Player Matchup

Arachne
Arachne
 
Arachne
Level 250
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ganesha
Ganesha
Memesrdreams84
Ganesha
Level 196
God Stats
8W - 5L
1,798 SR
Queue Stats
374W - 337L
1,615 Elo+
Party 1
Jing Wei
Jing Wei
SpaceWolfi07
Jing Wei
Level 185
God Stats
65W - 69L
1,562 SR
Queue Stats
103W - 110L
1,485 Elo+
Party 4
Scylla
Scylla
UnDeadvPony
Scylla
Level 180
God Stats
13W - 22L
1,658 SR
Queue Stats
450W - 416L
1,603 Elo+
Party 1
King Arthur
King Arthur
Viestio
King Arthur
Level 60
God Stats
6W - 5L
1,591 SR
Queue Stats
147W - 137L
1,518 Elo+
Solo
Team Averages
Level 174
1,622 SR
1,544 Elo+

VS

Team Averages
Level 117
1,573 SR
1,587 Elo+
Xing Tian
Xing Tian
GebBushPlsClap
Xing Tian
Level 157
God Stats
4W - 3L
1,671 SR
Queue Stats
70W - 81L
1,541 Elo+
Party 3
Nemesis
Nemesis
MoonlightIX
Nemesis
Level 107
God Stats
3W - 3L
1,456 SR
Queue Stats
152W - 122L
1,593 Elo+
Party 2
Cthulhu
Cthulhu
Sansplayy
Cthulhu
Level 106
God Stats
3W - 1L
1,625 SR
Queue Stats
141W - 118L
1,587 Elo+
Party 2
Jing Wei
Jing Wei
SolUchiha
Jing Wei
Level 68
God Stats
3W - 0L
1,801 SR
Queue Stats
21W - 8L
1,683 Elo+
Party 3
Ra
Ra
Theholyfutures
Ra
Level 146
God Stats
2W - 6L
1,312 SR
Queue Stats
64W - 73L
1,533 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
1 / 2 / 1
4,690
469
879
6,497
1,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

8
0 / 2 / 2
4,961
496
2,181
8,204
4,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
SpaceWolfi07
Jing Wei
8
0 / 5 / 1
4,917
492
3,074
7,338
2,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
10
2 / 3 / 0
5,259
526
2,130
3,934
1,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Viestio
King Arthur
9
1 / 4 / 1
5,496
550
4,217
8,616
4,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
GebBushPlsClap
Xing Tian
10
3 / 1 / 5
6,179
618
6,184
5,675
3,845
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Nemesis
MoonlightIX
Nemesis
12
3 / 0 / 3
6,158
616
3,025
5,538
1,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Sansplayy
Cthulhu
10
3 / 1 / 1
6,358
636
3,795
6,413
4,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jing Wei
SolUchiha
Jing Wei
12
3 / 2 / 4
6,648
665
5,478
4,837
1,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 0 / 3
6,582
658
3,890
2,777
835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
16
16
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
2
1
0.75
W
Xing Tian
GebBushPlsClap
Xing Tian
3
1
5
5.5
L
0
2
2
0.5
W
Nemesis
MoonlightIX
Nemesis
3
0
3
4.5
W
Cthulhu
Sansplayy
Cthulhu
3
1
1
3.5
W
Jing Wei
SolUchiha
Jing Wei
3
2
4
2.5
L
Jing Wei
SpaceWolfi07
Jing Wei
0
5
1
0.1
W
4
0
3
5.5
L
Scylla
2
3
0
0.67
L
King Arthur
Viestio
King Arthur
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,481
Damage
22,372
34,589
Taken
25,240
14,039
Mitigated
12,961
9,441
Healing
11,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
879
586
0
3,473
6,497
1,849
0
1,394
4,867
0
17,889
W
Xing Tian
GebBushPlsClap
Xing Tian
6,184
690
0
1,481
5,675
3,845
0
1,955
3,620
16,907
1,757
L
2,181
623
0
2,154
8,204
4,235
0
2,837
5,235
14,912
0
W
Nemesis
MoonlightIX
Nemesis
3,025
911
0
4,596
5,538
1,724
0
682
4,856
0
44,895
W
Cthulhu
Sansplayy
Cthulhu
3,795
585
0
1,812
6,413
4,987
0
118
6,295
32,104
729
W
Jing Wei
SolUchiha
Jing Wei
5,478
3,588
0
2,188
4,837
1,570
0
908
3,916
0
46,925
L
Jing Wei
SpaceWolfi07
Jing Wei
3,074
1,932
0
1,576
7,338
2,044
0
2,597
4,663
0
29,893
W
3,890
215
429
802
2,777
835
0
886
1,835
41,413
1,092
L
Scylla
2,130
217
0
693
3,934
1,089
0
2,009
1,695
36,521
0
L
King Arthur
Viestio
King Arthur
4,217
993
0
1,545
8,616
4,822
0
3,152
5,051
0
32,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,323
Gold Earned
31,925
276
Minions Killed
351
0
Camps Cleared
0
1,032,369
Distance Traveled
1,054,885
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,690
469
47
5
0
229,528
0
W
Xing Tian
6,179
618
21
2
0
210,734
2
L
Ganesha
4,961
496
4
0
0
202,295
2
W
Nemesis
6,158
616
87
9
0
251,935
1
W
Cthulhu
6,358
636
62
6
0
189,948
0
W
Jing Wei
6,648
665
88
9
0
185,253
3
L
Jing Wei
4,917
492
81
8
0
223,018
1
W
Ra
6,582
658
93
9
0
217,015
0
L
Scylla
5,259
526
83
8
0
187,576
0
L
King Arthur
5,496
550
61
6
0
189,952
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role