Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ElBestoFurro
Cu Chulainn
Level 135
God Stats
1W - 0L
1,524 SR
Queue Stats
4W - 2L
1,608 Elo+
Party 1
Arachne
Arachne
FRAN167
Arachne
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 100L
1,501 Elo+
Party 1
Hun Batz
Hun Batz
MansterOffire
Hun Batz
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,502 Elo+
Party 1
Fafnir
Fafnir
esteban1701
Fafnir
Level 115
God Stats
4W - 2L
1,627 SR
Queue Stats
193W - 212L
1,463 Elo+
Party 1
Team Averages
Level 140
1,530 SR
1,515 Elo+

VS

Team Averages
Level 148
1,555 SR
1,506 Elo+
Freya
Freya
 
Freya
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
QUiST15
Ymir
Level 156
God Stats
0W - 1L
1,520 SR
Queue Stats
29W - 31L
1,502 Elo+
Party 2
Artemis
Artemis
cloakedlord
Artemis
Level 155
God Stats
0W - 2L
1,236 SR
Queue Stats
13W - 15L
1,500 Elo+
Party 2
Vulcan
Vulcan
onesaltytoddler
Vulcan
Level 128
God Stats
1W - 1L
1,874 SR
Queue Stats
14W - 14L
1,522 Elo+
Party 2
Xbalanque
Xbalanque
smunchnu
Xbalanque
Level 142
God Stats
1W - 3L
1,646 SR
Queue Stats
34W - 35L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
4 / 1 / 9
10,193
927
10,488
9,900
4,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
ElBestoFurro
Cu Chulainn
13
1 / 5 / 7
8,320
756
9,786
14,733
13,183
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Arachne
FRAN167
Arachne
15
2 / 1 / 12
8,854
805
6,484
9,031
6,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
MansterOffire
Hun Batz
16
6 / 4 / 5
9,623
875
9,714
11,179
7,405
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Fafnir
17
4 / 1 / 10
10,519
956
7,726
12,847
19,219
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
1 / 3 / 3
7,043
640
1,579
9,257
3,266
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ymir
QUiST15
Ymir
11
0 / 5 / 10
7,093
645
5,351
12,165
13,649
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artemis
cloakedlord
Artemis
14
4 / 3 / 7
8,246
750
12,786
8,502
3,864
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
3 / 2 / 6
9,375
852
14,286
5,645
2,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
smunchnu
Xbalanque
14
4 / 4 / 5
8,304
755
13,125
10,105
3,805
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
43
17
Kills
12
12
Deaths
17
43
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
1
9
8.5
L
Freya
 
Freya
1
3
3
0.83
W
Cu Chulainn
ElBestoFurro
Cu Chulainn
1
5
7
0.9
W
Arachne
FRAN167
Arachne
2
1
12
8
W
Hun Batz
MansterOffire
Hun Batz
6
4
5
2.13
L
Ymir
QUiST15
Ymir
0
5
10
1
L
Artemis
cloakedlord
Artemis
4
3
7
2.5
W
Fafnir
4
1
10
9
L
3
2
6
3
L
Xbalanque
smunchnu
Xbalanque
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,198
Damage
47,127
57,690
Taken
45,674
51,212
Mitigated
27,201
26,975
Healing
15,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
10,488
3,344
288
4,301
9,900
4,790
1,477
4,338
5,562
0
37,122
L
Freya
 
Freya
1,579
579
602
3,953
9,257
3,266
0
2,085
6,989
10,729
0
W
Cu Chulainn
ElBestoFurro
Cu Chulainn
9,786
970
865
3,127
14,733
13,183
0
4,845
9,888
6,657
18,196
W
Arachne
FRAN167
Arachne
6,484
4,450
4,118
4,570
9,031
6,615
873
2,966
6,065
0
10,580
W
Hun Batz
MansterOffire
Hun Batz
9,714
366
1,121
2,811
11,179
7,405
381
3,644
7,535
0
22,849
L
Ymir
QUiST15
Ymir
5,351
427
685
620
12,165
13,649
0
3,138
8,795
8,590
509
L
Artemis
cloakedlord
Artemis
12,786
3,980
974
2,044
8,502
3,864
0
1,475
6,911
0
23,882
W
Fafnir
7,726
2,464
801
4,973
12,847
19,219
1,038
4,822
8,025
12,816
1,239
L
14,286
246
1,422
817
5,645
2,617
0
766
4,757
36,508
328
L
Xbalanque
smunchnu
Xbalanque
13,125
4,746
1,063
2,892
10,105
3,805
0
2,105
7,889
0
34,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,509
Gold Earned
40,061
139
Minions Killed
186
0
Camps Cleared
0
1,143,406
Distance Traveled
980,757
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,193
927
70
6
0
186,966
0
L
Freya
7,043
640
30
3
0
206,035
0
W
Cu Chulainn
8,320
756
34
3
0
211,944
0
W
Arachne
8,854
805
15
1
0
255,177
0
W
Hun Batz
9,623
875
14
1
0
248,329
0
L
Ymir
7,093
645
11
1
0
181,251
0
L
Artemis
8,246
750
31
3
0
184,392
0
W
Fafnir
10,519
956
6
1
0
240,990
0
L
Vulcan
9,375
852
64
6
0
225,930
0
L
Xbalanque
8,304
755
50
5
0
183,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role