Player Matchup

Hel
Hel
 
Hel
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
DC_ASSASIN_01
Ao Kuang
Level 87
God Stats
4W - 4L
1,575 SR
Queue Stats
149W - 136L
1,565 Elo+
Solo
Tsukuyomi
Tsukuyomi
Oreo_pit1993
Tsukuyomi
Level 103
God Stats
1W - 1L
1,322 SR
Queue Stats
69W - 65L
1,536 Elo+
Solo
Aphrodite
Aphrodite
XxKingDomainxX
Aphrodite
Level 126
God Stats
44W - 52L
1,410 SR
Queue Stats
399W - 416L
1,472 Elo+
Solo
Team Averages
Level 123
1,462 SR
1,515 Elo+

VS

Team Averages
Level 125
1,623 SR
1,548 Elo+
Cthulhu
Cthulhu
Das_Hamma
Cthulhu
Level 127
God Stats
8W - 8L
1,614 SR
Queue Stats
162W - 151L
1,472 Elo+
Party 1
Scylla
Scylla
Mpv7
Scylla
Level 124
God Stats
4W - 4L
1,767 SR
Queue Stats
118W - 89L
1,622 Elo+
Party 2
Nemesis
Nemesis
QU4NTUMAspectz
Nemesis
Level 101
God Stats
52W - 33L
1,666 SR
Queue Stats
142W - 120L
1,611 Elo+
Party 2
Medusa
Medusa
WYLIESAGEOTE
Medusa
Level 124
God Stats
16W - 7L
1,569 SR
Queue Stats
181W - 180L
1,566 Elo+
Solo
Mercury
Mercury
beaudaathlete
Mercury
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 145L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
1 / 2 / 4
6,302
630
6,388
7,525
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Neith
 
Neith
11
2 / 1 / 1
6,270
627
5,096
6,011
1,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
DC_ASSASIN_01
Ao Kuang
12
5 / 1 / 0
7,430
743
3,872
8,110
3,932
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tsukuyomi
Oreo_pit1993
Tsukuyomi
12
4 / 2 / 1
6,389
639
3,832
8,436
2,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Aphrodite
XxKingDomainxX
Aphrodite
11
1 / 0 / 4
6,349
635
2,535
6,670
2,691
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Das_Hamma
Cthulhu
9
0 / 2 / 1
4,643
464
3,460
8,325
4,906
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Scylla
Mpv7
Scylla
10
4 / 3 / 2
5,834
583
3,870
5,699
1,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 4
6,354
635
6,824
6,726
2,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
11
0 / 1 / 0
5,202
520
3,268
4,484
1,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
8
0 / 6 / 0
4,598
460
1,507
8,719
3,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
13
Kills
6
6
Deaths
13
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
2
4
1.5
W
Neith
 
Neith
2
1
1
2.5
W
Ao Kuang
DC_ASSASIN_01
Ao Kuang
5
1
0
5
L
Cthulhu
Das_Hamma
Cthulhu
0
2
1
0.25
L
Scylla
Mpv7
Scylla
4
3
2
1.67
W
Tsukuyomi
Oreo_pit1993
Tsukuyomi
4
2
1
2.25
L
2
1
4
4
L
Medusa
0
1
0
0
W
Aphrodite
XxKingDomainxX
Aphrodite
1
0
4
3
L
Mercury
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,723
Damage
18,929
36,752
Taken
33,953
12,774
Mitigated
13,027
22,764
Healing
8,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
6,388
621
1,400
3,880
7,525
1,868
238
1,824
5,555
37,091
1,235
W
Neith
 
Neith
5,096
1,685
0
1,374
6,011
1,800
0
1,224
4,787
0
48,977
W
Ao Kuang
DC_ASSASIN_01
Ao Kuang
3,872
426
0
5,330
8,110
3,932
46
0
8,110
43,034
3,919
L
Cthulhu
Das_Hamma
Cthulhu
3,460
211
0
1,299
8,325
4,906
0
3,004
5,321
19,703
0
L
Scylla
Mpv7
Scylla
3,870
75
0
500
5,699
1,587
0
3,659
2,040
27,410
718
W
Tsukuyomi
Oreo_pit1993
Tsukuyomi
3,832
967
0
4,476
8,436
2,483
39
1,427
6,840
0
49,438
L
6,824
3,418
0
3,664
6,726
2,148
0
1,794
4,932
0
41,834
L
Medusa
3,268
678
0
637
4,484
1,311
0
535
3,949
0
41,822
W
Aphrodite
XxKingDomainxX
Aphrodite
2,535
366
1,821
4,483
6,670
2,691
400
2,282
4,294
18,782
687
L
Mercury
1,507
309
0
2,033
8,719
3,075
0
3,484
5,235
0
16,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,740
Gold Earned
26,631
364
Minions Killed
268
0
Camps Cleared
0
1,020,029
Distance Traveled
1,030,806
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,302
630
72
7
0
213,279
0
W
Neith
6,270
627
86
9
0
179,981
2
W
Ao Kuang
7,430
743
92
9
0
193,798
2
L
Cthulhu
4,643
464
34
3
0
200,072
2
L
Scylla
5,834
583
45
5
0
196,830
2
W
Tsukuyomi
6,389
639
82
8
0
240,663
0
L
Nemesis
6,354
635
81
8
0
255,390
0
L
Medusa
5,202
520
79
8
0
215,123
4
W
Aphrodite
6,349
635
32
3
0
192,308
0
L
Mercury
4,598
460
29
3
0
163,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role