Player Matchup

Ne Zha
Ne Zha
BearFlojo
Ne Zha
Level 97
God Stats
2W - 6L
1,295 SR
Queue Stats
240W - 239L
1,453 Elo+
Party 1
Ravana
Ravana
Sloth5565834
Ravana
Level 75
God Stats
3W - 1L
1,624 SR
Queue Stats
281W - 303L
1,426 Elo+
Party 1
Nu Wa
Nu Wa
SuperiorCloaker
Nu Wa
Level 127
God Stats
17W - 5L
1,766 SR
Queue Stats
199W - 202L
1,474 Elo+
Party 1
Ymir
Ymir
Uakhornet750
Ymir
Level 173
God Stats
16W - 11L
1,555 SR
Queue Stats
131W - 149L
1,479 Elo+
Party 2
Apollo
Apollo
turdhurler5
Apollo
Level 146
God Stats
1W - 1L
1,283 SR
Queue Stats
3W - 5L
1,306 Elo+
Party 2
Team Averages
Level 124
1,505 SR
1,427 Elo+

VS

Team Averages
Level 126
1,592 SR
1,463 Elo+
Gilgamesh
Gilgamesh
BryanSanz
Gilgamesh
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 55L
1,386 Elo+
Solo
Sol
Sol
SxFxlcon
Sol
Level 129
God Stats
5W - 5L
1,537 SR
Queue Stats
306W - 310L
1,461 Elo+
Solo
Loki
Loki
darkmare89_ttv
Loki
Level 160
God Stats
14W - 17L
1,445 SR
Queue Stats
319W - 317L
1,472 Elo+
Solo
Artemis
Artemis
lokonox123
Artemis
Level 100
God Stats
12W - 4L
1,739 SR
Queue Stats
102W - 90L
1,506 Elo+
Party 3
Geb
Geb
silfi330
Geb
Level 100
God Stats
13W - 7L
1,739 SR
Queue Stats
93W - 82L
1,487 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BearFlojo
Ne Zha
15
5 / 0 / 6
8,701
544
7,172
8,633
3,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ravana
13
1 / 1 / 2
7,924
495
4,863
7,635
6,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

16
3 / 3 / 5
9,533
596
16,510
8,635
2,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 3 / 3
8,080
505
3,963
15,835
12,286
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Apollo
15
4 / 2 / 4
9,797
612
5,038
7,054
2,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BryanSanz
Gilgamesh
15
1 / 1 / 1
9,017
564
6,204
13,916
8,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 3 / 0
7,194
450
2,300
7,366
1,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
5 / 4 / 1
8,192
512
5,130
13,330
3,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Artemis
lokonox123
Artemis
14
1 / 3 / 5
7,698
481
7,446
9,235
2,617
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 4 / 4
7,570
473
5,160
14,500
9,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
15
Kills
9
9
Deaths
15
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
BearFlojo
Ne Zha
5
0
6
8
L
Gilgamesh
BryanSanz
Gilgamesh
1
1
1
1.5
W
Ravana
1
1
2
2
W
3
3
5
1.83
L
0
3
0
0
W
2
3
3
1.17
L
5
4
1
1.38
L
Artemis
lokonox123
Artemis
1
3
5
1.17
L
2
4
4
1
W
Apollo
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,546
Damage
26,240
47,792
Taken
58,347
27,427
Mitigated
26,346
10,343
Healing
10,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
BearFlojo
Ne Zha
7,172
2,253
0
2,951
8,633
3,449
0
1,164
7,430
0
69,574
L
Gilgamesh
BryanSanz
Gilgamesh
6,204
2,290
0
1,106
13,916
8,653
735
4,111
9,061
0
62,931
W
Ravana
4,863
1,890
0
2,474
7,635
6,464
0
224
7,118
0
48,676
W
16,510
2,945
0
610
8,635
2,929
753
1,917
6,581
77,905
0
L
2,300
326
0
1,460
7,366
1,691
0
2,997
4,044
39,297
1,810
W
3,963
701
0
1,899
15,835
12,286
84
3,174
12,615
33,468
0
L
5,130
1,348
0
1,732
13,330
3,948
0
4,122
8,885
0
49,976
L
Artemis
lokonox123
Artemis
7,446
2,636
0
3,447
9,235
2,617
0
3,404
5,640
0
51,915
L
5,160
1,499
0
2,555
14,500
9,437
0
4,548
9,631
28,036
958
W
Apollo
5,038
3,043
0
2,409
7,054
2,299
2,428
807
6,247
0
74,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,035
Gold Earned
39,671
494
Minions Killed
390
0
Camps Cleared
0
1,581,587
Distance Traveled
1,468,667
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,701
544
111
7
0
363,285
0
L
Gilgamesh
9,017
564
102
6
0
272,783
1
W
Ravana
7,924
495
75
5
0
327,541
1
W
Nu Wa
9,533
596
128
8
0
284,066
0
L
Sol
7,194
450
86
5
0
240,320
2
W
Ymir
8,080
505
40
3
0
312,828
4
L
Loki
8,192
512
83
5
0
330,558
9
L
Artemis
7,698
481
80
5
0
312,665
0
L
Geb
7,570
473
39
2
0
312,341
0
W
Apollo
9,797
612
140
9
0
293,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role