Player Matchup

Rama
Rama
A Broke Junkie
Rama
Level 159
God Stats
1W - 2L
1,410 SR
Queue Stats
158W - 141L
1,593 Elo+
Party 1
Mulan
Mulan
BarryMkocner
Mulan
Level 109
God Stats
49W - 39L
1,589 SR
Queue Stats
81W - 78L
1,588 Elo+
Party 1
Atlas
Atlas
JoshT5554
Atlas
Level 142
God Stats
0W - 3L
1,171 SR
Queue Stats
188W - 238L
1,455 Elo+
Solo
Cthulhu
Cthulhu
RockMambaa
Cthulhu
Level 157
God Stats
0W - 1L
1,343 SR
Queue Stats
61W - 48L
1,562 Elo+
Party 1
Ao Kuang
Ao Kuang
jyashi
Ao Kuang
Level 169
God Stats
79W - 64L
1,580 SR
Queue Stats
371W - 357L
1,435 Elo+
Solo
Team Averages
Level 147
1,419 SR
1,527 Elo+

VS

Team Averages
Level 142
1,475 SR
1,502 Elo+
Sun Wukong
Sun Wukong
AÐRENALINE
Sun Wukong
Level 159
God Stats
5W - 7L
1,454 SR
Queue Stats
372W - 341L
1,488 Elo+
Party 2
Awilix
Awilix
BrenK2000
Awilix
Level 129
God Stats
3W - 5L
1,404 SR
Queue Stats
265W - 246L
1,490 Elo+
Party 3
Anhur
Anhur
ISLAND THE
Anhur
Level 200
God Stats
27W - 17L
1,534 SR
Queue Stats
311W - 281L
1,550 Elo+
Solo
Chang'e
Chang'e
Rulex 3
Chang'e
Level 144
God Stats
12W - 12L
1,482 SR
Queue Stats
612W - 540L
1,489 Elo+
Party 2
Jormungandr
Jormungandr
Traxon117
Jormungandr
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 127L
1,495 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
5,202
520
3,322
6,036
1,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 1 / 1
5,389
539
2,036
5,033
2,594
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Atlas
JoshT5554
Atlas
10
1 / 1 / 0
5,352
535
3,762
8,169
3,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
RockMambaa
Cthulhu
10
1 / 3 / 0
5,568
557
4,905
10,628
4,930
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ao Kuang
jyashi
Ao Kuang
8
0 / 6 / 0
4,699
470
2,474
8,772
2,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AÐRENALINE
Sun Wukong
10
1 / 1 / 2
5,161
516
4,475
7,149
4,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Awilix
BrenK2000
Awilix
13
6 / 0 / 1
6,880
688
4,951
5,282
1,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
11
2 / 2 / 1
5,834
583
4,609
5,772
1,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Rulex 3
Chang'e
11
1 / 0 / 5
6,327
633
5,312
5,305
1,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
Traxon117
Jormungandr
10
3 / 1 / 0
6,352
635
4,822
5,375
1,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
4
Kills
13
13
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Sun Wukong
AÐRENALINE
Sun Wukong
1
1
2
2
L
1
1
1
1.5
W
Awilix
BrenK2000
Awilix
6
0
1
6.5
W
Anhur
2
2
1
1.25
L
Atlas
JoshT5554
Atlas
1
1
0
1
L
Cthulhu
RockMambaa
Cthulhu
1
3
0
0.33
W
Chang'e
Rulex 3
Chang'e
1
0
5
3.5
W
Jormungandr
Traxon117
Jormungandr
3
1
0
3
L
Ao Kuang
jyashi
Ao Kuang
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,499
Damage
24,169
38,638
Taken
28,883
14,005
Mitigated
11,079
14,695
Healing
11,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,322
2,876
0
2,394
6,036
1,134
675
0
6,036
0
41,246
W
Sun Wukong
AÐRENALINE
Sun Wukong
4,475
515
0
932
7,149
4,158
0
1,557
5,592
0
25,817
L
2,036
474
0
2,470
5,033
2,594
0
0
5,033
0
10,649
W
Awilix
BrenK2000
Awilix
4,951
1,977
0
2,783
5,282
1,741
0
2,042
3,240
0
45,556
W
Anhur
4,609
2,821
0
2,165
5,772
1,682
1,024
442
5,330
0
34,497
L
Atlas
JoshT5554
Atlas
3,762
1,394
0
3,728
8,169
3,143
0
1,457
6,464
29,075
0
L
Cthulhu
RockMambaa
Cthulhu
4,905
255
94
3,592
10,628
4,930
0
5,082
5,517
38,733
0
W
Chang'e
Rulex 3
Chang'e
5,312
503
683
3,053
5,305
1,588
0
3,338
1,967
30,712
1,974
W
Jormungandr
Traxon117
Jormungandr
4,822
2,350
0
1,710
5,375
1,910
0
3,527
1,848
34,336
1,460
L
Ao Kuang
jyashi
Ao Kuang
2,474
666
0
2,417
8,772
2,204
0
2,909
5,497
20,873
7,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,210
Gold Earned
30,554
265
Minions Killed
332
0
Camps Cleared
0
957,984
Distance Traveled
1,088,863
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,202
520
75
8
0
182,720
0
W
Sun Wukong
5,161
516
28
3
0
220,145
2
L
Mulan
5,389
539
21
2
0
204,915
0
W
Awilix
6,880
688
73
7
0
262,290
0
W
Anhur
5,834
583
80
8
0
172,916
0
L
Atlas
5,352
535
55
6
0
186,390
0
L
Cthulhu
5,568
557
69
7
0
208,127
0
W
Chang'e
6,327
633
76
8
0
232,240
2
W
Jormungandr
6,352
635
75
8
0
201,272
0
L
Ao Kuang
4,699
470
45
5
0
175,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role