Player Matchup

Mercury
Mercury
Joaco390TWITCH
Mercury
Level 115
God Stats
6W - 7L
1,459 SR
Queue Stats
44W - 87L
1,355 Elo+
Party 2
Bacchus
Bacchus
Johei2002
Bacchus
Level 93
God Stats
2W - 12L
1,233 SR
Queue Stats
52W - 97L
1,362 Elo+
Party 2
Arachne
Arachne
chato1709
Arachne
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Hachiman
Hachiman
chriscanon12
Hachiman
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 91L
1,345 Elo+
Party 2
Mulan
Mulan
pierolo2222
Mulan
Level 112
God Stats
1W - 4L
1,302 SR
Queue Stats
50W - 90L
1,367 Elo+
Party 2
Team Averages
Level 82
1,399 SR
1,386 Elo+

VS

Team Averages
Level 103
1,484 SR
1,490 Elo+
Thanatos
Thanatos
AustinDropSh0ts
Thanatos
Level 67
God Stats
7W - 8L
1,438 SR
Queue Stats
131W - 134L
1,471 Elo+
Solo
Sun Wukong
Sun Wukong
Coconauta
Sun Wukong
Level 130
God Stats
8W - 10L
1,541 SR
Queue Stats
128W - 136L
1,515 Elo+
Solo
Fafnir
Fafnir
Fireheart435
Fafnir
Level 52
God Stats
6W - 5L
1,273 SR
Queue Stats
172W - 169L
1,443 Elo+
Party 1
Rama
Rama
Vaultdweller101
Rama
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
194W - 185L
1,467 Elo+
Party 1
Zhong Kui
Zhong Kui
ittsnot-Hander
Zhong Kui
Level 109
God Stats
53W - 33L
1,669 SR
Queue Stats
127W - 117L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 1
5,812
581
4,298
7,493
2,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bacchus
Johei2002
Bacchus
7
1 / 2 / 3
5,083
508
3,756
8,626
7,240
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
chato1709
Arachne
5
0 / 5 / 0
3,863
386
757
7,248
1,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hachiman
chriscanon12
Hachiman
9
2 / 2 / 0
5,214
521
3,202
5,052
1,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
1 / 3 / 2
5,824
582
6,227
10,274
5,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
9
3 / 3 / 2
5,441
544
4,900
7,442
3,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sun Wukong
Coconauta
Sun Wukong
12
3 / 1 / 3
6,346
635
5,508
7,976
5,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fafnir
8
2 / 0 / 4
5,603
560
3,992
4,591
4,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 3 / 1
4,763
476
4,417
5,272
1,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
ittsnot-Hander
Zhong Kui
11
4 / 1 / 5
6,331
633
5,109
4,286
3,820
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
8
Kills
12
13
Deaths
8
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Thanatos
3
3
2
1.33
W
Sun Wukong
Coconauta
Sun Wukong
3
1
3
4.5
W
Fafnir
2
0
4
4
L
4
1
1
4.5
L
Bacchus
Johei2002
Bacchus
1
2
3
1.25
W
0
3
1
0.17
L
Arachne
chato1709
Arachne
0
5
0
0
L
Hachiman
chriscanon12
Hachiman
2
2
0
1
W
Zhong Kui
ittsnot-Hander
Zhong Kui
4
1
5
6.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,240
Damage
23,926
38,693
Taken
29,567
18,335
Mitigated
18,872
7,059
Healing
11,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
4,900
1,579
0
2,988
7,442
3,100
0
527
6,915
0
32,469
W
Sun Wukong
Coconauta
Sun Wukong
5,508
1,043
0
3,075
7,976
5,953
0
54
7,922
0
40,869
W
Fafnir
3,992
1,628
0
2,400
4,591
4,380
0
1,168
3,423
7,750
698
L
4,298
1,581
0
673
7,493
2,563
0
1,206
6,287
0
37,016
L
Bacchus
Johei2002
Bacchus
3,756
687
0
2,305
8,626
7,240
0
2,719
5,907
11,069
0
W
4,417
3,402
0
1,386
5,272
1,619
0
1,290
3,982
0
28,427
L
Arachne
chato1709
Arachne
757
510
0
293
7,248
1,971
0
3,020
4,228
0
4,452
L
Hachiman
chriscanon12
Hachiman
3,202
2,229
0
1,679
5,052
1,225
200
581
4,471
0
23,416
W
Zhong Kui
ittsnot-Hander
Zhong Kui
5,109
1,548
0
1,797
4,286
3,820
0
717
3,569
34,083
3,465
L
6,227
669
0
2,109
10,274
5,336
0
1,181
9,093
0
33,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,796
Gold Earned
28,484
193
Minions Killed
253
0
Camps Cleared
0
1,009,964
Distance Traveled
973,322
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,441
544
52
5
0
218,619
0
W
Sun Wukong
6,346
635
74
7
0
202,028
2
W
Fafnir
5,603
560
8
1
0
194,871
0
L
Mercury
5,812
581
63
6
0
245,952
0
L
Bacchus
5,083
508
17
2
0
229,384
2
W
Rama
4,763
476
49
5
0
172,685
0
L
Arachne
3,863
386
5
1
0
196,560
0
L
Hachiman
5,214
521
51
5
0
153,320
0
W
Zhong Kui
6,331
633
70
7
0
185,119
0
L
Mulan
5,824
582
57
6
0
184,748
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role