Player Matchup

Neith
Neith
MoonnMoonn
Neith
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 29L
1,563 Elo+
Solo
Hel
Hel
licuachela
Hel
Level 147
God Stats
1W - 1L
1,663 SR
Queue Stats
237W - 245L
1,423 Elo+
Solo
Jing Wei
Jing Wei
maddness14
Jing Wei
Level 147
God Stats
1W - 3L
1,379 SR
Queue Stats
148W - 160L
1,471 Elo+
Solo
Bacchus
Bacchus
stevens2222
Bacchus
Level 139
God Stats
1W - 1L
1,714 SR
Queue Stats
7W - 10L
1,429 Elo+
Solo
Ne Zha
Ne Zha
uhmemory
Ne Zha
Level 127
God Stats
5W - 9L
1,498 SR
Queue Stats
158W - 139L
1,570 Elo+
Solo
Team Averages
Level 136
1,551 SR
1,491 Elo+

VS

Team Averages
Level 137
1,534 SR
1,479 Elo+
Vulcan
Vulcan
LilHunters3
Vulcan
Level 148
God Stats
3W - 1L
1,798 SR
Queue Stats
269W - 253L
1,479 Elo+
Party 1
Arachne
Arachne
MeatWallet518
Arachne
Level 149
God Stats
12W - 7L
1,692 SR
Queue Stats
416W - 402L
1,498 Elo+
Solo
Hel
Hel
SanDaPeter
Hel
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Th3Archivi5t
Sun Wukong
Level 109
God Stats
2W - 1L
1,347 SR
Queue Stats
101W - 93L
1,465 Elo+
Party 1
Ao Kuang
Ao Kuang
VisualBag965704
Ao Kuang
Level 125
God Stats
2W - 4L
1,333 SR
Queue Stats
579W - 556L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
18
13 / 2 / 5
10,305
1,031
14,440
11,154
3,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

5
0 / 0 / 0
5,716
572
0
0
0
Jing Wei
maddness14
Jing Wei
16
1 / 3 / 11
8,582
858
7,574
8,531
2,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
stevens2222
Bacchus
15
2 / 3 / 13
7,898
790
6,389
12,718
13,594
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ne Zha
uhmemory
Ne Zha
13
2 / 5 / 11
7,765
777
14,548
11,466
3,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
1 / 3 / 5
8,797
880
10,361
6,294
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
14
3 / 5 / 4
8,982
898
5,299
11,534
5,013
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

16
5 / 5 / 6
10,095
1,010
10,619
9,860
3,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Th3Archivi5t
Sun Wukong
16
1 / 2 / 8
8,858
886
7,705
13,823
17,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
16
3 / 3 / 4
8,967
897
5,357
10,345
7,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
40
18
Kills
13
13
Deaths
18
40
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Vulcan
1
3
5
1.17
W
Arachne
3
5
4
1
L
Neith
13
2
5
7.75
W
5
5
6
1.6
W
Sun Wukong
Th3Archivi5t
Sun Wukong
1
2
8
2.5
W
Ao Kuang
3
3
4
1.67
L
0
0
0
0
L
Jing Wei
maddness14
Jing Wei
1
3
11
2.17
L
Bacchus
stevens2222
Bacchus
2
3
13
2.83
L
Ne Zha
uhmemory
Ne Zha
2
5
11
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,951
Damage
39,341
43,869
Taken
51,856
23,322
Mitigated
35,327
11,675
Healing
20,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
10,361
213
981
348
6,294
2,132
2,034
692
5,602
25,227
512
W
Arachne
5,299
3,239
693
2,062
11,534
5,013
1,475
1,700
9,834
0
11,527
L
Neith
14,440
3,454
871
3,075
11,154
3,732
225
7,260
3,591
0
33,455
W
10,619
1,306
5,199
3,678
9,860
3,238
915
1,327
8,533
20,391
554
W
Sun Wukong
Th3Archivi5t
Sun Wukong
7,705
1,125
357
5,097
13,823
17,099
1,375
1,441
12,382
0
21,324
W
Ao Kuang
5,357
1,395
776
1,619
10,345
7,845
1,438
1,229
9,116
13,725
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Jing Wei
maddness14
Jing Wei
7,574
5,998
12
1,022
8,531
2,437
0
6,356
1,975
0
27,289
L
Bacchus
stevens2222
Bacchus
6,389
336
1,473
2,786
12,718
13,594
0
6,859
5,353
8,917
0
L
Ne Zha
uhmemory
Ne Zha
14,548
1,283
535
1,901
11,466
3,559
0
4,722
6,199
0
29,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,266
Gold Earned
45,699
129
Minions Killed
107
0
Camps Cleared
0
724,113
Distance Traveled
880,329
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,797
880
33
3
0
148,549
0
W
Arachne
8,982
898
15
2
0
178,647
0
L
Neith
10,305
1,031
54
5
0
181,897
0
W
Hel
10,095
1,010
24
2
0
160,024
0
W
Sun Wukong
8,858
886
14
1
0
197,511
0
W
Ao Kuang
8,967
897
21
2
0
195,598
0
L
Hel
5,716
572
0
0
0
0
0
L
Jing Wei
8,582
858
45
5
0
177,759
0
L
Bacchus
7,898
790
1
0
0
178,005
0
L
Ne Zha
7,765
777
29
3
0
186,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role