Player Matchup

Odin
Odin
Chimerathe5th
Odin
Level 162
God Stats
2W - 1L
1,839 SR
Queue Stats
150W - 140L
1,523 Elo+
Solo
Zhong Kui
Zhong Kui
SheMoansTonii
Zhong Kui
Level 108
God Stats
7W - 7L
1,725 SR
Queue Stats
100W - 77L
1,538 Elo+
Solo
Anhur
Anhur
TheRealMeta
Anhur
Level 156
God Stats
5W - 6L
1,467 SR
Queue Stats
166W - 165L
1,428 Elo+
Party 1
Hou Yi
Hou Yi
indigoNocturnal
Hou Yi
Level 121
God Stats
1W - 3L
1,441 SR
Queue Stats
10W - 17L
1,373 Elo+
Solo
Ymir
Ymir
sagecoder
Ymir
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 159L
1,426 Elo+
Party 1
Team Averages
Level 134
1,594 SR
1,458 Elo+

VS

Team Averages
Level 157
1,513 SR
1,450 Elo+
Nu Wa
Nu Wa
ChocoMacho_00
Nu Wa
Level 155
God Stats
23W - 20L
1,463 SR
Queue Stats
318W - 303L
1,395 Elo+
Solo
Danzaburou
Danzaburou
Deso Dopp
Danzaburou
Level 124
God Stats
18W - 18L
1,545 SR
Queue Stats
141W - 187L
1,424 Elo+
Party 2
Ishtar
Ishtar
Praetorian ND
Ishtar
Level 182
God Stats
7W - 11L
1,459 SR
Queue Stats
153W - 201L
1,425 Elo+
Party 2
Bakasura
Bakasura
TSGH Ez
Bakasura
Level 126
God Stats
13W - 12L
1,584 SR
Queue Stats
200W - 260L
1,473 Elo+
Party 2
Hades
Hades
smokesignals6
Hades
Level 197
God Stats
23W - 23L
1,516 SR
Queue Stats
349W - 334L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,161
616
1,211
8,347
4,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zhong Kui
SheMoansTonii
Zhong Kui
9
2 / 3 / 0
5,534
553
5,658
8,033
4,527
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 3 / 0
6,126
613
3,581
9,475
3,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

9
0 / 2 / 0
4,894
489
1,958
6,565
1,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
7
0 / 6 / 0
4,779
478
3,750
10,459
5,830
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 2
5,768
577
6,836
2,377
621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Deso Dopp
Danzaburou
12
6 / 0 / 3
6,591
659
4,338
6,858
4,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

12
3 / 0 / 3
6,501
650
5,816
4,082
1,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
TSGH Ez
Bakasura
11
3 / 1 / 4
6,015
602
7,256
9,912
2,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 2 / 3
5,785
579
5,629
7,490
3,888
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
3
Kills
15
15
Deaths
3
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
0
0
2
1
W
Danzaburou
Deso Dopp
Danzaburou
6
0
3
7.5
W
3
0
3
4.5
L
Zhong Kui
SheMoansTonii
Zhong Kui
2
3
0
0.67
W
Bakasura
TSGH Ez
Bakasura
3
1
4
5
L
1
3
0
0.33
L
0
2
0
0
L
Ymir
0
6
0
0
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,158
Damage
29,875
42,879
Taken
30,719
19,066
Mitigated
12,817
10,550
Healing
14,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,211
289
0
1,140
8,347
4,276
0
4,192
3,285
0
44,372
W
6,836
3,144
0
500
2,377
621
0
0
2,229
35,043
811
W
Danzaburou
Deso Dopp
Danzaburou
4,338
1,280
0
1,497
6,858
4,172
0
2,892
3,966
0
38,169
W
5,816
4,090
0
2,967
4,082
1,267
0
901
3,181
0
43,007
L
Zhong Kui
SheMoansTonii
Zhong Kui
5,658
536
0
2,941
8,033
4,527
0
2,834
4,712
34,916
0
W
Bakasura
TSGH Ez
Bakasura
7,256
4,154
0
4,871
9,912
2,869
12
1,631
8,241
0
38,244
L
3,581
1,663
0
1,931
9,475
3,102
0
2,260
7,010
0
58,974
L
1,958
979
0
2,704
6,565
1,331
0
399
6,078
0
30,989
L
Ymir
3,750
522
0
1,834
10,459
5,830
0
1,637
7,950
18,235
0
W
5,629
606
100
4,203
7,490
3,888
0
3,984
3,506
31,611
677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,494
Gold Earned
30,660
345
Minions Killed
335
0
Camps Cleared
0
953,796
Distance Traveled
1,005,006
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,161
616
97
10
0
187,544
0
W
Nu Wa
5,768
577
76
8
0
190,745
0
W
Danzaburou
6,591
659
65
7
0
200,213
0
W
Ishtar
6,501
650
77
8
0
183,686
0
L
Zhong Kui
5,534
553
55
6
0
177,230
0
W
Bakasura
6,015
602
73
7
0
244,209
0
L
Anhur
6,126
613
109
11
0
199,425
0
L
Hou Yi
4,894
489
58
6
0
191,847
6
L
Ymir
4,779
478
26
3
0
197,750
2
W
Hades
5,785
579
44
4
0
186,153
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role