Player Matchup

Pele
Pele
 
Pele
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
Dust3713
Tiamat
Level 86
God Stats
2W - 4L
1,600 SR
Queue Stats
52W - 48L
1,563 Elo+
Solo
Atlas
Atlas
Ttvnato1409
Atlas
Level 69
God Stats
40W - 34L
1,529 SR
Queue Stats
133W - 126L
1,503 Elo+
Party 1
Nike
Nike
booper999
Nike
Level 35
God Stats
0W - 1L
1,291 SR
Queue Stats
0W - 4L
1,240 Elo+
Party 3
Artemis
Artemis
iCurlyyy
Artemis
Level 88
God Stats
1W - 1L
1,733 SR
Queue Stats
144W - 131L
1,545 Elo+
Party 1
Team Averages
Level 78
1,531 SR
1,470 Elo+

VS

Team Averages
Level 61
1,410 SR
1,472 Elo+
Cthulhu
Cthulhu
Corvak1
Cthulhu
Level 50
God Stats
1W - 1L
1,325 SR
Queue Stats
106W - 92L
1,486 Elo+
Solo
Medusa
Medusa
OrcaGaming274
Medusa
Level 63
God Stats
5W - 7L
1,449 SR
Queue Stats
183W - 180L
1,439 Elo+
Solo
Nemesis
Nemesis
jos99rob
Nemesis
Level 62
God Stats
1W - 1L
1,347 SR
Queue Stats
86W - 108L
1,464 Elo+
Party 2
Discordia
Discordia
silentassaszzn02
Discordia
Level 68
God Stats
3W - 1L
1,470 SR
Queue Stats
187W - 182L
1,494 Elo+
Solo
Achilles
Achilles
tomjos
Achilles
Level 60
God Stats
4W - 3L
1,459 SR
Queue Stats
69W - 96L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
5 / 5 / 3
7,544
629
7,322
13,376
4,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tiamat
Dust3713
Tiamat
12
2 / 2 / 3
6,781
565
6,337
7,788
4,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 2 / 4
5,854
488
3,974
12,619
6,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nike
9
1 / 6 / 2
5,417
451
1,932
8,752
5,807
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
iCurlyyy
Artemis
11
1 / 3 / 1
6,255
521
3,993
7,776
2,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Corvak1
Cthulhu
12
4 / 3 / 3
6,925
577
10,289
10,664
7,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 1 / 3
7,335
611
5,022
6,445
1,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
jos99rob
Nemesis
13
5 / 1 / 2
7,485
624
5,668
7,924
2,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Discordia
11
1 / 2 / 2
6,563
547
5,099
6,742
1,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
tomjos
Achilles
14
7 / 3 / 3
8,484
707
10,968
11,605
7,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
31
9
Kills
18
18
Deaths
10
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
5
5
3
1.3
W
Cthulhu
Corvak1
Cthulhu
4
3
3
1.83
L
Tiamat
Dust3713
Tiamat
2
2
3
1.75
W
1
1
3
2.5
L
0
2
4
1
L
Nike
1
6
2
0.33
L
Artemis
iCurlyyy
Artemis
1
3
1
0.5
W
Nemesis
jos99rob
Nemesis
5
1
2
6
W
Discordia
1
2
2
1
W
Achilles
tomjos
Achilles
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,558
Damage
37,046
50,311
Taken
43,380
23,398
Mitigated
22,171
12,569
Healing
12,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
7,322
1,514
0
3,580
13,376
4,456
0
2,173
10,843
0
46,578
W
Cthulhu
Corvak1
Cthulhu
10,289
506
200
1,282
10,664
7,664
38
2,780
7,884
34,681
0
L
Tiamat
Dust3713
Tiamat
6,337
760
0
1,470
7,788
4,291
0
3,935
3,626
35,289
969
W
5,022
2,513
0
4,143
6,445
1,968
195
1,094
5,351
0
49,009
L
3,974
1,779
66
3,980
12,619
6,758
0
4,394
7,544
20,220
0
L
Nike
1,932
629
0
320
8,752
5,807
0
102
8,031
0
19,198
L
Artemis
iCurlyyy
Artemis
3,993
1,950
0
3,153
7,776
2,086
0
3,047
4,161
0
41,017
W
Nemesis
jos99rob
Nemesis
5,668
1,637
0
2,119
7,924
2,875
0
1,717
6,207
0
53,993
W
Discordia
5,099
192
0
685
6,742
1,961
162
3,373
3,369
40,506
1,071
W
Achilles
tomjos
Achilles
10,968
3,489
0
4,015
11,605
7,703
0
1,016
10,589
0
50,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,851
Gold Earned
36,792
279
Minions Killed
387
0
Camps Cleared
0
1,241,591
Distance Traveled
1,316,566
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,544
629
69
6
0
269,674
1
W
Cthulhu
6,925
577
60
5
0
261,921
0
L
Tiamat
6,781
565
82
7
0
263,088
5
W
Medusa
7,335
611
95
8
0
258,233
0
L
Atlas
5,854
488
26
2
0
257,973
1
L
Nike
5,417
451
25
2
0
211,535
0
L
Artemis
6,255
521
77
6
0
239,321
2
W
Nemesis
7,485
624
86
7
0
307,879
2
W
Discordia
6,563
547
59
5
0
232,441
0
W
Achilles
8,484
707
87
7
0
256,092
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role