Player Matchup

Cupid
Cupid
Blitz Pains
Cupid
Level 108
God Stats
0W - 1L
1,228 SR
Queue Stats
40W - 34L
1,541 Elo+
Party 1
Janus
Janus
Jesucito10
Janus
Level 104
God Stats
0W - 1L
1,778 SR
Queue Stats
38W - 37L
1,505 Elo+
Party 1
Sobek
Sobek
KingKommie
Sobek
Level 150
God Stats
0W - 1L
1,245 SR
Queue Stats
57W - 46L
1,547 Elo+
Party 1
Team Averages
Level 121
1,417 SR
1,531 Elo+

VS

Team Averages
Level 107
1,560 SR
1,537 Elo+
Fafnir
Fafnir
AbsoluteDummy
Fafnir
Level 105
God Stats
5W - 1L
1,683 SR
Queue Stats
15W - 12L
1,542 Elo+
Party 2
Bake Kujira
Bake Kujira
DaDartMonkey
Bake Kujira
Level 111
God Stats
1W - 2L
1,397 SR
Queue Stats
13W - 12L
1,527 Elo+
Party 2
Danzaburou
Danzaburou
DaKrabMan
Danzaburou
Level 105
God Stats
1W - 1L
1,599 SR
Queue Stats
15W - 12L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 0
8,733
794
10,173
11,302
4,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Janus
15
1 / 3 / 1
9,103
828
8,461
5,761
2,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
12
0 / 6 / 0
7,608
692
5,878
13,111
10,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 9
10,633
967
4,939
8,654
7,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bake Kujira
DaDartMonkey
Bake Kujira
16
4 / 1 / 9
9,875
898
7,180
13,670
10,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
DaKrabMan
Danzaburou
17
5 / 1 / 9
10,608
964
12,008
8,663
3,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
41
3
Kills
14
14
Deaths
3
1
Assists
27
Player
Kills
Deaths
Assists
KDA
W
5
1
9
9.5
L
2
5
0
0.4
W
Bake Kujira
DaDartMonkey
Bake Kujira
4
1
9
8.5
W
Danzaburou
DaKrabMan
Danzaburou
5
1
9
9.5
L
Janus
1
3
1
0.5
L
Sobek
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,512
Damage
24,127
30,174
Taken
30,987
17,085
Mitigated
21,346
5,507
Healing
9,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,939
1,040
0
1,787
8,654
7,496
1,016
2,803
5,247
19,397
1,379
L
10,173
5,839
26
2,996
11,302
4,222
0
5,199
6,086
0
27,148
W
Bake Kujira
DaDartMonkey
Bake Kujira
7,180
3,083
432
3,750
13,670
10,780
509
5,168
7,628
27,788
1,076
W
Danzaburou
DaKrabMan
Danzaburou
12,008
6,630
0
3,814
8,663
3,070
1,118
4,000
4,243
0
43,701
L
Janus
8,461
462
0
230
5,761
2,386
0
2,653
3,108
35,298
355
L
Sobek
5,878
243
0
2,255
13,111
10,477
0
3,460
9,648
20,473
393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,444
Gold Earned
31,116
135
Minions Killed
162
0
Camps Cleared
0
600,309
Distance Traveled
621,364
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,633
967
34
3
0
191,554
0
L
Cupid
8,733
794
44
4
0
197,133
0
W
Bake Kujira
9,875
898
40
4
0
236,227
0
W
Danzaburou
10,608
964
88
8
0
193,583
0
L
Janus
9,103
828
62
6
0
197,483
2
L
Sobek
7,608
692
29
3
0
205,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role