Player Matchup

Ra
Ra
MyrForceOne
Ra
Level 120
God Stats
6W - 5L
1,566 SR
Queue Stats
34W - 18L
1,679 Elo+
Party 1
Raijin
Raijin
Qawstg
Raijin
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,527 Elo+
Solo
Bacchus
Bacchus
Styxthefallen
Bacchus
Level 152
God Stats
1W - 1L
1,771 SR
Queue Stats
51W - 40L
1,552 Elo+
Party 1
Bakasura
Bakasura
papotemalote01
Bakasura
Level 49
God Stats
0W - 2L
1,215 SR
Queue Stats
152W - 164L
1,508 Elo+
Solo
Ne Zha
Ne Zha
truecherypopper
Ne Zha
Level 115
God Stats
1W - 3L
1,521 SR
Queue Stats
73W - 63L
1,561 Elo+
Party 1
Team Averages
Level 104
1,515 SR
1,565 Elo+

VS

Team Averages
Level 81
1,499 SR
1,559 Elo+
Olorun
Olorun
BuckrayTFM
Olorun
Level 84
God Stats
1W - 1L
1,248 SR
Queue Stats
179W - 151L
1,604 Elo+
Solo
Agni
Agni
ElderCheeto
Agni
Level 66
God Stats
7W - 2L
1,735 SR
Queue Stats
241W - 229L
1,575 Elo+
Party 2
Medusa
Medusa
Kurozai
Medusa
Level 66
God Stats
5W - 9L
1,452 SR
Queue Stats
311W - 330L
1,555 Elo+
Party 2
Geb
Geb
SpartanDiver_117
Geb
Level 66
God Stats
67W - 54L
1,559 SR
Queue Stats
336W - 342L
1,516 Elo+
Solo
Ullr
Ullr
yddaDaddy
Ullr
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 41L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,647
1,108
1,022
2,546
885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Raijin
Qawstg
Raijin
12
1 / 1 / 3
6,901
1,150
5,104
5,360
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
11
1 / 1 / 2
6,986
1,164
2,931
4,245
4,410
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
11
1 / 3 / 0
6,137
1,023
1,505
2,769
1,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 2 / 2
6,891
1,149
3,702
3,670
1,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

323

VS

Team 2 Tickets

345

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BuckrayTFM
Olorun
12
1 / 2 / 6
7,011
1,169
4,108
5,400
1,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 0 / 4
6,810
1,135
4,406
2,065
494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Kurozai
Medusa
12
1 / 1 / 7
7,286
1,214
2,521
2,844
726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 0 / 6
6,987
1,165
3,025
1,279
662
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ullr
12
4 / 1 / 3
7,535
1,256
2,467
4,228
1,142
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
4
Kills
9
9
Deaths
4
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Olorun
BuckrayTFM
Olorun
1
2
6
2
W
1
0
4
3
W
Medusa
Kurozai
Medusa
1
1
7
4.5
L
0
2
1
0.25
L
Raijin
Qawstg
Raijin
1
1
3
2.5
W
2
0
6
5
L
Bacchus
1
1
2
2
L
Bakasura
1
3
0
0.33
L
1
2
2
1
W
Ullr
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,264
Damage
16,527
18,590
Taken
15,816
9,441
Mitigated
4,508
1,291
Healing
1,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
BuckrayTFM
Olorun
4,108
1,854
234
889
5,400
1,484
0
3,851
1,369
19,572
1,045
W
4,406
286
0
258
2,065
494
0
883
1,037
16,142
295
W
Medusa
Kurozai
Medusa
2,521
872
0
250
2,844
726
0
1,075
1,565
0
11,916
L
1,022
100
274
270
2,546
885
0
1,341
1,205
20,091
0
L
Raijin
Qawstg
Raijin
5,104
329
0
93
5,360
1,667
0
4,261
1,099
19,427
0
W
3,025
92
0
117
1,279
662
0
346
816
7,321
688
L
Bacchus
2,931
126
0
438
4,245
4,410
0
3,327
918
3,817
0
L
Bakasura
1,505
922
0
17
2,769
1,195
0
980
1,789
0
2,046
L
3,702
242
0
199
3,670
1,284
0
1,247
2,423
0
14,844
W
Ullr
2,467
712
0
196
4,228
1,142
0
2,225
1,825
0
14,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,562
Gold Earned
35,629
130
Minions Killed
139
3
Camps Cleared
9
530,612
Distance Traveled
596,065
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,011
1,169
40
7
1
106,036
0
W
Agni
6,810
1,135
33
6
2
114,366
0
W
Medusa
7,286
1,214
18
3
4
138,464
0
L
Ra
6,647
1,108
63
11
2
113,971
0
L
Raijin
6,901
1,150
37
6
0
123,275
0
W
Geb
6,987
1,165
9
2
0
127,396
0
L
Bacchus
6,986
1,164
1
0
0
133,834
0
L
Bakasura
6,137
1,023
1
0
1
36,907
0
L
Ne Zha
6,891
1,149
28
5
0
122,625
0
W
Ullr
7,535
1,256
39
7
2
109,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role