Player Matchup

Hun Batz
Hun Batz
A Moist Shark
Hun Batz
Level 155
God Stats
0W - 3L
1,112 SR
Queue Stats
162W - 215L
1,472 Elo+
Party 1
Ra
Ra
COLLINxBINE
Ra
Level 154
God Stats
8W - 13L
1,365 SR
Queue Stats
231W - 288L
1,464 Elo+
Party 1
Freya
Freya
CubchooMeNut
Freya
Level 98
God Stats
14W - 10L
1,616 SR
Queue Stats
380W - 426L
1,467 Elo+
Party 1
Ymir
Ymir
SasquatchRedman
Ymir
Level 128
God Stats
0W - 1L
1,290 SR
Queue Stats
92W - 124L
1,481 Elo+
Party 1
Odin
Odin
i LockUpCxmp
Odin
Level 141
God Stats
1W - 4L
1,192 SR
Queue Stats
113W - 143L
1,492 Elo+
Party 1
Team Averages
Level 135
1,315 SR
1,475 Elo+

VS

Team Averages
Level 163
1,652 SR
1,618 Elo+
Bastet
Bastet
AutismPrime11
Bastet
Level 6
God Stats
1W - 0L
1,827 SR
Queue Stats
4W - 2L
1,802 Elo+
Party 2
Hachiman
Hachiman
NagiShinoa
Hachiman
Level 165
God Stats
2W - 3L
1,592 SR
Queue Stats
290W - 268L
1,551 Elo+
Solo
Vulcan
Vulcan
Sandmann2324
Vulcan
Level 300
God Stats
6W - 4L
1,632 SR
Queue Stats
342W - 337L
1,521 Elo+
Solo
Poseidon
Poseidon
SlipxAqua
Poseidon
Level 197
God Stats
6W - 6L
1,710 SR
Queue Stats
357W - 329L
1,597 Elo+
Party 2
Tyr
Tyr
TismPrime
Tyr
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 38L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
A Moist Shark
Hun Batz
13
6 / 1 / 0
6,913
576
7,429
7,943
2,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 3 / 3
5,975
498
2,385
6,200
1,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 5 / 2
5,814
485
1,988
8,144
2,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
0 / 5 / 1
6,408
534
5,208
11,181
8,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 2 / 3
6,026
502
4,757
11,935
8,602
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 2
6,987
582
5,236
8,672
2,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hachiman
NagiShinoa
Hachiman
14
5 / 2 / 1
7,850
654
9,751
7,243
2,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Vulcan
10
2 / 3 / 4
6,111
509
5,206
4,901
1,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
SlipxAqua
Poseidon
13
2 / 2 / 4
7,513
626
4,952
6,042
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
4 / 0 / 3
7,780
648
7,350
8,627
6,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
8
Kills
16
16
Deaths
8
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
A Moist Shark
Hun Batz
6
1
0
6
W
3
1
2
4
L
0
3
3
0.5
L
0
5
2
0.2
W
Hachiman
NagiShinoa
Hachiman
5
2
1
2.75
W
Vulcan
2
3
4
1.33
L
0
5
1
0.1
W
Poseidon
SlipxAqua
Poseidon
2
2
4
2
W
4
0
3
5.5
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,767
Damage
32,495
45,403
Taken
35,485
24,846
Mitigated
13,918
9,240
Healing
14,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
A Moist Shark
Hun Batz
7,429
1,190
0
1,307
7,943
2,977
0
1,119
6,708
0
45,610
W
5,236
2,030
0
4,919
8,672
2,561
0
1,731
6,745
0
47,836
L
2,385
237
396
1,137
6,200
1,895
0
2,948
3,080
37,463
0
L
1,988
434
0
1,648
8,144
2,673
0
1,112
7,032
30,834
2,078
W
Hachiman
NagiShinoa
Hachiman
9,751
5,236
0
3,369
7,243
2,335
83
986
5,990
0
58,738
W
Vulcan
5,206
428
0
1,160
4,901
1,338
93
897
3,810
27,854
0
L
5,208
1,733
0
2,635
11,181
8,699
0
96
11,045
38,322
1,011
W
Poseidon
SlipxAqua
Poseidon
4,952
760
0
1,410
6,042
1,662
335
803
5,105
51,094
0
W
7,350
858
0
3,949
8,627
6,022
0
4,053
4,184
0
48,732
L
4,757
1,302
0
2,117
11,935
8,602
0
4,419
7,380
0
23,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,136
Gold Earned
36,241
373
Minions Killed
408
0
Camps Cleared
0
1,198,542
Distance Traveled
1,249,290
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,913
576
79
7
0
290,877
0
W
Bastet
6,987
582
79
7
0
280,118
1
L
Ra
5,975
498
95
8
0
251,476
2
L
Freya
5,814
485
79
7
0
226,721
0
W
Hachiman
7,850
654
103
9
0
225,270
2
W
Vulcan
6,111
509
36
3
0
246,981
2
L
Ymir
6,408
534
90
8
0
188,341
5
W
Poseidon
7,513
626
103
9
0
245,713
5
W
Tyr
7,780
648
87
7
0
251,208
0
L
Odin
6,026
502
30
3
0
241,127
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role