Player Matchup

Nox
Nox
Bloodmaster232
Nox
Level 140
God Stats
0W - 1L
1,196 SR
Queue Stats
42W - 48L
1,499 Elo+
Party 2
Camazotz
Camazotz
CreeperBenM
Camazotz
Level 145
God Stats
1W - 4L
1,387 SR
Queue Stats
78W - 76L
1,528 Elo+
Party 2
Artemis
Artemis
DALIZARD
Artemis
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 77L
1,528 Elo+
Party 2
Chang'e
Chang'e
HowEugenius
Chang'e
Level 149
God Stats
14W - 5L
1,644 SR
Queue Stats
183W - 170L
1,507 Elo+
Solo
King Arthur
King Arthur
MazPowers
King Arthur
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 50L
1,499 Elo+
Solo
Team Averages
Level 146
1,445 SR
1,512 Elo+

VS

Team Averages
Level 154
1,504 SR
1,555 Elo+
Athena
Athena
 
Athena
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
SmoughsThighs
Hercules
Level 162
God Stats
1W - 0L
1,554 SR
Queue Stats
9W - 7L
1,551 Elo+
Party 1
Arachne
Arachne
TheRealRealCJ
Arachne
Level 167
God Stats
1W - 1L
1,648 SR
Queue Stats
82W - 60L
1,636 Elo+
Party 1
Izanami
Izanami
TiredJoeyy
Izanami
Level 157
God Stats
1W - 2L
1,192 SR
Queue Stats
51W - 43L
1,612 Elo+
Party 1
Discordia
Discordia
eiron2404
Discordia
Level 127
God Stats
11W - 3L
1,627 SR
Queue Stats
302W - 274L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 4
8,068
475
4,228
11,746
3,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Camazotz
CreeperBenM
Camazotz
14
5 / 3 / 5
8,760
515
11,999
18,295
7,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Artemis
DALIZARD
Artemis
15
3 / 4 / 0
8,830
519
10,296
13,767
4,921
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Chang'e
HowEugenius
Chang'e
12
1 / 2 / 6
8,108
477
7,831
13,665
10,132
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

King Arthur
MazPowers
King Arthur
14
1 / 9 / 1
8,285
487
7,323
20,878
16,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
0 / 1 / 9
8,548
503
7,483
16,076
15,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hercules
SmoughsThighs
Hercules
16
8 / 1 / 3
10,511
618
14,832
14,461
18,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
16
7 / 3 / 7
9,733
573
13,246
18,850
10,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
TiredJoeyy
Izanami
16
2 / 4 / 6
9,615
566
10,689
12,104
4,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
eiron2404
Discordia
17
9 / 2 / 2
10,672
628
13,368
7,253
2,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
53
11
Kills
26
26
Deaths
11
16
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
1
9
4.5
L
1
8
4
0.38
L
Camazotz
CreeperBenM
Camazotz
5
3
5
2.5
L
Artemis
DALIZARD
Artemis
3
4
0
0.75
L
Chang'e
HowEugenius
Chang'e
1
2
6
2
L
King Arthur
MazPowers
King Arthur
1
9
1
0.17
W
Hercules
SmoughsThighs
Hercules
8
1
3
9.5
W
Arachne
7
3
7
3.5
W
Izanami
TiredJoeyy
Izanami
2
4
6
1.25
W
Discordia
eiron2404
Discordia
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,677
Damage
59,618
78,351
Taken
68,744
42,467
Mitigated
50,789
21,329
Healing
23,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
7,483
1,708
2,716
3,654
16,076
15,194
28
4,687
11,389
28,580
1,184
L
4,228
853
0
1,006
11,746
3,617
0
6,426
4,595
51,038
0
L
Camazotz
CreeperBenM
Camazotz
11,999
2,864
0
5,247
18,295
7,068
0
5,609
12,217
0
67,940
L
Artemis
DALIZARD
Artemis
10,296
5,305
0
5,929
13,767
4,921
546
1,790
11,977
0
74,978
L
Chang'e
HowEugenius
Chang'e
7,831
1,024
1,526
4,466
13,665
10,132
0
3,397
9,913
26,185
0
L
King Arthur
MazPowers
King Arthur
7,323
1,118
0
3,155
20,878
16,729
0
2,471
17,607
775
53,255
W
Hercules
SmoughsThighs
Hercules
14,832
5,614
0
6,035
14,461
18,290
63
1,493
12,968
1,465
67,412
W
Arachne
13,246
8,846
0
7,012
18,850
10,439
102
4,124
14,726
0
78,982
W
Izanami
TiredJoeyy
Izanami
10,689
7,511
0
2,835
12,104
4,522
517
1,626
10,478
0
78,522
W
Discordia
eiron2404
Discordia
13,368
301
0
1,325
7,253
2,344
0
1,496
5,757
67,749
2,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,051
Gold Earned
49,079
436
Minions Killed
496
0
Camps Cleared
0
1,642,236
Distance Traveled
1,584,901
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,548
503
35
2
0
351,663
2
L
Nox
8,068
475
95
6
0
312,558
3
L
Camazotz
8,760
515
105
6
0
392,066
2
L
Artemis
8,830
519
115
7
0
291,160
2
L
Chang'e
8,108
477
23
1
0
338,219
5
L
King Arthur
8,285
487
98
6
0
308,233
0
W
Hercules
10,511
618
104
6
0
298,584
0
W
Arachne
9,733
573
101
6
0
348,070
0
W
Izanami
9,615
566
133
8
0
250,777
0
W
Discordia
10,672
628
123
7
0
335,807
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role