Player Matchup

Agni
Agni
Gold III
CharpN
Agni
Gold III
Level 203
God Stats
3W - 0L
1,663 SR
Queue Stats
17W - 14L
1,528 MMR
Party 2
Ne Zha
Ne Zha
Gold II
Jahzio
Ne Zha
Gold II
Level 155
God Stats
1W - 0L
1,488 SR
Queue Stats
19W - 16L
1,530 MMR
Party 2
Achilles
Achilles
Silver II
RETIREDCOUCH
Achilles
Silver II
Level 49
God Stats
8W - 4L
1,597 SR
Queue Stats
10W - 10L
1,470 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,583 SR
1,509 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 97
1,427 SR
1,388 MMR
Charybdis
Charybdis
Silver II
DonV3rgon420
Charybdis
Silver II
Level 158
God Stats
6W - 7L
1,571 SR
Queue Stats
210W - 236L
1,284 MMR
Solo
Chaac
Chaac
Bronze V
Rustyplugs
Chaac
Bronze V
Level 66
God Stats
1W - 2L
1,428 SR
Queue Stats
1W - 2L
1,478 MMR
Party 1
Ix Chel
Ix Chel
Bronze IV
bxbybxns
Ix Chel
Bronze IV
Level 67
God Stats
0W - 2L
1,283 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
CharpN
Agni
17
9 / 0 / 9
10,597
1,060
12,480
6,379
2,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
Jahzio
Ne Zha
16
7 / 1 / 9
10,161
1,016
8,976
10,137
5,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
RETIREDCOUCH
Achilles
15
3 / 2 / 14
9,183
918
4,806
11,263
8,853
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
CthulhuBaron Samedi

VS

Bans
Ah Muzen CabHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DonV3rgon420
Charybdis
11
0 / 5 / 2
7,224
722
4,954
8,647
2,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
14
2 / 6 / 0
8,445
845
4,307
11,132
5,480
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
bxbybxns
Ix Chel
13
1 / 8 / 0
7,573
757
3,251
9,754
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
19
Kills
3
3
Deaths
19
32
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Agni
CharpN
Agni
9
0
9
13.5
L
Charybdis
DonV3rgon420
Charybdis
0
5
2
0.2
W
Ne Zha
Jahzio
Ne Zha
7
1
9
11.5
W
Achilles
RETIREDCOUCH
Achilles
3
2
14
5
L
Chaac
2
6
0
0.33
L
Ix Chel
bxbybxns
Ix Chel
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,262
Damage
12,512
27,779
Taken
29,533
16,494
Mitigated
9,245
7,942
Healing
2,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
CharpN
Agni
12,480
1,313
0
1,565
6,379
2,109
1,354
744
5,635
48,967
1,656
L
Charybdis
DonV3rgon420
Charybdis
4,954
1,667
0
118
8,647
2,066
0
2,797
5,526
199
14,660
W
Ne Zha
Jahzio
Ne Zha
8,976
2,125
0
4,302
10,137
5,532
1,172
1,206
8,931
0
46,048
W
Achilles
RETIREDCOUCH
Achilles
4,806
971
0
2,075
11,263
8,853
775
1,765
9,498
0
13,106
L
Chaac
4,307
413
0
1,591
11,132
5,480
0
4,054
6,424
0
21,901
L
Ix Chel
bxbybxns
Ix Chel
3,251
259
113
440
9,754
1,699
0
4,542
4,635
14,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,941
Gold Earned
23,242
163
Minions Killed
83
0
Camps Cleared
0
604,180
Distance Traveled
425,627
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,597
1,060
88
9
0
196,450
0
L
Charybdis
7,224
722
25
3
0
110,811
2
W
Ne Zha
10,161
1,016
58
6
0
212,477
0
W
Achilles
9,183
918
17
2
0
195,253
0
L
Chaac
8,445
845
33
3
0
172,153
2
L
Ix Chel
7,573
757
25
3
0
142,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role