Player Matchup

Arachne
Arachne
CoussinKisser
Arachne
Level 127
God Stats
2W - 1L
1,458 SR
Queue Stats
69W - 70L
1,509 Elo+
Party 1
Vamana
Vamana
Greaser536805
Vamana
Level 16
God Stats
4W - 3L
1,921 SR
Queue Stats
8W - 21L
1,275 Elo+
Party 1
Freya
Freya
LipWrestler
Freya
Level 103
God Stats
2W - 2L
1,382 SR
Queue Stats
23W - 33L
1,384 Elo+
Party 1
Bacchus
Bacchus
TicTak P
Bacchus
Level 58
God Stats
22W - 35L
1,391 SR
Queue Stats
69W - 95L
1,344 Elo+
Solo
Sol
Sol
vFazi
Sol
Level 44
God Stats
1W - 0L
1,821 SR
Queue Stats
20W - 35L
1,356 Elo+
Party 1
Team Averages
Level 70
1,595 SR
1,374 Elo+

VS

Team Averages
Level 103
1,432 SR
1,476 Elo+
Bakasura
Bakasura
Ghost Zenin
Bakasura
Level 109
God Stats
4W - 5L
1,284 SR
Queue Stats
151W - 155L
1,423 Elo+
Party 2
Kuzenbo
Kuzenbo
GmoneyDaws205
Kuzenbo
Level 66
God Stats
0W - 2L
1,453 SR
Queue Stats
7W - 7L
1,657 Elo+
Solo
Freya
Freya
KINGCOOKIEBABY
Freya
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 87L
1,452 Elo+
Party 2
Danzaburou
Danzaburou
Kemaal
Danzaburou
Level 86
God Stats
2W - 5L
1,433 SR
Queue Stats
38W - 40L
1,412 Elo+
Solo
Mulan
Mulan
splashy_kazoo92
Mulan
Level 109
God Stats
11W - 12L
1,489 SR
Queue Stats
454W - 441L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
12
6 / 1 / 0
6,892
574
8,709
9,579
3,707
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

10
1 / 1 / 2
6,214
518
1,992
7,561
6,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

11
2 / 1 / 5
6,579
548
6,904
5,916
1,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bacchus
TicTak P
Bacchus
11
5 / 0 / 2
7,059
588
4,942
6,658
3,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sol
vFazi
Sol
12
0 / 2 / 1
6,482
540
3,147
5,347
1,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Ghost Zenin
Bakasura
10
1 / 1 / 1
5,723
477
2,023
9,535
3,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
10
1 / 2 / 2
5,314
443
3,981
9,655
7,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 3 / 1
6,121
510
2,930
7,216
2,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Danzaburou
Kemaal
Danzaburou
9
0 / 5 / 0
5,546
462
3,647
7,778
2,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 3 / 0
6,562
547
5,457
8,325
4,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
14
Kills
5
5
Deaths
14
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
6
1
0
6
L
Bakasura
Ghost Zenin
Bakasura
1
1
1
1.5
L
Kuzenbo
1
2
2
1
W
1
1
2
2
L
2
3
1
0.83
L
Danzaburou
Kemaal
Danzaburou
0
5
0
0
W
2
1
5
4.5
W
Bacchus
TicTak P
Bacchus
5
0
2
6
L
1
3
0
0.33
W
Sol
vFazi
Sol
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,694
Damage
18,038
35,061
Taken
42,509
17,160
Mitigated
20,799
10,619
Healing
11,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
8,709
7,661
0
2,051
9,579
3,707
21
2,152
7,276
0
47,813
L
Bakasura
Ghost Zenin
Bakasura
2,023
1,454
0
3,424
9,535
3,640
132
2,051
7,400
0
22,546
L
Kuzenbo
3,981
1,777
0
1,320
9,655
7,966
44
5,139
4,204
20,452
0
W
1,992
552
0
1,233
7,561
6,290
0
0
7,561
0
25,891
L
2,930
915
0
1,951
7,216
2,009
0
1,642
5,574
29,798
0
L
Danzaburou
Kemaal
Danzaburou
3,647
794
0
2,288
7,778
2,534
0
5,286
2,212
0
35,632
W
6,904
2,183
0
2,682
5,916
1,749
156
1,588
4,027
38,846
2,319
W
Bacchus
TicTak P
Bacchus
4,942
871
153
2,403
6,658
3,976
92
1,057
5,463
19,687
1,616
L
5,457
641
0
2,543
8,325
4,650
0
0
7,938
0
38,914
W
Sol
vFazi
Sol
3,147
1,241
0
2,097
5,347
1,438
1,121
1,605
3,608
38,313
502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,226
Gold Earned
29,266
303
Minions Killed
240
0
Camps Cleared
0
1,156,937
Distance Traveled
1,177,456
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,892
574
73
6
0
253,551
0
L
Bakasura
5,723
477
62
5
0
298,236
2
L
Kuzenbo
5,314
443
23
2
0
244,457
3
W
Vamana
6,214
518
53
4
0
206,053
0
L
Freya
6,121
510
36
3
0
178,376
2
L
Danzaburou
5,546
462
60
5
0
210,806
0
W
Freya
6,579
548
74
6
0
233,589
0
W
Bacchus
7,059
588
32
3
0
256,983
2
L
Mulan
6,562
547
59
5
0
245,581
0
W
Sol
6,482
540
71
6
0
206,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role