Player Matchup

Tyr
Tyr
Bezurck
Tyr
Level 128
God Stats
2W - 6L
1,275 SR
Queue Stats
100W - 84L
1,283 Elo+
Party 2
Sylvanus
Sylvanus
InerHookElite
Sylvanus
Level 148
God Stats
73W - 61L
1,607 SR
Queue Stats
369W - 300L
1,623 Elo+
Solo
Sol
Sol
MollyPercocet420
Sol
Level 118
God Stats
28W - 30L
1,564 SR
Queue Stats
225W - 160L
1,664 Elo+
Party 1
Mercury
Mercury
SloppySeconds69
Mercury
Level 157
God Stats
2W - 2L
1,853 SR
Queue Stats
254W - 184L
1,643 Elo+
Party 1
Medusa
Medusa
SnipeQueen115
Medusa
Level 210
God Stats
16W - 11L
1,694 SR
Queue Stats
265W - 251L
1,551 Elo+
Party 2
Team Averages
Level 152
1,599 SR
1,553 Elo+

VS

Team Averages
Level 147
1,505 SR
1,549 Elo+
Vamana
Vamana
JURRASICPANDA
Vamana
Level 157
God Stats
2W - 2L
1,366 SR
Queue Stats
262W - 238L
1,522 Elo+
Solo
Heimdallr
Heimdallr
LuckyKingMO
Heimdallr
Level 159
God Stats
20W - 13L
1,772 SR
Queue Stats
935W - 815L
1,581 Elo+
Solo
Khepri
Khepri
TMANDADDY
Khepri
Level 159
God Stats
1W - 2L
1,314 SR
Queue Stats
81W - 94L
1,486 Elo+
Solo
Jormungandr
Jormungandr
lilmadslayer
Jormungandr
Level 149
God Stats
4W - 6L
1,446 SR
Queue Stats
176W - 147L
1,567 Elo+
Solo
Ra
Ra
slurpy5
Ra
Level 112
God Stats
22W - 14L
1,627 SR
Queue Stats
79W - 57L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
8
0 / 4 / 0
4,987
453
2,815
10,762
5,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
InerHookElite
Sylvanus
8
0 / 2 / 1
4,786
435
3,574
8,638
3,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 3 / 0
6,223
566
4,968
6,182
2,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
0 / 4 / 3
5,359
487
1,991
7,059
2,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
3 / 2 / 0
6,225
566
3,166
5,940
1,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 2
7,794
709
8,635
6,863
3,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
LuckyKingMO
Heimdallr
12
5 / 1 / 0
7,252
659
7,295
5,902
2,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
TMANDADDY
Khepri
10
0 / 0 / 6
6,127
557
2,532
6,628
5,451
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jormungandr
lilmadslayer
Jormungandr
11
1 / 3 / 5
6,005
546
3,221
6,219
2,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
6 / 1 / 1
8,089
735
6,177
5,896
2,024
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
15
15
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tyr
0
4
0
0
L
Sylvanus
InerHookElite
Sylvanus
0
2
1
0.25
W
3
0
2
4
W
Heimdallr
LuckyKingMO
Heimdallr
5
1
0
5
L
2
3
0
0.67
L
0
4
3
0.38
L
3
2
0
1.5
W
Khepri
TMANDADDY
Khepri
0
0
6
3
W
Jormungandr
lilmadslayer
Jormungandr
1
3
5
1.17
W
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,514
Damage
27,860
38,581
Taken
31,508
15,130
Mitigated
15,742
8,880
Healing
11,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
2,815
332
0
2,848
10,762
5,524
0
775
9,340
0
26,572
L
Sylvanus
InerHookElite
Sylvanus
3,574
1,155
306
2,461
8,638
3,457
0
3,949
4,616
15,933
4,692
W
8,635
3,527
0
2,515
6,863
3,656
0
257
6,606
1,076
57,430
W
Heimdallr
LuckyKingMO
Heimdallr
7,295
3,433
0
2,213
5,902
2,256
779
917
4,985
0
52,414
L
4,968
3,003
0
1,927
6,182
2,008
0
4,612
1,510
41,516
3,386
L
1,991
1,038
0
842
7,059
2,356
0
1,678
5,298
0
29,521
L
3,166
1,476
0
496
5,940
1,785
0
764
5,176
0
34,964
W
Khepri
TMANDADDY
Khepri
2,532
362
0
1,332
6,628
5,451
0
2,599
4,029
13,368
2,110
W
Jormungandr
lilmadslayer
Jormungandr
3,221
701
0
1,167
6,219
2,355
429
1,519
4,700
29,675
7,964
W
6,177
683
732
3,462
5,896
2,024
0
2,941
2,955
68,400
722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,580
Gold Earned
35,267
303
Minions Killed
404
0
Camps Cleared
0
1,150,891
Distance Traveled
1,154,578
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,987
453
57
5
0
225,610
1
L
Sylvanus
4,786
435
45
4
0
230,962
2
W
Vamana
7,794
709
107
10
0
234,113
0
W
Heimdallr
7,252
659
83
8
0
198,939
3
L
Sol
6,223
566
84
8
0
200,465
0
L
Mercury
5,359
487
59
5
0
271,979
0
L
Medusa
6,225
566
58
5
0
221,875
4
W
Khepri
6,127
557
24
2
0
236,087
2
W
Jormungandr
6,005
546
69
6
0
230,749
0
W
Ra
8,089
735
121
11
0
254,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role