Player Matchup

Olorun
Olorun
KvngR0s3
Olorun
Level 150
God Stats
4W - 1L
1,222 SR
Queue Stats
112W - 119L
1,560 Elo+
Party 2
Hun Batz
Hun Batz
Leswan77
Hun Batz
Level 158
God Stats
22W - 4L
1,716 SR
Queue Stats
271W - 289L
1,558 Elo+
Party 2
Xing Tian
Xing Tian
selkcin
Xing Tian
Level 100
God Stats
23W - 23L
1,541 SR
Queue Stats
231W - 233L
1,565 Elo+
Party 2
Team Averages
Level 136
1,493 SR
1,561 Elo+

VS

Team Averages
Level 119
1,409 SR
1,510 Elo+
Gilgamesh
Gilgamesh
CzechNorris54
Gilgamesh
Level 166
God Stats
0W - 1L
1,492 SR
Queue Stats
80W - 81L
1,579 Elo+
Party 1
Merlin
Merlin
KasonT26
Merlin
Level 65
God Stats
1W - 6L
1,236 SR
Queue Stats
2W - 13L
1,350 Elo+
Solo
Anhur
Anhur
THawk44
Anhur
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 45L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
KvngR0s3
Olorun
17
8 / 3 / 7
11,686
974
10,988
8,645
4,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hun Batz
Leswan77
Hun Batz
18
7 / 3 / 7
11,489
957
9,188
12,110
9,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xing Tian
selkcin
Xing Tian
16
1 / 3 / 14
9,761
813
8,977
14,076
16,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CzechNorris54
Gilgamesh
15
5 / 7 / 1
10,829
902
10,801
17,992
13,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Merlin
KasonT26
Merlin
14
0 / 5 / 1
8,981
748
4,407
6,830
2,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
THawk44
Anhur
16
4 / 4 / 4
10,693
891
11,729
11,938
4,041
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
16
Kills
9
9
Deaths
16
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CzechNorris54
Gilgamesh
5
7
1
0.79
L
Merlin
KasonT26
Merlin
0
5
1
0.1
W
Olorun
KvngR0s3
Olorun
8
3
7
3.83
W
Hun Batz
Leswan77
Hun Batz
7
3
7
3.5
L
Anhur
THawk44
Anhur
4
4
4
1.5
W
Xing Tian
selkcin
Xing Tian
1
3
14
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,153
Damage
26,937
34,831
Taken
36,760
30,515
Mitigated
19,793
6,863
Healing
3,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CzechNorris54
Gilgamesh
10,801
2,241
0
253
17,992
13,610
0
9,178
8,496
664
39,745
L
Merlin
KasonT26
Merlin
4,407
288
0
321
6,830
2,142
0
3,048
3,652
30,774
0
W
Olorun
KvngR0s3
Olorun
10,988
6,440
491
3,024
8,645
4,191
1,983
980
7,649
42,914
6,413
W
Hun Batz
Leswan77
Hun Batz
9,188
1,423
0
2,136
12,110
9,711
1,126
991
11,103
0
33,494
L
Anhur
THawk44
Anhur
11,729
6,410
0
2,724
11,938
4,041
255
5,718
5,771
0
31,248
W
Xing Tian
selkcin
Xing Tian
8,977
895
0
1,212
14,076
16,613
260
2,608
11,438
12,497
496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,936
Gold Earned
30,503
141
Minions Killed
148
0
Camps Cleared
0
653,717
Distance Traveled
597,990
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,829
902
52
4
0
194,698
0
L
Merlin
8,981
748
56
5
0
183,008
0
W
Olorun
11,686
974
94
8
0
194,680
0
W
Hun Batz
11,489
957
42
4
0
241,661
0
L
Anhur
10,693
891
40
3
0
220,284
0
W
Xing Tian
9,761
813
5
0
0
217,376
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role