Player Matchup

Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 306
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver II
 
Nu Wa
Silver II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Cabrakan
Cabrakan
Gold V
TakeOutHisLegs
Cabrakan
Gold V
Level 141
God Stats
1W - 2L
1,549 SR
Queue Stats
46W - 53L
1,500 MMR
Party 3
Horus
Horus
Gold IV
UncleRoshi
Horus
Gold IV
Level 146
God Stats
0W - 3L
1,147 SR
Queue Stats
57W - 59L
1,606 MMR
Party 3
Ravana
Ravana
Silver III
perez_natbell
Ravana
Silver III
Level 87
God Stats
0W - 1L
1,600 SR
Queue Stats
11W - 11L
1,536 MMR
Party 4
Team Averages
Gold V
Gold V
Average Tier
Level 157
1,459 SR
1,528 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 104
1,609 SR
1,577 MMR
Fenrir
Fenrir
Gold III
ABAMCO
Fenrir
Gold III
Level 78
God Stats
6W - 2L
1,792 SR
Queue Stats
37W - 41L
1,625 MMR
Party 1
Shiva
Shiva
Gold IV
MichaelBl4ze
Shiva
Gold IV
Level 106
God Stats
2W - 0L
1,837 SR
Queue Stats
40W - 41L
1,545 MMR
Party 1
Heimdallr
Heimdallr
Gold I
RGYH
Heimdallr
Gold I
Level 107
God Stats
1W - 7L
1,101 SR
Queue Stats
192W - 190L
1,591 MMR
Party 2
Ganesha
Ganesha
Gold III
Titans2Tuff
Ganesha
Gold III
Level 85
God Stats
6W - 1L
1,737 SR
Queue Stats
78W - 81L
1,542 MMR
Solo
Raijin
Raijin
Gold II
Xanax
Raijin
Gold II
Level 143
God Stats
15W - 14L
1,578 SR
Queue Stats
196W - 192L
1,579 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
6 / 3 / 2
8,207
631
8,189
10,277
3,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
 
Nu Wa
10
0 / 6 / 3
6,059
466
6,670
8,202
1,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cabrakan
11
2 / 1 / 4
7,108
547
3,934
10,943
11,279
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Horus
12
1 / 3 / 0
7,102
546
7,924
13,227
8,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 3 / 2
6,904
531
4,835
8,972
3,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
AnubisCharybdisAthenaMulan

VS

Bans
ThanatosCthulhuThothArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ABAMCO
Fenrir
14
6 / 0 / 7
8,303
639
8,343
12,372
4,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
2 / 1 / 6
8,123
625
11,187
15,241
11,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heimdallr
RGYH
Heimdallr
13
3 / 5 / 0
7,875
606
6,893
9,427
3,325
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
Titans2Tuff
Ganesha
11
0 / 3 / 9
7,085
545
3,310
9,146
7,019
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
Xanax
Raijin
13
5 / 1 / 2
8,297
638
9,086
7,696
2,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
10
Kills
16
16
Deaths
10
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
6
3
2
2.33
L
Nu Wa
 
Nu Wa
0
6
3
0.25
W
Fenrir
ABAMCO
Fenrir
6
0
7
9.5
W
2
1
6
5
W
Heimdallr
RGYH
Heimdallr
3
5
0
0.6
L
Cabrakan
2
1
4
4
W
Ganesha
Titans2Tuff
Ganesha
0
3
9
1.5
L
Horus
1
3
0
0.33
W
Raijin
Xanax
Raijin
5
1
2
6
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,552
Damage
38,819
51,621
Taken
53,882
28,215
Mitigated
27,938
13,376
Healing
17,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
8,189
3,708
0
3,420
10,277
3,716
957
222
10,055
0
62,222
L
Nu Wa
 
Nu Wa
6,670
1,530
0
1,149
8,202
1,695
0
4,410
3,397
35,358
0
W
Fenrir
ABAMCO
Fenrir
8,343
2,755
0
5,443
12,372
4,279
0
1,833
10,207
0
53,279
W
11,187
2,455
770
6,130
15,241
11,029
0
1,843
12,700
0
49,815
W
Heimdallr
RGYH
Heimdallr
6,893
3,642
0
3,040
9,427
3,325
0
1,109
8,258
0
50,804
L
Cabrakan
3,934
759
0
1,618
10,943
11,279
0
3,688
6,903
17,511
0
W
Ganesha
Titans2Tuff
Ganesha
3,310
332
0
1,059
9,146
7,019
0
2,487
6,396
22,005
598
L
Horus
7,924
2,759
80
4,474
13,227
8,491
0
965
11,698
0
44,363
W
Raijin
Xanax
Raijin
9,086
894
0
1,500
7,696
2,286
666
2,845
4,546
64,576
1,529
L
4,835
1,578
0
2,635
8,972
3,034
0
2,149
6,520
0
43,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,380
Gold Earned
39,683
369
Minions Killed
385
0
Camps Cleared
0
1,376,912
Distance Traveled
1,404,595
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,207
631
106
8
0
323,834
2
L
Nu Wa
6,059
466
71
5
0
228,063
0
W
Fenrir
8,303
639
79
6
0
324,840
2
W
Shiva
8,123
625
74
6
0
258,299
4
W
Heimdallr
7,875
606
94
7
0
267,592
3
L
Cabrakan
7,108
547
17
1
0
294,567
6
W
Ganesha
7,085
545
5
0
0
285,155
2
L
Horus
7,102
546
89
7
0
240,450
0
W
Raijin
8,297
638
133
10
0
268,709
4
L
Ravana
6,904
531
86
7
0
289,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role