Player Matchup

Scylla
Scylla
EerierHaddock6
Scylla
Level 117
God Stats
2W - 1L
1,386 SR
Queue Stats
13W - 14L
1,339 Elo+
Party 1
Achilles
Achilles
eightflunky9497
Achilles
Level 27
God Stats
2W - 1L
1,376 SR
Queue Stats
12W - 10L
1,391 Elo+
Party 1
Mercury
Mercury
xBackstabber82x
Mercury
Level 123
God Stats
1W - 0L
1,858 SR
Queue Stats
11W - 9L
1,409 Elo+
Party 1
Team Averages
Level 89
1,540 SR
1,380 Elo+

VS

Team Averages
Level 87
1,601 SR
1,426 Elo+
Sol
Sol
Chugnuss
Sol
Level 64
God Stats
21W - 33L
1,398 SR
Queue Stats
172W - 161L
1,437 Elo+
Party 2
Chaac
Chaac
Kinesis640
Chaac
Level 112
God Stats
0W - 1L
1,877 SR
Queue Stats
163W - 166L
1,418 Elo+
Party 2
Arachne
Arachne
Lil Darkness
Arachne
Level 85
God Stats
218W - 174L
1,529 SR
Queue Stats
276W - 270L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 0 / 7
13,048
870
11,180
8,897
3,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
18
3 / 7 / 4
11,833
789
6,181
16,213
12,049
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

18
7 / 3 / 5
12,921
861
14,995
16,273
5,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 4
11,913
794
12,860
10,904
3,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
16
1 / 4 / 6
10,559
704
8,508
16,533
13,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Arachne
Lil Darkness
Arachne
17
5 / 5 / 3
11,914
794
9,418
12,910
5,771
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
23
12
Kills
10
10
Deaths
12
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
4
3
4
2
W
2
0
7
5.5
L
Chaac
1
4
6
1
L
Arachne
Lil Darkness
Arachne
5
5
3
1.3
W
Achilles
3
7
4
0.71
W
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,356
Damage
30,786
41,383
Taken
40,347
20,648
Mitigated
22,726
7,515
Healing
7,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,860
2,122
0
1,595
10,904
3,494
402
2,530
8,374
39,485
1,589
W
11,180
595
0
1,514
8,897
3,007
598
3,782
4,911
69,998
0
L
Chaac
8,508
877
0
3,874
16,533
13,461
0
5,264
11,269
0
27,782
L
Arachne
Lil Darkness
Arachne
9,418
8,803
624
1,128
12,910
5,771
80
3,402
9,508
0
39,856
W
Achilles
6,181
1,366
0
1,336
16,213
12,049
108
2,821
13,001
808
27,310
W
14,995
7,079
0
4,665
16,273
5,592
2,201
6,306
9,536
0
63,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,802
Gold Earned
34,386
259
Minions Killed
161
0
Camps Cleared
0
873,918
Distance Traveled
776,508
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,913
794
60
4
0
273,394
0
W
Scylla
13,048
870
136
9
0
306,435
0
L
Chaac
10,559
704
45
3
0
247,026
0
L
Arachne
11,914
794
56
4
0
256,088
0
W
Achilles
11,833
789
51
3
0
231,574
0
W
Mercury
12,921
861
72
5
0
335,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role