Player Matchup

Janus
Janus
CHUBLETIV
Janus
Level 151
God Stats
2W - 6L
1,378 SR
Queue Stats
270W - 270L
1,527 Elo+
Party 2
Hou Yi
Hou Yi
CHUBLETXI
Hou Yi
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
184W - 178L
1,527 Elo+
Party 2
Ne Zha
Ne Zha
Ckay17
Ne Zha
Level 149
God Stats
3W - 4L
1,431 SR
Queue Stats
286W - 277L
1,532 Elo+
Party 2
Sun Wukong
Sun Wukong
NotYourSenpai27
Sun Wukong
Level 127
God Stats
19W - 17L
1,564 SR
Queue Stats
348W - 404L
1,461 Elo+
Solo
Sobek
Sobek
Valare
Sobek
Level 126
God Stats
3W - 6L
1,360 SR
Queue Stats
116W - 100L
1,582 Elo+
Solo
Team Averages
Level 139
1,447 SR
1,526 Elo+

VS

Team Averages
Level 151
1,539 SR
1,564 Elo+
Mulan
Mulan
DKupp13
Mulan
Level 136
God Stats
4W - 9L
1,679 SR
Queue Stats
81W - 90L
1,539 Elo+
Party 1
Sylvanus
Sylvanus
HoJeaux
Sylvanus
Level 141
God Stats
2W - 2L
1,500 SR
Queue Stats
87W - 88L
1,641 Elo+
Party 1
Vulcan
Vulcan
Jbacot
Vulcan
Level 145
God Stats
2W - 4L
1,538 SR
Queue Stats
67W - 76L
1,536 Elo+
Party 1
Mercury
Mercury
Kawlinn
Mercury
Level 172
God Stats
0W - 1L
1,500 SR
Queue Stats
486W - 465L
1,551 Elo+
Solo
Skadi
Skadi
owltrades
Skadi
Level 159
God Stats
0W - 2L
1,476 SR
Queue Stats
236W - 254L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CHUBLETIV
Janus
12
5 / 2 / 6
7,523
627
7,107
5,476
1,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
CHUBLETXI
Hou Yi
12
0 / 0 / 6
6,497
541
3,139
5,656
1,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
Ckay17
Ne Zha
12
6 / 2 / 5
7,195
600
7,965
9,711
3,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
NotYourSenpai27
Sun Wukong
13
2 / 1 / 4
7,485
624
8,315
9,665
6,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sobek
Valare
Sobek
11
3 / 2 / 8
6,257
521
4,224
9,860
7,194
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
DKupp13
Mulan
11
1 / 3 / 1
6,530
544
5,550
14,557
9,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sylvanus
HoJeaux
Sylvanus
9
2 / 3 / 3
6,038
503
5,356
9,250
6,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
Jbacot
Vulcan
12
2 / 3 / 0
7,113
593
7,559
6,051
1,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
Kawlinn
Mercury
10
0 / 4 / 1
5,532
461
767
8,860
2,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Skadi
owltrades
Skadi
12
2 / 3 / 2
6,745
562
5,762
6,776
1,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
16
Kills
7
7
Deaths
16
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
CHUBLETIV
Janus
5
2
6
4
W
Hou Yi
CHUBLETXI
Hou Yi
0
0
6
3
W
Ne Zha
Ckay17
Ne Zha
6
2
5
4.25
L
Mulan
DKupp13
Mulan
1
3
1
0.5
L
Sylvanus
HoJeaux
Sylvanus
2
3
3
1.17
L
Vulcan
Jbacot
Vulcan
2
3
0
0.67
L
Mercury
Kawlinn
Mercury
0
4
1
0.13
W
Sun Wukong
NotYourSenpai27
Sun Wukong
2
1
4
4
W
Sobek
Valare
Sobek
3
2
8
3.5
L
Skadi
owltrades
Skadi
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,750
Damage
24,994
40,368
Taken
45,494
20,618
Mitigated
21,770
11,119
Healing
10,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
CHUBLETIV
Janus
7,107
856
0
579
5,476
1,703
631
3,181
2,205
49,515
0
W
Hou Yi
CHUBLETXI
Hou Yi
3,139
1,399
0
1,751
5,656
1,660
522
1,619
4,011
0
45,077
W
Ne Zha
Ckay17
Ne Zha
7,965
2,003
0
1,170
9,711
3,421
0
2,898
6,748
0
49,057
L
Mulan
DKupp13
Mulan
5,550
656
0
4,176
14,557
9,030
0
1,344
12,419
221
38,153
L
Sylvanus
HoJeaux
Sylvanus
5,356
863
476
2,261
9,250
6,803
10
3,292
5,844
14,614
462
L
Vulcan
Jbacot
Vulcan
7,559
440
0
500
6,051
1,650
768
2,494
3,379
50,992
203
L
Mercury
Kawlinn
Mercury
767
270
0
1,989
8,860
2,440
0
1,730
7,021
0
41,018
W
Sun Wukong
NotYourSenpai27
Sun Wukong
8,315
1,802
0
4,194
9,665
6,640
0
820
8,829
0
48,366
W
Sobek
Valare
Sobek
4,224
560
306
3,119
9,860
7,194
0
4,181
5,537
16,480
0
L
Skadi
owltrades
Skadi
5,762
1,818
0
709
6,776
1,847
0
1,931
4,711
0
54,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,957
Gold Earned
31,958
362
Minions Killed
356
0
Camps Cleared
0
1,286,325
Distance Traveled
1,201,425
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,523
627
101
8
0
252,468
0
W
Hou Yi
6,497
541
94
8
0
238,835
3
W
Ne Zha
7,195
600
72
6
0
291,509
4
L
Mulan
6,530
544
77
6
0
228,431
0
L
Sylvanus
6,038
503
19
2
0
223,475
0
L
Vulcan
7,113
593
102
9
0
235,227
0
L
Mercury
5,532
461
70
6
0
280,220
0
W
Sun Wukong
7,485
624
80
7
0
234,599
0
W
Sobek
6,257
521
15
1
0
268,914
4
L
Skadi
6,745
562
88
7
0
234,072
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role