Player Matchup

King Arthur
King Arthur
Gold I
 
King Arthur
Gold I
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Hel
Hel
Gold II
 
Hel
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Thor
Thor
Gold II
InstinctFTDL
Thor
Gold II
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
288W - 281L
1,576 MMR
Party 4
Xing Tian
Xing Tian
Gold III
IsDeanOk
Xing Tian
Gold III
Level 149
God Stats
11W - 13L
1,543 SR
Queue Stats
252W - 260L
1,626 MMR
Party 3
Chronos
Chronos
Silver II
iLulu
Chronos
Silver II
Level 162
God Stats
1W - 0L
1,641 SR
Queue Stats
7W - 5L
1,523 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 152
1,537 SR
1,545 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,663 SR
1,505 MMR
Camazotz
Camazotz
Gold IV
 
Camazotz
Gold IV
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charon
Charon
Gold IV
JanusUlt
Charon
Gold IV
Level 132
God Stats
1W - 1L
1,898 SR
Queue Stats
31W - 30L
1,515 MMR
Party 1
Sol
Sol
Silver II
ToxicJeffS1
Sol
Silver II
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,419 MMR
Party 2
Kukulkan
Kukulkan
Gold III
XxBreyerxX
Kukulkan
Gold III
Level 158
God Stats
5W - 7L
1,599 SR
Queue Stats
190W - 193L
1,559 MMR
Party 2
Achilles
Achilles
Gold IV
goldemusiala
Achilles
Gold IV
Level 67
God Stats
10W - 4L
1,817 SR
Queue Stats
80W - 83L
1,533 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 1 / 1
6,750
614
3,824
6,951
4,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hel
 
Hel
12
1 / 0 / 2
6,608
601
4,220
4,455
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
4 / 0 / 2
6,128
557
3,338
9,189
2,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Xing Tian
IsDeanOk
Xing Tian
10
1 / 0 / 4
5,923
538
3,110
8,846
5,170
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chronos
iLulu
Chronos
12
2 / 0 / 2
6,616
601
6,248
4,549
1,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
AgniBastetAthenaNut

VS

Bans
Ix ChelThothNu WaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
11
1 / 2 / 0
6,491
590
2,915
7,523
3,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Charon
JanusUlt
Charon
8
0 / 1 / 0
5,010
455
4,720
7,367
4,749
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 3 / 0
5,597
509
3,408
7,766
2,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Kukulkan
XxBreyerxX
Kukulkan
12
0 / 1 / 0
6,041
549
2,515
5,020
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
goldemusiala
Achilles
7
0 / 2 / 0
4,585
417
1,584
7,160
3,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
9
Kills
1
1
Deaths
9
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
1
1
1.5
W
Hel
 
Hel
1
0
2
2
L
Camazotz
 
Camazotz
1
2
0
0.5
W
4
0
2
5
W
Xing Tian
IsDeanOk
Xing Tian
1
0
4
3
L
Charon
JanusUlt
Charon
0
1
0
0
L
0
3
0
0
L
Kukulkan
XxBreyerxX
Kukulkan
0
1
0
0
L
Achilles
goldemusiala
Achilles
0
2
0
0
W
Chronos
iLulu
Chronos
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,740
Damage
15,142
33,990
Taken
34,836
15,754
Mitigated
14,915
16,238
Healing
12,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,824
556
0
2,136
6,951
4,707
15
0
6,574
0
43,181
W
Hel
 
Hel
4,220
164
191
2,498
4,455
1,475
0
2,085
2,370
46,731
0
L
Camazotz
 
Camazotz
2,915
681
0
2,952
7,523
3,200
0
0
7,115
0
39,631
W
3,338
991
0
5,824
9,189
2,875
0
1,772
7,417
0
46,131
W
Xing Tian
IsDeanOk
Xing Tian
3,110
412
478
2,007
8,846
5,170
266
4,141
4,705
15,210
0
L
Charon
JanusUlt
Charon
4,720
447
0
1,818
7,367
4,749
0
3,406
3,835
15,110
0
L
3,408
1,832
0
2,627
7,766
2,383
0
5,421
2,345
33,666
2,979
L
Kukulkan
XxBreyerxX
Kukulkan
2,515
125
0
1,595
5,020
1,403
0
2,749
2,071
52,806
797
L
Achilles
goldemusiala
Achilles
1,584
310
0
3,260
7,160
3,180
0
1,347
5,727
0
21,671
W
Chronos
iLulu
Chronos
6,248
3,133
0
3,104
4,549
1,527
359
2,341
2,208
49,091
5,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,025
Gold Earned
27,724
384
Minions Killed
344
0
Camps Cleared
0
1,193,371
Distance Traveled
1,033,890
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,750
614
79
7
0
210,540
0
W
Hel
6,608
601
113
10
0
243,586
1
L
Camazotz
6,491
590
95
9
0
213,093
2
W
Thor
6,128
557
70
6
0
276,998
2
W
Xing Tian
5,923
538
18
2
0
251,716
2
L
Charon
5,010
455
15
1
0
235,982
1
L
Sol
5,597
509
82
7
0
203,243
2
L
Kukulkan
6,041
549
108
10
0
213,967
1
L
Achilles
4,585
417
44
4
0
167,605
0
W
Chronos
6,616
601
104
9
0
210,531
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role