Player Matchup

Anubis
Anubis
 
Anubis
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Ghomita
Sobek
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 53L
1,496 Elo+
Solo
Bacchus
Bacchus
MercyFool
Bacchus
Level 100
God Stats
3W - 1L
1,726 SR
Queue Stats
33W - 38L
1,535 Elo+
Party 2
Thor
Thor
Zacktion
Thor
Level 131
God Stats
2W - 3L
1,352 SR
Queue Stats
48W - 49L
1,554 Elo+
Party 2
Chronos
Chronos
thekingmerlin
Chronos
Level 159
God Stats
2W - 2L
1,595 SR
Queue Stats
86W - 83L
1,580 Elo+
Party 2
Team Averages
Level 130
1,534 SR
1,533 Elo+

VS

Team Averages
Level 144
1,636 SR
1,525 Elo+
Eset
Eset
 
Eset
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
MaseFace51811
Mercury
Level 101
God Stats
8W - 2L
1,750 SR
Queue Stats
85W - 71L
1,569 Elo+
Party 1
Danzaburou
Danzaburou
UltimaL33T
Danzaburou
Level 152
God Stats
2W - 1L
1,805 SR
Queue Stats
60W - 62L
1,495 Elo+
Party 1
Fafnir
Fafnir
agodlypeanut
Fafnir
Level 163
God Stats
11W - 7L
1,519 SR
Queue Stats
229W - 206L
1,552 Elo+
Party 1
King Arthur
King Arthur
dja336
King Arthur
Level 146
God Stats
4W - 1L
1,606 SR
Queue Stats
20W - 22L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 3 / 5
6,943
631
7,270
6,885
2,888
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Ghomita
Sobek
8
0 / 3 / 0
5,007
455
3,244
8,209
4,798
Bacchus
MercyFool
Bacchus
9
1 / 4 / 1
5,483
498
3,478
8,222
7,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
12
3 / 2 / 5
6,723
611
4,538
9,077
3,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
11
3 / 5 / 0
6,641
604
4,925
6,772
2,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
12
2 / 5 / 1
7,145
650
3,428
6,030
1,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
12
3 / 2 / 3
6,771
616
4,027
8,573
2,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
UltimaL33T
Danzaburou
13
7 / 2 / 2
7,628
693
6,521
7,809
1,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
11
2 / 2 / 7
7,365
670
5,056
9,272
8,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
dja336
King Arthur
12
2 / 0 / 2
7,233
658
5,787
9,572
5,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
31
11
Kills
16
17
Deaths
11
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
3
5
2.17
W
Eset
 
Eset
2
5
1
0.5
L
Sobek
Ghomita
Sobek
0
3
0
0
W
Mercury
3
2
3
2.25
L
Bacchus
MercyFool
Bacchus
1
4
1
0.38
W
Danzaburou
UltimaL33T
Danzaburou
7
2
2
4
L
Thor
3
2
5
2.75
W
Fafnir
2
2
7
2.75
W
King Arthur
dja336
King Arthur
2
0
2
3
L
Chronos
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,455
Damage
24,819
39,165
Taken
41,256
20,776
Mitigated
18,794
11,471
Healing
9,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
7,270
566
0
2,860
6,885
2,888
0
2,785
4,100
39,930
496
W
Eset
 
Eset
3,428
110
268
301
6,030
1,254
805
2,827
3,123
32,803
36
L
Sobek
Ghomita
Sobek
3,244
241
0
3,461
8,209
4,798
0
0
8,209
19,517
1,707
W
Mercury
4,027
1,410
0
200
8,573
2,845
284
2,896
5,677
0
49,798
L
Bacchus
MercyFool
Bacchus
3,478
541
0
2,128
8,222
7,666
0
2,380
5,842
13,531
0
W
Danzaburou
UltimaL33T
Danzaburou
6,521
2,502
0
3,351
7,809
1,579
552
5,253
2,312
0
46,778
L
Thor
4,538
1,374
0
2,122
9,077
3,164
0
965
8,112
0
36,917
W
Fafnir
5,056
1,806
0
2,668
9,272
8,113
388
4,000
5,120
21,227
2,531
W
King Arthur
dja336
King Arthur
5,787
498
0
3,018
9,572
5,003
62
2,811
6,292
0
46,639
L
Chronos
4,925
2,032
0
900
6,772
2,260
0
2,210
4,562
45,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,797
Gold Earned
36,142
290
Minions Killed
348
0
Camps Cleared
0
1,068,865
Distance Traveled
1,232,925
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,943
631
83
8
0
207,229
0
W
Eset
7,145
650
64
6
0
224,477
0
L
Sobek
5,007
455
37
3
0
155,641
0
W
Mercury
6,771
616
83
8
0
286,223
0
L
Bacchus
5,483
498
14
1
0
242,334
5
W
Danzaburou
7,628
693
87
8
0
223,955
0
L
Thor
6,723
611
59
5
0
251,709
0
W
Fafnir
7,365
670
37
3
0
247,765
2
W
King Arthur
7,233
658
77
7
0
250,505
0
L
Chronos
6,641
604
97
9
0
211,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role