Player Matchup

Hercules
Hercules
 
Hercules
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Poor Noobs
Susano
Level 154
God Stats
2W - 0L
1,793 SR
Queue Stats
33W - 23L
1,572 Elo+
Party 2
Sylvanus
Sylvanus
PoorScrubs
Sylvanus
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 17L
1,577 Elo+
Party 2
Bakasura
Bakasura
Suhk Suhm
Bakasura
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 28L
1,584 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TwilightSpunkle
Ah Muzen Cab
Level 157
God Stats
3W - 1L
1,552 SR
Queue Stats
235W - 191L
1,569 Elo+
Party 1
Team Averages
Level 140
1,569 SR
1,560 Elo+

VS

Team Averages
Level 116
1,512 SR
1,516 Elo+
Chronos
Chronos
Bendejo
Chronos
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 51L
1,518 Elo+
Party 3
Merlin
Merlin
Jaimeezy
Merlin
Level 109
God Stats
2W - 2L
1,435 SR
Queue Stats
39W - 36L
1,513 Elo+
Party 3
Apollo
Apollo
Saidit
Apollo
Level 159
God Stats
1W - 2L
1,688 SR
Queue Stats
100W - 101L
1,535 Elo+
Solo
Horus
Horus
YoureAWholeDonut
Horus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,437 Elo+
Solo
Kuzenbo
Kuzenbo
crobb707
Kuzenbo
Level 139
God Stats
4W - 6L
1,436 SR
Queue Stats
95W - 92L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
3 / 2 / 12
8,316
832
10,713
17,571
16,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Susano
Poor Noobs
Susano
14
2 / 1 / 13
7,964
796
9,477
9,902
4,094
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sylvanus
PoorScrubs
Sylvanus
14
1 / 1 / 13
8,464
846
6,350
10,377
9,821
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bakasura
Suhk Suhm
Bakasura
15
7 / 2 / 9
9,391
939
4,590
14,647
11,480
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
TwilightSpunkle
Ah Muzen Cab
15
7 / 1 / 10
9,507
951
14,449
8,164
4,205
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Bendejo
Chronos
14
3 / 6 / 2
8,077
808
8,493
10,522
4,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Merlin
Jaimeezy
Merlin
14
1 / 3 / 4
7,576
758
9,860
5,039
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Saidit
Apollo
13
1 / 3 / 3
7,083
708
6,949
8,588
3,970
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 4 / 5
7,161
716
6,697
13,331
14,937
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Kuzenbo
crobb707
Kuzenbo
14
1 / 4 / 4
7,927
793
10,019
10,735
14,706
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
25
20
Kills
7
7
Deaths
20
57
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
2
12
4.5
L
Chronos
Bendejo
Chronos
3
6
2
0.67
L
Merlin
Jaimeezy
Merlin
1
3
4
1
W
Susano
Poor Noobs
Susano
2
1
13
8.5
W
Sylvanus
PoorScrubs
Sylvanus
1
1
13
7.5
L
Apollo
Saidit
Apollo
1
3
3
0.83
W
Bakasura
Suhk Suhm
Bakasura
7
2
9
5.75
W
Ah Muzen Cab
TwilightSpunkle
Ah Muzen Cab
7
1
10
12
L
1
4
5
0.88
L
Kuzenbo
crobb707
Kuzenbo
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,579
Damage
42,018
60,661
Taken
48,215
45,776
Mitigated
39,969
32,519
Healing
15,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,713
1,037
563
6,402
17,571
16,176
14
8,751
8,820
0
19,592
L
Chronos
Bendejo
Chronos
8,493
2,806
773
1,744
10,522
4,424
0
879
9,141
19,064
197
L
Merlin
Jaimeezy
Merlin
9,860
516
832
108
5,039
1,932
0
444
4,562
28,451
0
W
Susano
Poor Noobs
Susano
9,477
1,417
934
2,504
9,902
4,094
0
4,160
5,742
0
21,769
W
Sylvanus
PoorScrubs
Sylvanus
6,350
850
7,883
5,242
10,377
9,821
43
5,415
4,962
14,230
0
L
Apollo
Saidit
Apollo
6,949
4,708
50
2,013
8,588
3,970
0
656
7,778
0
14,743
W
Bakasura
Suhk Suhm
Bakasura
4,590
2,392
270
5,616
14,647
11,480
0
7,093
7,554
0
7,223
W
Ah Muzen Cab
TwilightSpunkle
Ah Muzen Cab
14,449
2,205
300
2,805
8,164
4,205
0
2,082
6,082
0
37,487
L
6,697
2,425
3,092
5,720
13,331
14,937
0
2,217
10,112
0
9,757
L
Kuzenbo
crobb707
Kuzenbo
10,019
2,967
408
1,203
10,735
14,706
0
2,154
8,017
13,200
1,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,642
Gold Earned
37,824
147
Minions Killed
125
0
Camps Cleared
0
1,048,617
Distance Traveled
952,355
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,316
832
27
3
0
211,243
0
L
Chronos
8,077
808
36
4
0
179,332
0
L
Merlin
7,576
758
38
4
0
196,622
0
W
Susano
7,964
796
40
4
0
231,078
0
W
Sylvanus
8,464
846
22
2
0
206,178
0
L
Apollo
7,083
708
34
3
0
184,094
0
W
Bakasura
9,391
939
20
2
0
197,736
0
W
Ah Muzen Cab
9,507
951
38
4
0
202,382
0
L
Horus
7,161
716
8
1
0
184,997
0
L
Kuzenbo
7,927
793
9
1
0
207,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role