Player Matchup

Thanatos
Thanatos
CamBamWamBlam
Thanatos
Level 108
God Stats
3W - 2L
1,641 SR
Queue Stats
16W - 18L
1,481 Elo+
Party 1
Artemis
Artemis
ItsMrelk
Artemis
Level 156
God Stats
1W - 1L
1,870 SR
Queue Stats
157W - 131L
1,512 Elo+
Party 1
Raijin
Raijin
JstJsh
Raijin
Level 142
God Stats
2W - 2L
1,617 SR
Queue Stats
107W - 97L
1,465 Elo+
Party 1
Merlin
Merlin
XVC3
Merlin
Level 156
God Stats
0W - 2L
1,826 SR
Queue Stats
131W - 131L
1,458 Elo+
Solo
Athena
Athena
steadyboat
Athena
Level 123
God Stats
2W - 6L
1,513 SR
Queue Stats
70W - 71L
1,493 Elo+
Party 1
Team Averages
Level 137
1,693 SR
1,482 Elo+

VS

Team Averages
Level 136
1,579 SR
1,526 Elo+
Horus
Horus
 
Horus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Crawler0P1
Janus
Level 94
God Stats
3W - 3L
1,522 SR
Queue Stats
94W - 84L
1,524 Elo+
Solo
Nut
Nut
Dweebys
Nut
Level 148
God Stats
6W - 2L
1,577 SR
Queue Stats
45W - 23L
1,644 Elo+
Solo
Set
Set
Nova422
Set
Level 118
God Stats
5W - 1L
1,793 SR
Queue Stats
141W - 114L
1,508 Elo+
Solo
Ix Chel
Ix Chel
fisher408
Ix Chel
Level 215
God Stats
16W - 16L
1,504 SR
Queue Stats
746W - 694L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CamBamWamBlam
Thanatos
9
1 / 2 / 2
5,160
516
3,355
6,546
2,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
ItsMrelk
Artemis
10
3 / 2 / 0
5,481
548
9,045
6,668
1,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Raijin
JstJsh
Raijin
10
1 / 2 / 0
5,541
554
4,699
5,192
1,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
XVC3
Merlin
10
0 / 6 / 0
5,447
545
2,453
7,421
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Athena
steadyboat
Athena
9
1 / 1 / 3
5,535
554
3,451
6,984
4,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
4 / 0 / 0
7,043
704
3,814
6,710
3,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
11
1 / 1 / 2
5,656
566
3,046
4,686
1,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nut
11
4 / 1 / 0
6,340
634
6,104
7,409
2,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Set
11
4 / 2 / 0
6,006
601
3,359
9,852
3,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ix Chel
fisher408
Ix Chel
9
0 / 2 / 3
5,364
536
2,414
10,312
3,964
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
6
Kills
13
13
Deaths
6
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
4
0
0
4
L
Thanatos
CamBamWamBlam
Thanatos
1
2
2
1
W
Janus
1
1
2
2
W
Nut
4
1
0
4
L
Artemis
ItsMrelk
Artemis
3
2
0
1.5
L
Raijin
JstJsh
Raijin
1
2
0
0.5
W
Set
4
2
0
2
L
Merlin
XVC3
Merlin
0
6
0
0
W
Ix Chel
fisher408
Ix Chel
0
2
3
0.75
L
Athena
steadyboat
Athena
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,003
Damage
18,737
32,811
Taken
38,969
11,498
Mitigated
14,583
9,386
Healing
19,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,814
1,633
0
2,294
6,710
3,674
0
1,371
5,339
0
44,126
L
Thanatos
CamBamWamBlam
Thanatos
3,355
568
0
3,279
6,546
2,183
0
596
5,950
0
24,365
W
Janus
3,046
233
0
2,380
4,686
1,258
0
2,201
2,265
36,938
0
W
Nut
6,104
3,253
0
3,136
7,409
2,039
0
1,377
6,032
0
49,353
L
Artemis
ItsMrelk
Artemis
9,045
3,596
0
1,513
6,668
1,919
0
758
5,865
0
45,176
L
Raijin
JstJsh
Raijin
4,699
278
0
597
5,192
1,247
0
2,014
3,178
35,690
2,089
W
Set
3,359
1,417
0
5,094
9,852
3,648
0
2,159
7,494
0
39,920
L
Merlin
XVC3
Merlin
2,453
166
0
2,198
7,421
1,857
0
39
7,093
35,994
0
W
Ix Chel
fisher408
Ix Chel
2,414
550
1,078
5,094
10,312
3,964
0
2,944
7,318
14,561
452
L
Athena
steadyboat
Athena
3,451
679
0
1,799
6,984
4,292
0
1,949
5,035
13,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,164
Gold Earned
30,409
282
Minions Killed
337
0
Camps Cleared
0
929,733
Distance Traveled
935,261
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,043
704
83
8
0
154,683
0
L
Thanatos
5,160
516
43
4
0
211,300
0
W
Janus
5,656
566
74
7
0
192,972
2
W
Nut
6,340
634
100
10
0
191,822
2
L
Artemis
5,481
548
77
8
0
175,592
0
L
Raijin
5,541
554
72
7
0
166,731
2
W
Set
6,006
601
68
7
0
207,749
0
L
Merlin
5,447
545
68
7
0
160,668
0
W
Ix Chel
5,364
536
12
1
0
188,035
1
L
Athena
5,535
554
22
2
0
215,442
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role