Player Matchup

Sun Wukong
Sun Wukong
BoolinRockinTTV
Sun Wukong
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 43L
1,617 Elo+
Party 1
Cupid
Cupid
Mucsu20956
Cupid
Level 67
God Stats
1W - 4L
1,385 SR
Queue Stats
101W - 93L
1,566 Elo+
Party 1
Kuzenbo
Kuzenbo
NameisJeff69
Kuzenbo
Level 102
God Stats
2W - 4L
1,413 SR
Queue Stats
31W - 30L
1,610 Elo+
Party 1
Pele
Pele
Solarlux
Pele
Level 155
God Stats
6W - 4L
1,482 SR
Queue Stats
167W - 144L
1,463 Elo+
Solo
Ra
Ra
萌新菜鸟
Ra
Level 43
God Stats
13W - 12L
1,550 SR
Queue Stats
85W - 105L
1,396 Elo+
Solo
Team Averages
Level 90
1,466 SR
1,531 Elo+

VS

Team Averages
Level 121
1,542 SR
1,585 Elo+
Medusa
Medusa
Frogchairy
Medusa
Level 108
God Stats
2W - 1L
1,725 SR
Queue Stats
50W - 26L
1,621 Elo+
Party 2
Tiamat
Tiamat
JoeBizzyTwizzy
Tiamat
Level 121
God Stats
1W - 1L
1,332 SR
Queue Stats
111W - 93L
1,562 Elo+
Solo
Sylvanus
Sylvanus
Riiggs
Sylvanus
Level 176
God Stats
6W - 8L
1,545 SR
Queue Stats
303W - 280L
1,576 Elo+
Solo
Ne Zha
Ne Zha
fattyDADDY
Ne Zha
Level 129
God Stats
12W - 8L
1,529 SR
Queue Stats
49W - 25L
1,614 Elo+
Party 2
Ymir
Ymir
lbuddahI
Ymir
Level 69
God Stats
2W - 3L
1,578 SR
Queue Stats
58W - 45L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BoolinRockinTTV
Sun Wukong
11
1 / 5 / 0
6,449
496
7,197
15,770
8,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cupid
9
0 / 5 / 0
5,659
435
4,376
8,702
2,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
NameisJeff69
Kuzenbo
7
0 / 6 / 0
5,308
408
2,783
11,473
9,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
15
2 / 2 / 2
7,874
606
6,755
14,567
5,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

3
1 / 2 / 0
4,772
367
1,047
2,338
360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Frogchairy
Medusa
14
6 / 0 / 6
7,908
608
8,205
7,264
2,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 2 / 1
8,600
662
5,067
7,387
4,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
Riiggs
Sylvanus
15
4 / 0 / 2
8,735
672
8,893
11,525
11,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
fattyDADDY
Ne Zha
13
2 / 2 / 8
7,655
589
8,336
10,673
3,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ymir
13
5 / 0 / 8
8,299
638
5,367
6,016
4,395
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
45
4
Kills
20
20
Deaths
4
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BoolinRockinTTV
Sun Wukong
1
5
0
0.2
W
Medusa
Frogchairy
Medusa
6
0
6
9
W
3
2
1
1.75
L
Cupid
0
5
0
0
L
Kuzenbo
NameisJeff69
Kuzenbo
0
6
0
0
W
Sylvanus
Riiggs
Sylvanus
4
0
2
5
L
Pele
2
2
2
1.5
W
Ne Zha
fattyDADDY
Ne Zha
2
2
8
3
W
Ymir
5
0
8
9
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,158
Damage
35,868
52,850
Taken
42,865
26,695
Mitigated
26,869
13,780
Healing
18,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BoolinRockinTTV
Sun Wukong
7,197
1,843
0
4,739
15,770
8,971
0
8,359
6,462
1,987
40,192
W
Medusa
Frogchairy
Medusa
8,205
4,002
0
2,472
7,264
2,721
317
610
6,654
0
49,310
W
5,067
369
0
1,857
7,387
4,627
102
682
6,555
55,286
1,884
L
Cupid
4,376
1,648
291
1,697
8,702
2,617
0
2,364
6,338
0
35,939
L
Kuzenbo
NameisJeff69
Kuzenbo
2,783
790
156
2,609
11,473
9,619
0
2,678
8,795
15,012
139
W
Sylvanus
Riiggs
Sylvanus
8,893
1,795
60
7,087
11,525
11,515
0
559
10,250
55,287
6,035
L
Pele
6,755
1,778
0
3,926
14,567
5,128
0
3,845
10,680
0
76,845
W
Ne Zha
fattyDADDY
Ne Zha
8,336
4,135
0
4,701
10,673
3,611
0
925
9,455
0
57,548
W
Ymir
5,367
767
0
1,914
6,016
4,395
108
1,371
4,616
37,343
0
L
1,047
112
121
241
2,338
360
0
634
1,704
4,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,062
Gold Earned
41,197
313
Minions Killed
461
0
Camps Cleared
0
1,006,011
Distance Traveled
1,360,762
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,449
496
67
5
0
256,604
0
W
Medusa
7,908
608
80
6
0
279,930
0
W
Tiamat
8,600
662
117
9
0
255,116
1
L
Cupid
5,659
435
62
5
0
185,813
0
L
Kuzenbo
5,308
408
26
2
0
193,470
0
W
Sylvanus
8,735
672
114
9
0
222,470
0
L
Pele
7,874
606
149
11
0
287,648
0
W
Ne Zha
7,655
589
90
7
0
304,575
0
W
Ymir
8,299
638
60
5
0
298,671
2
L
Ra
4,772
367
9
1
0
82,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role