Player Matchup

Hun Batz
Hun Batz
Eucha Senpai
Hun Batz
Level 137
God Stats
1W - 4L
1,299 SR
Queue Stats
104W - 95L
1,556 Elo+
Party 1
Bakasura
Bakasura
Juicemanjones1
Bakasura
Level 157
God Stats
2W - 4L
1,482 SR
Queue Stats
192W - 174L
1,548 Elo+
Party 1
Horus
Horus
OneofManyrambo3
Horus
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,526 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TM38
Tsukuyomi
Level 136
God Stats
4W - 2L
1,675 SR
Queue Stats
100W - 102L
1,528 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
br0wn5auce
Morgan Le Fay
Level 171
God Stats
1W - 4L
1,187 SR
Queue Stats
82W - 87L
1,540 Elo+
Party 1
Team Averages
Level 151
1,429 SR
1,539 Elo+

VS

Team Averages
Level 142
1,687 SR
1,718 Elo+
Chronos
Chronos
Decaprex
Chronos
Level 158
God Stats
3W - 2L
1,419 SR
Queue Stats
90W - 31L
1,787 Elo+
Party 3
Agni
Agni
Sunfl0werGal
Agni
Level 196
God Stats
4W - 3L
1,580 SR
Queue Stats
294W - 300L
1,600 Elo+
Party 3
Surtr
Surtr
TGStig
Surtr
Level 126
God Stats
6W - 2L
1,712 SR
Queue Stats
240W - 58L
1,863 Elo+
Party 2
Khepri
Khepri
gmartbball
Khepri
Level 158
God Stats
12W - 1L
2,019 SR
Queue Stats
386W - 119L
1,848 Elo+
Party 2
Sylvanus
Sylvanus
juonkill
Sylvanus
Level 74
God Stats
5W - 2L
1,707 SR
Queue Stats
271W - 279L
1,490 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Eucha Senpai
Hun Batz
14
4 / 6 / 4
8,968
897
11,790
10,628
4,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
14
3 / 6 / 3
7,875
788
10,707
12,109
11,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

12
0 / 7 / 4
6,984
698
3,224
19,708
15,466
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tsukuyomi
TM38
Tsukuyomi
11
0 / 8 / 3
6,598
660
5,579
11,169
3,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morgan Le Fay
br0wn5auce
Morgan Le Fay
15
2 / 6 / 5
8,418
842
11,653
11,832
3,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Decaprex
Chronos
17
13 / 2 / 12
10,346
1,035
21,265
10,642
5,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
6 / 2 / 17
9,472
947
11,831
6,071
2,852
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
TGStig
Surtr
15
7 / 2 / 18
9,461
946
11,968
14,245
16,350
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
gmartbball
Khepri
16
3 / 2 / 21
9,852
985
6,362
12,890
11,603
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
juonkill
Sylvanus
14
3 / 1 / 18
9,092
909
4,768
11,817
14,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
118
9
Kills
32
33
Deaths
9
19
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Chronos
Decaprex
Chronos
13
2
12
9.5
L
Hun Batz
Eucha Senpai
Hun Batz
4
6
4
1
L
Bakasura
3
6
3
0.75
L
0
7
4
0.29
W
6
2
17
7.25
W
Surtr
TGStig
Surtr
7
2
18
8
L
Tsukuyomi
TM38
Tsukuyomi
0
8
3
0.19
L
Morgan Le Fay
br0wn5auce
Morgan Le Fay
2
6
5
0.75
W
Khepri
gmartbball
Khepri
3
2
21
6.75
W
Sylvanus
juonkill
Sylvanus
3
1
18
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,953
Damage
56,194
65,446
Taken
55,665
38,089
Mitigated
51,084
14,580
Healing
19,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Decaprex
Chronos
21,265
11,673
618
1,830
10,642
5,551
2,493
1,850
7,818
37,692
241
L
Hun Batz
Eucha Senpai
Hun Batz
11,790
1,392
189
1,659
10,628
4,010
0
7,783
2,845
0
24,853
L
Bakasura
10,707
4,985
377
1,633
12,109
11,122
0
7,269
4,840
0
9,425
L
3,224
1,966
2,222
4,935
19,708
15,466
0
13,832
5,876
0
7,683
W
11,831
1,214
0
692
6,071
2,852
709
496
5,132
26,983
0
W
Surtr
TGStig
Surtr
11,968
2,738
1,231
1,803
14,245
16,350
682
3,898
8,859
782
18,399
L
Tsukuyomi
TM38
Tsukuyomi
5,579
984
125
907
11,169
3,689
0
7,298
3,871
0
13,895
L
Morgan Le Fay
br0wn5auce
Morgan Le Fay
11,653
395
401
2,132
11,832
3,802
52
8,209
3,623
26,079
0
W
Khepri
gmartbball
Khepri
6,362
491
4,136
2,964
12,890
11,603
225
2,498
9,178
13,929
1,983
W
Sylvanus
juonkill
Sylvanus
4,768
1,183
3,915
2,617
11,817
14,728
881
2,911
8,394
8,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,843
Gold Earned
48,223
117
Minions Killed
124
0
Camps Cleared
0
778,830
Distance Traveled
930,917
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,346
1,035
42
4
0
192,437
0
L
Hun Batz
8,968
897
25
3
0
151,985
0
L
Bakasura
7,875
788
31
3
0
172,028
0
L
Horus
6,984
698
6
1
0
163,363
0
W
Agni
9,472
947
34
3
0
177,537
0
W
Surtr
9,461
946
26
3
0
191,664
0
L
Tsukuyomi
6,598
660
18
2
0
146,040
0
L
Morgan Le Fay
8,418
842
37
4
0
145,414
0
W
Khepri
9,852
985
13
1
0
202,564
0
W
Sylvanus
9,092
909
9
1
0
166,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role