Player Matchup

Bellona
Bellona
ArmyofWolvez
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
He Bo
He Bo
GamerOnTheGo
He Bo
Level 33
God Stats
0W - 1L
1,255 SR
Queue Stats
40W - 45L
1,520 Elo+
Party 1
Nu Wa
Nu Wa
Knees7385
Nu Wa
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 1
Horus
Horus
PVMPKN
Horus
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,422 Elo+
Party 1
Hachiman
Hachiman
darrentwin
Hachiman
Level 5
God Stats
0W - 1L
1,255 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 17
1,402 SR
1,488 Elo+

VS

Team Averages
Level 86
1,690 SR
1,571 Elo+
Shiva
Shiva
Ace1761
Shiva
Level 129
God Stats
17W - 17L
1,481 SR
Queue Stats
364W - 318L
1,572 Elo+
Party 3
Discordia
Discordia
DiscordiasGyatt
Discordia
Level 124
God Stats
23W - 8L
1,645 SR
Queue Stats
76W - 58L
1,551 Elo+
Party 2
Medusa
Medusa
DougDimmaCrabs
Medusa
Level 28
God Stats
4W - 1L
1,744 SR
Queue Stats
47W - 26L
1,597 Elo+
Party 3
Cliodhna
Cliodhna
JCMDThe1st
Cliodhna
Level 123
God Stats
2W - 0L
1,886 SR
Queue Stats
60W - 46L
1,566 Elo+
Party 2
Kuzenbo
Kuzenbo
Tyrexingdeezs
Kuzenbo
Level 26
God Stats
22W - 6L
1,691 SR
Queue Stats
41W - 21L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ArmyofWolvez
Bellona
8
0 / 5 / 1
5,080
423
1,709
11,455
8,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
3 / 7 / 0
5,463
455
5,651
9,235
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Nu Wa
Knees7385
Nu Wa
11
0 / 3 / 0
5,982
499
4,889
4,721
1,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
PVMPKN
Horus
6
0 / 6 / 1
4,524
377
1,401
11,566
4,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
darrentwin
Hachiman
9
0 / 7 / 2
5,108
426
1,768
7,330
1,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Ace1761
Shiva
11
2 / 0 / 11
7,460
622
3,601
9,459
8,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Discordia
DiscordiasGyatt
Discordia
12
4 / 0 / 4
7,754
646
3,959
3,329
964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
9 / 1 / 5
8,977
748
11,353
6,488
2,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cliodhna
JCMDThe1st
Cliodhna
14
8 / 1 / 3
8,035
670
8,795
11,097
4,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Kuzenbo
13
5 / 1 / 1
7,723
644
4,577
6,353
5,096
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
52
3
Kills
28
28
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Shiva
Ace1761
Shiva
2
0
11
7.5
L
Bellona
ArmyofWolvez
Bellona
0
5
1
0.1
W
Discordia
DiscordiasGyatt
Discordia
4
0
4
6
W
9
1
5
11.5
L
3
7
0
0.43
W
Cliodhna
JCMDThe1st
Cliodhna
8
1
3
9.5
L
Nu Wa
Knees7385
Nu Wa
0
3
0
0
L
Horus
PVMPKN
Horus
0
6
1
0.08
W
Kuzenbo
5
1
1
5.5
L
Hachiman
darrentwin
Hachiman
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,418
Damage
32,285
44,307
Taken
36,726
19,103
Mitigated
21,116
5,668
Healing
14,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Ace1761
Shiva
3,601
749
808
2,906
9,459
8,692
547
2,645
6,814
0
16,628
L
Bellona
ArmyofWolvez
Bellona
1,709
568
0
1,238
11,455
8,717
0
5,106
6,349
0
21,678
W
Discordia
DiscordiasGyatt
Discordia
3,959
189
0
684
3,329
964
1,245
1,988
1,341
51,145
2,040
W
11,353
5,684
0
798
6,488
2,268
3,034
1,291
5,197
0
72,229
L
5,651
415
0
1,716
9,235
2,174
0
727
8,508
23,634
0
W
Cliodhna
JCMDThe1st
Cliodhna
8,795
1,450
0
8,386
11,097
4,096
0
4,126
6,971
0
66,562
L
Nu Wa
Knees7385
Nu Wa
4,889
318
0
0
4,721
1,513
0
1,553
3,168
47,004
0
L
Horus
PVMPKN
Horus
1,401
1,063
821
1,654
11,566
4,982
0
801
10,765
0
8,538
W
Kuzenbo
4,577
1,266
0
975
6,353
5,096
385
1,000
5,353
37,173
3,701
L
Hachiman
darrentwin
Hachiman
1,768
999
0
239
7,330
1,717
0
0
7,330
0
21,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,157
Gold Earned
39,949
208
Minions Killed
418
0
Camps Cleared
0
1,054,325
Distance Traveled
1,238,312
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,460
622
16
1
0
264,957
6
L
Bellona
5,080
423
35
3
0
193,934
0
W
Discordia
7,754
646
102
9
0
251,947
0
W
Medusa
8,977
748
113
9
0
207,764
2
L
He Bo
5,463
455
38
3
0
222,039
0
W
Cliodhna
8,035
670
126
11
0
280,661
0
L
Nu Wa
5,982
499
84
7
0
219,198
0
L
Horus
4,524
377
11
1
0
219,448
5
W
Kuzenbo
7,723
644
61
5
0
232,983
4
L
Hachiman
5,108
426
40
3
0
199,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role