Player Matchup

Cthulhu
Cthulhu
Aq Iconic
Cthulhu
Level 153
God Stats
16W - 14L
1,586 SR
Queue Stats
82W - 96L
1,475 Elo+
Party 2
Bacchus
Bacchus
Aq PAXLegionary
Bacchus
Level 129
God Stats
5W - 4L
1,513 SR
Queue Stats
32W - 61L
1,386 Elo+
Party 2
Danzaburou
Danzaburou
Aq Savage
Danzaburou
Level 129
God Stats
1W - 0L
1,167 SR
Queue Stats
37W - 69L
1,363 Elo+
Party 2
Zhong Kui
Zhong Kui
Dugares
Zhong Kui
Level 163
God Stats
4W - 2L
1,505 SR
Queue Stats
90W - 77L
1,486 Elo+
Party 3
Mulan
Mulan
crabmonster132
Mulan
Level 159
God Stats
1W - 1L
1,675 SR
Queue Stats
72W - 58L
1,537 Elo+
Party 3
Team Averages
Level 147
1,489 SR
1,449 Elo+

VS

Team Averages
Level 113
1,572 SR
1,521 Elo+
Apollo
Apollo
 
Apollo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Tsukuyomi
Tsukuyomi
AGMAN80
Tsukuyomi
Level 128
God Stats
19W - 18L
1,606 SR
Queue Stats
254W - 232L
1,549 Elo+
Party 1
Nut
Nut
Flainked33
Nut
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 139L
1,540 Elo+
Solo
Atlas
Atlas
Lord_Abaddon87
Atlas
Level 112
God Stats
5W - 3L
1,691 SR
Queue Stats
86W - 106L
1,448 Elo+
Party 4
Ra
Ra
namechanged8544
Ra
Level 102
God Stats
25W - 32L
1,563 SR
Queue Stats
293W - 272L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aq Iconic
Cthulhu
13
6 / 0 / 1
7,866
787
4,302
6,767
5,265
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
4 / 0 / 6
6,690
669
5,444
8,140
7,428
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Danzaburou
Aq Savage
Danzaburou
11
3 / 2 / 5
6,884
688
4,546
5,946
1,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Dugares
Zhong Kui
12
5 / 1 / 3
7,351
735
5,389
5,566
3,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

14
7 / 1 / 9
7,508
751
9,014
9,715
4,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
1 / 4 / 2
5,225
523
2,472
6,774
2,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
AGMAN80
Tsukuyomi
9
1 / 6 / 1
5,794
579
3,535
8,653
3,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

9
0 / 6 / 3
5,054
505
3,420
9,307
2,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
0 / 4 / 3
4,703
470
5,083
8,384
5,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 5 / 0
6,342
634
3,353
6,264
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
25
Kills
4
4
Deaths
25
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
4
2
0.5
L
Tsukuyomi
AGMAN80
Tsukuyomi
1
6
1
0.25
W
Cthulhu
Aq Iconic
Cthulhu
6
0
1
6.5
W
4
0
6
7
W
Danzaburou
Aq Savage
Danzaburou
3
2
5
2.75
W
Zhong Kui
Dugares
Zhong Kui
5
1
3
6.5
L
0
6
3
0.25
L
0
4
3
0.38
W
7
1
9
11.5
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,695
Damage
17,863
36,134
Taken
39,382
22,554
Mitigated
14,998
17,260
Healing
6,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
2,472
1,310
0
966
6,774
2,092
0
2,326
4,448
0
22,223
L
Tsukuyomi
AGMAN80
Tsukuyomi
3,535
468
0
1,736
8,653
3,260
0
3,879
4,774
0
24,097
W
Cthulhu
Aq Iconic
Cthulhu
4,302
162
0
2,570
6,767
5,265
0
712
5,786
45,959
949
W
5,444
747
0
3,132
8,140
7,428
0
2,098
5,914
13,042
1,005
W
Danzaburou
Aq Savage
Danzaburou
4,546
1,050
0
1,355
5,946
1,719
1,782
2,026
3,846
0
36,713
W
Zhong Kui
Dugares
Zhong Kui
5,389
1,010
0
3,649
5,566
3,782
432
1,056
4,190
48,692
906
L
3,420
2,308
0
1,816
9,307
2,610
0
2,950
6,357
0
29,097
L
5,083
1,946
0
827
8,384
5,056
0
2,892
5,492
19,140
0
W
9,014
1,410
0
6,554
9,715
4,360
257
1,897
7,515
0
54,700
L
3,353
332
134
1,209
6,264
1,980
0
2,429
3,835
34,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,299
Gold Earned
27,118
387
Minions Killed
228
0
Camps Cleared
0
1,099,753
Distance Traveled
929,734
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,225
523
37
4
0
201,210
0
L
Tsukuyomi
5,794
579
38
4
0
150,465
0
W
Cthulhu
7,866
787
96
10
0
184,930
0
W
Bacchus
6,690
669
9
1
0
227,627
0
W
Danzaburou
6,884
688
72
7
0
200,287
0
W
Zhong Kui
7,351
735
96
10
0
230,206
0
L
Nut
5,054
505
53
5
0
192,343
0
L
Atlas
4,703
470
28
3
0
202,996
0
W
Mulan
7,508
751
114
11
0
256,703
0
L
Ra
6,342
634
72
7
0
182,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role