / 3
7,052
705
6,224
3,217
961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 1 / 5
6,919
692
4,628
3,602
1,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
8 / 0 / 3
6,432
643
7,160
3,629
1,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
4 / 1 / 1
7,199
720
7,221
8,145
2,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
47
2
Kills
26
26
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
7
0
0
W
Cliodhna
 
Cliodhna
2
0
9
6.5
L
1
3
1
0.5
W
Danzaburou
TwoCanT
Danzaburou
8
0
3
9.5
L
Apollo
0
7
0
0
W
4
1
5
6.5
W
8
0
3
9.5
L
He Bo
lALFl
He Bo
1
5
1
0.3
W
4
1
1
4.5
L
Jormungandr
therlosntmin
Jormungandr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,786
Damage
31,226
40,471
Taken
24,593
15,650
Mitigated
8,579
10,935
Healing
12,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,377
743
0
1,897
9,374
5,358
0
909
8,273
0
9,039
W
Cliodhna
 
Cliodhna
5,993
369
0
2,952
6,000
2,630
7
370
5,630
0
20,019
L
2,678
60
366
2,255
7,292
1,721
0
1,902
5,176
27,828
0
W
Danzaburou
TwoCanT
Danzaburou
6,224
3,213
0
2,691
3,217
961
480
0
3,217
0
53,396
L
Apollo
1,591
1,195
0
2,130
8,890
2,550
0
0
8,714
0
29,156
W
4,628
499
0
946
3,602
1,206
65
1,472
2,130
50,547
792
W
7,160
2,035
0
1,536
3,629
1,243
0
837
2,792
0
39,314
L
He Bo
lALFl
He Bo
1,788
173
0
2,206
7,218
1,625
0
1,398
5,674
31,940
0
W
7,221
3,183
0
4,171
8,145
2,539
243
3,839
4,306
0
53,566
L
Jormungandr
therlosntmin
Jormungandr
2,352
638
0
2,081
7,697
4,396
0
0
7,619
20,007
2,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,676
Gold Earned
33,295
237
Minions Killed
380
0
Camps Cleared
0
991,644
Distance Traveled
1,000,928
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,613
461
10
1
0
192,344
4
W
Cliodhna
5,693
569
36
4
0
227,491
0
L
Chang'e
5,132
513
49
5
0
193,894
2
W
Danzaburou
7,052
705
86
9
0
185,960
1
L
Apollo
4,718
472
68
7
0
199,478
0
W
Nox
6,919
692
103
10
0
178,384
0
W
Pele
6,432
643
63
6
0
243,135
0
L
He Bo
5,454
545
71
7
0
203,032
0
W
Ullr
7,199
720
92
9
0
165,958
0
L
Jormungandr
4,759
476
39
4
0
202,896
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role