Player Matchup

Artemis
Artemis
Bronze III
Schlieren
Artemis
Bronze III
Level 122
God Stats
1W - 6L
1,690 SR
Queue Stats
3W - 10L
1,326 MMR
Party 1
Charon
Charon
Silver II
Stoned Lotus247
Charon
Silver II
Level 128
God Stats
2W - 2L
1,557 SR
Queue Stats
84W - 102L
1,245 MMR
Solo
Chang'e
Chang'e
Bronze III
SulingNinja
Chang'e
Bronze III
Level 108
God Stats
1W - 4L
1,420 SR
Queue Stats
1W - 7L
1,268 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 119
1,556 SR
1,280 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 47
1,378 SR
1,264 MMR
Kukulkan
Kukulkan
Bronze III
BluntTrauma9
Kukulkan
Bronze III
Level 51
God Stats
0W - 3L
1,328 SR
Queue Stats
3W - 10L
1,311 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
ColchonKanon
Sun Wukong
Silver II
Level 49
God Stats
0W - 2L
1,305 SR
Queue Stats
37W - 38L
1,236 MMR
Solo
Medusa
Medusa
Silver I
ElMasArriba
Medusa
Silver I
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
138W - 175L
1,246 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Schlieren
Artemis
17
3 / 1 / 10
10,957
843
11,069
8,870
3,603
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

17
2 / 0 / 8
10,674
821
7,880
11,972
10,921
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
SulingNinja
Chang'e
19
12 / 3 / 4
12,635
972
15,591
16,259
5,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AchillesCu ChulainnHorusJormungandrBake Kujira

VS

Bans
CthulhuHerculesMulanSobekNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BluntTrauma9
Kukulkan
15
2 / 6 / 1
9,823
756
6,248
9,859
3,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
ColchonKanon
Sun Wukong
17
2 / 5 / 2
10,295
792
12,254
17,082
15,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
14
0 / 6 / 4
9,100
700
7,442
10,869
3,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
17
Kills
4
4
Deaths
17
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BluntTrauma9
Kukulkan
2
6
1
0.42
L
Sun Wukong
ColchonKanon
Sun Wukong
2
5
2
0.6
L
Medusa
0
6
4
0.33
W
Artemis
Schlieren
Artemis
3
1
10
8
W
2
0
8
6
W
Chang'e
SulingNinja
Chang'e
12
3
4
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,540
Damage
25,944
37,101
Taken
37,810
20,063
Mitigated
23,324
11,665
Healing
5,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BluntTrauma9
Kukulkan
6,248
187
0
380
9,859
3,724
0
7,270
2,502
24,873
576
L
Sun Wukong
ColchonKanon
Sun Wukong
12,254
1,156
0
4,573
17,082
15,705
0
8,968
8,084
906
28,956
L
Medusa
7,442
2,217
0
500
10,869
3,895
0
6,834
3,978
0
31,191
W
Artemis
Schlieren
Artemis
11,069
3,814
0
0
8,870
3,603
246
2,241
6,246
0
38,216
W
7,880
1,496
0
500
11,972
10,921
234
2,362
9,122
30,757
2,906
W
Chang'e
SulingNinja
Chang'e
15,591
670
3,086
8,079
16,259
5,539
687
1,946
13,885
43,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,266
Gold Earned
29,218
145
Minions Killed
139
0
Camps Cleared
0
737,710
Distance Traveled
724,388
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,823
756
53
4
0
211,364
0
L
Sun Wukong
10,295
792
26
2
0
272,132
0
L
Medusa
9,100
700
60
5
0
240,892
1
W
Artemis
10,957
843
43
3
0
218,979
0
W
Charon
10,674
821
45
3
0
245,760
4
W
Chang'e
12,635
972
57
4
0
272,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role