Player Matchup

Zeus
Zeus
CaptRayn
Zeus
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 73L
1,526 Elo+
Party 3
Ravana
Ravana
KriptoRogue
Ravana
Level 46
God Stats
2W - 0L
1,747 SR
Queue Stats
80W - 89L
1,490 Elo+
Party 3
Jormungandr
Jormungandr
Triggerhappy673
Jormungandr
Level 64
God Stats
5W - 1L
1,727 SR
Queue Stats
48W - 49L
1,508 Elo+
Party 3
Horus
Horus
WindFoxAlu
Horus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,688 Elo+
Party 2
Olorun
Olorun
swagdaddysimpboi
Olorun
Level 159
God Stats
4W - 1L
1,656 SR
Queue Stats
218W - 227L
1,539 Elo+
Party 2
Team Averages
Level 79
1,626 SR
1,550 Elo+

VS

Team Averages
Level 72
1,468 SR
1,510 Elo+
Kukulkan
Kukulkan
ILikeToSquirtle
Kukulkan
Level 39
God Stats
3W - 6L
1,357 SR
Queue Stats
6W - 8L
1,773 Elo+
Solo
Sun Wukong
Sun Wukong
KonkyKoink
Sun Wukong
Level 110
God Stats
3W - 3L
1,773 SR
Queue Stats
174W - 194L
1,494 Elo+
Party 1
Ishtar
Ishtar
Partze
Ishtar
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 92L
1,437 Elo+
Party 1
Cthulhu
Cthulhu
Sahdude_66
Cthulhu
Level 43
God Stats
20W - 24L
1,447 SR
Queue Stats
72W - 103L
1,364 Elo+
Party 1
Chaac
Chaac
tbrownen
Chaac
Level 101
God Stats
1W - 2L
1,264 SR
Queue Stats
108W - 128L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
6 / 3 / 1
10,324
574
10,688
9,024
2,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ravana
17
5 / 3 / 7
9,641
536
9,523
11,525
4,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Triggerhappy673
Jormungandr
16
4 / 4 / 3
9,668
537
8,743
13,620
11,644
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Horus
11
3 / 6 / 3
7,508
417
6,647
16,914
12,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

15
2 / 5 / 6
9,202
511
9,644
11,305
4,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
3 / 4 / 6
10,308
573
6,861
7,339
1,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sun Wukong
KonkyKoink
Sun Wukong
17
8 / 5 / 4
10,382
577
11,707
17,997
7,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
Partze
Ishtar
16
4 / 3 / 6
9,870
548
9,583
11,809
3,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Sahdude_66
Cthulhu
13
1 / 6 / 7
8,396
466
7,752
16,218
12,617
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
tbrownen
Chaac
17
4 / 2 / 1
10,674
593
7,477
11,885
8,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
44
20
Kills
20
21
Deaths
20
20
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Zeus
6
3
1
2.17
L
Kukulkan
3
4
6
1.5
L
Sun Wukong
KonkyKoink
Sun Wukong
8
5
4
2
W
Ravana
5
3
7
2.83
L
Ishtar
Partze
Ishtar
4
3
6
2.33
L
Cthulhu
Sahdude_66
Cthulhu
1
6
7
0.75
W
Jormungandr
Triggerhappy673
Jormungandr
4
4
3
1.38
W
Horus
3
6
3
0.75
W
2
5
6
1
L
Chaac
tbrownen
Chaac
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,245
Damage
43,380
62,388
Taken
65,248
35,349
Mitigated
34,185
14,353
Healing
18,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
10,688
1,078
0
1,009
9,024
2,527
521
2,878
6,146
77,589
772
L
Kukulkan
6,861
773
0
1,320
7,339
1,774
551
3,871
3,468
56,453
915
L
Sun Wukong
KonkyKoink
Sun Wukong
11,707
2,838
0
6,331
17,997
7,804
93
7,628
10,369
0
73,413
W
Ravana
9,523
2,208
0
4,232
11,525
4,682
0
3,120
8,405
0
68,835
L
Ishtar
Partze
Ishtar
9,583
5,700
0
5,329
11,809
3,814
898
4,061
7,748
0
63,068
L
Cthulhu
Sahdude_66
Cthulhu
7,752
602
0
2,594
16,218
12,617
0
6,806
9,412
35,120
0
W
Jormungandr
Triggerhappy673
Jormungandr
8,743
1,346
0
2,446
13,620
11,644
0
2,923
10,697
65,633
663
W
Horus
6,647
2,425
638
2,231
16,914
12,225
52
3,513
13,401
0
19,363
W
9,644
6,050
390
3,407
11,305
4,271
975
2,173
9,132
69,590
6,504
L
Chaac
tbrownen
Chaac
7,477
1,812
0
3,171
11,885
8,176
0
5,632
6,253
0
82,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,343
Gold Earned
49,630
507
Minions Killed
497
0
Camps Cleared
0
1,670,135
Distance Traveled
1,725,513
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,324
574
135
8
0
334,060
0
L
Kukulkan
10,308
573
110
6
0
353,577
6
L
Sun Wukong
10,382
577
98
5
0
403,681
0
W
Ravana
9,641
536
111
6
0
405,916
0
L
Ishtar
9,870
548
116
6
0
320,486
0
L
Cthulhu
8,396
466
31
2
0
340,508
0
W
Jormungandr
9,668
537
114
6
0
294,274
0
W
Horus
7,508
417
21
1
0
323,266
7
W
Olorun
9,202
511
126
7
0
312,619
0
L
Chaac
10,674
593
142
8
0
307,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role